The wheel is cp312-abi3, so it loads on 3.13 unchanged — the pin that has to move is the interpreter the parity venv is built with, since its whole point is resembling what the image ships. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CDYRXGB8tW4NE7b91g7Kdb
n3xd-ocp
Hand-written nanobind bindings for the
OpenCASCADE (OCCT) geometry kernel, covering exactly the surface the N3XD CAD
backend uses — 138 symbols across 47 OCP.* modules, not all of OCCT.
The package installs as a top-level OCP, so it is a drop-in replacement for
cadquery-ocp-novtk and the app's 442 import sites stay untouched.
Status: coverage complete — all 138 symbols the app imports, across 53
bound modules, published as 7.9.3.1.dev5. The app's full backend suite passes
against it (1797 passed / 1 skipped, the same as the stock wheel), a sweep of
the whole project store reproduces every part's geometry exactly (4486 parts;
no change in statuses, volume, area, bbox, entity counts, triangles or anchor
digests), and BREP serialisation stays byte-identical, which the pools and the
content-addressed derive payloads depend on. The app is not swapped yet — that
is the cutover, roadmap 10C.
Start with docs/design.md for the decisions,
docs/building.md to build one, and
docs/adding-symbols.md to extend the surface. The
phase plan lives in the app repo at docs-private/reference/roadmap.md
(Phase 10).
Why
cadquery-ocp lags OCCT (it wraps 7.9.3; OCCT 8.0 shipped 2026-05), builds
Windows and macOS wheels we never use, and until recently forced a 638 MB VTK
dependency into the image. So this exists for version velocity, footprint, and
two defects that a binding we control prevents by construction:
- OCCT sub-shapes are returned by value, so a wrapper can never alias a
TShapewhose owner has died (this segfaulted a process-global face memo). - Executing constructors (the two-argument
BRepAlgoAPI_*forms) are not bound, so the double-execution footgun is unrepresentable.
It also releases the GIL around kernel calls and ships type stubs, neither of which upstream does.
It is also considerably faster, which was not the point and turned out to
matter most. With the app otherwise unchanged, its benchmark suite runs
194 s → 73 s, and rebuild time improves superlinearly with model complexity:
3.3x for a 4-feature part, 7.0x for a 32-feature one (13.4 s → 1.9 s). The
premise going in was that call overhead is irrelevant because the hotspots live
inside the kernel — true of any single call, false of the aggregate, because
this backend reaches OCCT once per face, per node and per edge.
tools/bench_ext.py has the numbers and the two places they contradicted the
plan.
Build
OCCT is compiled once into a builder image and reused; it is never built on the production host (4 cores, and a kernel build is multi-hour). Wheels are built here on a dev box and published to the Gitea package registry.
make image # once, ~40 min: compiles OCCT 7.9.3 into the builder image
make dev # inner loop: incremental compile + tests
make wheel # compile, stubs, auditwheel, self-containment smoke test
make publish # -> https://git.stroblme.de/api/packages/N3XD/pypi
Credentials go in .secrets (gitignored) as UV_PUBLISH_USERNAME /
UV_PUBLISH_PASSWORD. Consumers read anonymously — the package is public:
uv pip install --index-url https://git.stroblme.de/api/packages/N3XD/pypi/simple/ \
--prerelease=allow n3xd-ocp
Versions are <occt-version>.N, enforced at configure time against the OCCT
actually found, so the kernel a wheel wraps is readable from its version alone.
The registry refuses to republish a version; iteration builds therefore carry a
.devN suffix and are the only ones the registry's cleanup rule collects.