n3xd-ocp
Hand-written nanobind bindings for the
OpenCASCADE (OCCT) geometry kernel, covering exactly the surface the N3XD CAD
backend uses — 138 symbols across 47 OCP.* modules, not all of OCCT.
The package installs as a top-level OCP, so it is a drop-in replacement for
cadquery-ocp-novtk and the app's 442 import sites stay untouched.
Status: in production use — all 138 symbols the app imports, across 53
bound modules, published as 8.0.1.1 (OCCT 8.0.1). The app cut over on
2026-08-10 at 7.9.3.1 and took the kernel bump on 2026-08-11; its full
backend suite passes against both (1798 passed / 1 skipped, the same as the
stock wheel it replaced), a sweep of the whole project store reproduces every
part's geometry exactly (4486 parts; no change in statuses, volume, area,
bbox, entity counts, triangles or anchor digests), and BREP serialisation
stays byte-identical, which the pools and the content-addressed derive
payloads depend on — across the kernel bump as well, so nothing stored had to
be rewritten.
Start with docs/design.md for the decisions,
docs/building.md to build one, and
docs/adding-symbols.md to extend the surface. The
phase plan lives in the app repo at docs-private/reference/roadmap.md
(Phase 10).
Why
cadquery-ocp lags OCCT (it still wraps 7.9.3; we are on 8.0.1), builds
Windows and macOS wheels we never use, and until recently forced a 638 MB VTK
dependency into the image. So this exists for version velocity, footprint, and
two defects that a binding we control prevents by construction:
- OCCT sub-shapes are returned by value, so a wrapper can never alias a
TShapewhose owner has died (this segfaulted a process-global face memo). - Executing constructors (the two-argument
BRepAlgoAPI_*forms) are not bound, so the double-execution footgun is unrepresentable.
It also releases the GIL around kernel calls and ships type stubs, neither of which upstream does.
It is also considerably faster, which was not the point and turned out to
matter most. With the app otherwise unchanged, its benchmark suite runs
194 s → 73 s, and rebuild time improves superlinearly with model complexity:
3.3x for a 4-feature part, 7.0x for a 32-feature one (13.4 s → 1.9 s). The
premise going in was that call overhead is irrelevant because the hotspots live
inside the kernel — true of any single call, false of the aggregate, because
this backend reaches OCCT once per face, per node and per edge.
tools/bench_ext.py has the numbers and the two places they contradicted the
plan.
Build
OCCT is compiled once into a builder image and reused; it is never built on the production host (4 cores, and a kernel build is multi-hour). Wheels are built here on a dev box and published to the Gitea package registry.
make image # once, ~40 min: compiles OCCT 8.0.1 into the builder image
make dev # inner loop: incremental compile + tests
make wheel # compile, stubs, auditwheel, self-containment smoke test
make publish # -> https://git.stroblme.de/api/packages/N3XD/pypi
Credentials go in .secrets (gitignored) as UV_PUBLISH_USERNAME /
UV_PUBLISH_PASSWORD. Consumers read anonymously — the package is public:
uv pip install --index-url https://git.stroblme.de/api/packages/N3XD/pypi/simple/ \
--prerelease=allow n3xd-ocp
Versions are <occt-version>.N, enforced at configure time against the OCCT
actually found, so the kernel a wheel wraps is readable from its version alone.
The registry refuses to republish a version; iteration builds therefore carry a
.devN suffix and are the only ones the registry's cleanup rule collects.