The floating bars used to make way for a side panel, which hid Publish exactly when a node had just been edited. They keep their lane now and the panel is inset out of it; the enlarged code editor stays a floating surface between the two bars rather than covering them. Shortcuts are one small registry (`lib/shortcuts.ts`): undo, redo, ⌘K, copy, paste, and ⌘S — which publishes the flow, or applies the code when the editor has focus. Copying carries a node's own source through localStorage, so a paste works in another flow too. A flow is now named where a node is, at the top of its panel and only there, and both take effect on Confirm. Flow-level edits go through the undo stack with everything else, clicking the canvas puts the flow panel away, a failing node opens the logs filtered to its own traceback, and the panel carries its test id on a phone as well.
209 lines
6.0 KiB
TypeScript
209 lines
6.0 KiB
TypeScript
import { Handle, type NodeProps, Position } from "@xyflow/react"
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import {
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Bell,
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Braces,
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Bug,
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Clock,
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Code2,
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Database,
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FileText,
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Filter,
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Globe,
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Merge,
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Play,
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Plug,
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Radio,
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Shuffle,
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Split,
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Terminal,
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Timer,
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} from "lucide-react"
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import { memo } from "react"
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import type { MessageSpec, NodeDef_Input } from "@/client"
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import { Button } from "@/components/ui/button"
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import {
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Tooltip,
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TooltipContent,
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TooltipTrigger,
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} from "@/components/ui/tooltip"
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import { cn } from "@/lib/utils"
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import { portOf } from "./deriveEdges"
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import { useNodeEmits, useNodeStatus } from "./liveStore"
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const NODE_ICONS = {
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python: Code2,
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mqtt: Radio,
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http: Globe,
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influxdb: Database,
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delay: Clock,
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mlp: Braces,
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inject: Play,
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switch: Split,
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change: Shuffle,
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rbe: Filter,
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join: Merge,
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trigger: Timer,
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exec: Terminal,
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file: FileText,
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ntfy: Bell,
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} as const
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// One dot says everything about a node's state. Idle nodes carry no dot at all,
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// so the canvas stays quiet until something happens.
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const STATUS_STYLES = {
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running: { dot: "bg-primary animate-pulse", label: "Running" },
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success: { dot: "bg-status-success", label: "Last run succeeded" },
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error: { dot: "bg-destructive", label: "Something went wrong" },
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} as const
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export type FlowNodeData = {
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definition: NodeDef_Input
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flow: string
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typeLabel: string
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isPlugin?: boolean
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issueText: string
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/** Open the logs at this node's own lines. */
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onShowLogs?: (nodeId: string) => void
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[key: string]: unknown
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}
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/** Vertically distribute handles so several ports stay reachable. */
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function handleOffset(index: number, total: number): string {
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if (total <= 1) return "50%"
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const span = 60
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return `${50 - span / 2 + (span / (total - 1)) * index}%`
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}
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function PortHandles({
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specs,
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type,
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position,
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}: {
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specs: MessageSpec[]
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type: "source" | "target"
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position: Position
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}) {
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return (
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<>
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{specs.map((spec, index) => {
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const port = portOf(spec)
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return (
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<Handle
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key={`${type}-${port}`}
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id={port}
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type={type}
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position={position}
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className={cn(
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"!bg-card !border-muted-foreground/60",
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!spec.name && "unbound",
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)}
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style={{ top: handleOffset(index, specs.length) }}
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/>
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)
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})}
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</>
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)
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}
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function FlowNodeComponent({ data, selected }: NodeProps) {
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const { definition, flow, typeLabel, isPlugin, issueText, onShowLogs } =
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data as FlowNodeData
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const live = useNodeStatus(`${flow}.${definition.id}`)
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const emits = useNodeEmits(`${flow}.${definition.id}`)
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const Icon =
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NODE_ICONS[definition.type as keyof typeof NODE_ICONS] ??
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// A connector's own type cannot be in the map above, and a device is
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// not a piece of code.
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(isPlugin ? Plug : Code2)
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// Whatever is wrong — it failed to load, it failed to run, or the graph
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// around it does not add up — is the same red dot with the same explanation.
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// A load failure arrives twice, as node status and as a validation issue, so
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// identical lines collapse into one.
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const lines = [live?.status === "error" ? live.error : null, issueText]
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.filter(Boolean)
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.join("\n")
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.split("\n")
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const problem = [...new Set(lines)].join("\n")
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const status = problem ? "error" : live?.status
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const style = STATUS_STYLES[status as keyof typeof STATUS_STYLES]
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return (
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<div
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className={cn(
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"relative min-w-[168px] max-w-[220px] rounded-lg border border-border bg-card px-3 py-2.5 shadow-e1 transition-shadow",
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selected && "border-primary shadow-e2",
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)}
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>
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{/* Remounting on each emit is what restarts the animation. */}
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{emits > 0 ? <span key={emits} className="node-pulse" /> : null}
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<PortHandles
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specs={definition.requires ?? []}
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type="target"
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position={Position.Left}
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/>
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<div className="flex items-center gap-2.5">
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<span className="flex size-7 shrink-0 items-center justify-center rounded-sm bg-primary/10 text-primary">
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<Icon className="size-4" />
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</span>
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<span className="min-w-0 flex-1">
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<span className="block truncate text-sm font-medium">
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{definition.title || definition.id}
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</span>
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<span className="block truncate text-xs font-medium uppercase tracking-[0.5px] text-muted-foreground">
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{typeLabel}
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</span>
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</span>
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{status === "error" && onShowLogs ? (
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<Tooltip>
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<TooltipTrigger asChild>
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<Button
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variant="ghost"
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size="icon-sm"
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// `nodrag` keeps xyflow from reading the press as a drag; the
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// click itself is stopped so the node panel stays closed.
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className="nodrag nopan -my-1 size-6 shrink-0 text-muted-foreground hover:text-destructive"
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aria-label="Show what this node printed"
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data-testid="node-traceback"
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onClick={(event) => {
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event.stopPropagation()
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onShowLogs(definition.id)
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}}
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>
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<Bug />
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</Button>
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</TooltipTrigger>
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<TooltipContent>Show the traceback</TooltipContent>
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</Tooltip>
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) : null}
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{style ? (
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<Tooltip>
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<TooltipTrigger asChild>
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<span
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role="img"
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className={cn("size-2 shrink-0 rounded-full", style.dot)}
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aria-label={style.label}
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/>
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</TooltipTrigger>
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<TooltipContent className="max-h-60 max-w-xs overflow-y-auto whitespace-pre-line break-words">
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{problem || style.label}
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</TooltipContent>
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</Tooltip>
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) : null}
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</div>
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<PortHandles
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specs={definition.provides ?? []}
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type="source"
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position={Position.Right}
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/>
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</div>
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)
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}
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export const FlowNode = memo(FlowNodeComponent)
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