Files
app/scripts/tinyhouse/actuators.py
T
stroblmeandClaude Opus 5 436ca7e9af Seed the TinyHouse: nineteen flows in place of eight hundred nodes
The Node-RED installation this replaces is 865 nodes across three tabs, and
roughly a fifth of it is unreachable — the pellet stove's controller, the
scene engine and the awning's logic were all disconnected from the heartbeat
they ran on. What is here is the intent rather than the wiring: nineteen named
flows, 109 nodes, and no heartbeat at all. A sensor value is the event.

The device layer moves with it. `actor/*` and `light/*` were never a device
interface — Node-RED subscribed to its own topics, stamped a DMX channel on
each and encoded one Art-Net universe — so those topics retire with it and the
encoders are five nodes in the `dmx` flow.

Two shared library nodes carry what every actuator needs.

`arbiter` answers the thing this design was missing: a value someone sets on a
screen is not undone by the next evaluation. A manual value wins for a hold,
the house takes over when it expires, and a schedule can force past both — so
"off at two in the morning" still means off. The control binds to the message
the arbiter writes back, so one tile shows what reached the fixture and
setting it is the override.

`motor` is why a stop is now commanded once. A rollershutter has no position
sensor, so time is the only feedback: it says how long to run and a trigger
sends the single STOP that ends it. The reference sent STOP forever.

Everything is seeded stopped, the Art-Net node does not transmit and the heat
pump does not accept commands until house.json says so.

`--dry` checks the whole set without an installation: names nothing provides,
loops, type disagreements, widgets bound to nothing, and every Python node run
once on values of the shape it declared — including whether what it returns
goes anywhere. That last one has already caught a typo that would have
published into silence.

house.json holds this installation's addresses, MAC addresses and DMX map and
is git-ignored, as the Node-RED inventory is.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 14:44:21 +02:00

1242 lines
40 KiB
Python

"""Everything that moves, and the one node that puts it on the wire.
The device layer used to be Node-RED: twenty-four MQTT topics that only it
subscribed to, each stamped with a DMX channel and encoded into one Art-Net
universe. Those topics were never a device interface — they were its internal
wiring — so they retire with it, and the encoders live here instead.
One node owns universe 1. A frame carries all 512 channels, so it has to be
one: two senders on one universe overwrite each other every time either of
them speaks.
"""
from __future__ import annotations
from typing import Any
from .api import Flow
from .library import arbiter, motor, stopper
# ── the encoders ─────────────────────────────────────────────────────────
SWITCHES = '''"""A relay is a channel that is either off or all the way on."""
def process(**fixtures):
return {f"dmx_{name}": 255 if value else 0 for name, value in fixtures.items()}
'''
LEVELS = '''"""A dimmer channel takes its level raw.
The reference hands 0-100 straight to DMX without scaling to 255, so the
fixtures on these channels have only ever seen the bottom 39% of their range.
Faithful rather than corrected: `scale` is here to fix it deliberately, on a
fixture someone has looked at, rather than by surprise on all of them at once.
"""
def process(scale=None, **fixtures):
scale = scale or {}
out = {}
for name, value in fixtures.items():
level = float(value) * float(scale.get(name, 1.0))
out[f"dmx_{name}"] = max(0, min(255, int(round(level))))
return out
'''
RGB = '''"""Hue, saturation and value into three channels of red, green and blue."""
import colorsys
def _rgb(value):
if not isinstance(value, (list, tuple)) or len(value) < 3:
return [0, 0, 0]
h, s, v = (float(x) for x in value[:3])
r, g, b = colorsys.hsv_to_rgb((h % 360) / 360.0, s / 100.0, v / 100.0)
return [int(round(r * 255)), int(round(g * 255)), int(round(b * 255))]
def process(**fixtures):
return {f"dmx_{name}": _rgb(value) for name, value in fixtures.items()}
'''
RGBW = '''"""The same, for a fixture whose first channel is its own white master.
Channel order is A, B, G, R — the reference's, and the A channel takes `v`
raw on a 0-100 scale while the colour channels are 0-255. That asymmetry is
almost certainly a property of these fixtures rather than a mistake, so it is
reproduced deliberately and left adjustable.
"""
import colorsys
def _argb(value, master_raw=True):
if not isinstance(value, (list, tuple)) or len(value) < 3:
return [0, 0, 0, 0]
h, s, v = (float(x) for x in value[:3])
r, g, b = colorsys.hsv_to_rgb((h % 360) / 360.0, s / 100.0, v / 100.0)
master = v if master_raw else v * 2.55
return [
max(0, min(255, int(round(master)))),
int(round(b * 255)),
int(round(g * 255)),
int(round(r * 255)),
]
def process(master_raw=True, **fixtures):
return {f"dmx_{name}": _argb(value, master_raw) for name, value in fixtures.items()}
'''
MOTORS = '''"""Two channels per motor: one for each direction, neither for stop.
Driving both at once is what a reversal without a stop in between would do, so
anything that is not a direction lands as a stop rather than as a guess.
`inverted` is the bed shutter, whose two channels are wired the other way
round from the door's. That is the hardware, not a preference.
"""
UP = [255, 0]
DOWN = [0, 255]
STOP = [0, 0]
def process(inverted=(), **fixtures):
out = {}
for name, value in fixtures.items():
command = str(value).upper()
if command in ("UP", "0"):
levels = UP
elif command in ("DOWN", "100"):
levels = DOWN
else:
levels = STOP
if name in inverted and levels is not STOP:
levels = DOWN if levels is UP else UP
out[f"dmx_{name}"] = levels
return out
'''
ENCODERS = {
"switch": ("switches", "Relays", SWITCHES, "bool", "int"),
"level": ("levels", "Dimmers", LEVELS, "float", "int"),
"rgb": ("rgb", "Colour fixtures (3 channels)", RGB, "list", "list"),
"rgbw": ("rgbw", "Colour fixtures (4 channels)", RGBW, "list", "list"),
"motor": ("motors", "Motors", MOTORS, "str", "list"),
}
#: Which flow provides each fixture's value. The dmx flow reads them all and
#: owns none of them: it is a driver, not a decision.
SOURCE = {
"bath_plug": "plugs",
"bed_plug": "plugs",
"fridge_pump": "plugs",
"fridge_vent": "plugs",
"inlet_vent": "plugs",
"water_boiler": "boiler",
"kitchen_boiler": "boiler",
"appliances": "appliances",
"floor_heating": "oven",
"outdoor_plug": "outdoor",
"outdoor_ambient": "lights",
"outdoor_direct": "lights",
"canopy_light": "lights",
"kitchen_direct": "lights",
"traverse_spot": "lights",
"kitchen_light": "lights",
"bed_light": "lights",
"living_ambient": "lights",
"kitchen_ambient": "lights",
"bath_light": "lights",
"door_shutter": "shutters",
"bed_shutter": "shutters",
"window_opener": "window",
"canopy": "canopy",
}
def dmx(h: dict[str, Any]) -> Flow:
flow = Flow("dmx", "DMX universe")
fixtures = h["dmx"]
channels: dict[str, int] = {}
artnet_in: list[dict[str, Any]] = []
for kind, (node_id, title, source, in_type, out_type) in ENCODERS.items():
mine = {n: f for n, f in fixtures.items() if f["kind"] == kind}
if not mine:
continue
params: dict[str, Any] = {}
if kind == "motor":
inverted = [n for n, f in mine.items() if f.get("inverted")]
if inverted:
params["inverted"] = inverted
if kind == "level":
scale = {
n: f["scale"] for n, f in mine.items() if f.get("scale", 1.0) != 1.0
}
if scale:
params["scale"] = scale
requires = []
provides = []
for name in sorted(mine):
spec: dict[str, Any] = {
"name": f"{SOURCE[name]}.{name}",
"port": name,
"dtype": in_type,
}
if in_type == "list":
spec["item"] = "float"
requires.append(spec)
out: dict[str, Any] = {"name": f"dmx_{name}", "dtype": out_type}
if out_type == "list":
out["item"] = "int"
provides.append(out)
channels[f"dmx_{name}"] = mine[name]["ch"]
artnet_in.append({**out, "port": f"dmx_{name}"})
flow.add(
{
"id": node_id,
"type": "python",
"title": title,
"params": params,
"requires": requires,
"provides": provides,
},
source,
)
artnet = h["artnet"]
flow.add(
{
"id": "universe",
"type": "artnet",
"title": f"Art-Net universe {artnet['universe']}",
"params": {
"host": artnet["host"],
"port": artnet["port"],
"universe": artnet["universe"],
"channels": channels,
# Levels the house is already at, so the first frame does not
# darken every channel this node is not driving. Fill it in
# from what the fixtures are doing before switching over.
"baseline": artnet.get("baseline", {}),
"poll_interval": artnet.get("refresh_s", 0),
# Off until Node-RED's own sender is stopped.
"transmit": artnet.get("transmit", False),
},
"requires": artnet_in,
}
)
return flow
# ── the motors ───────────────────────────────────────────────────────────
POSITION = '''"""Which way a motor last went, and whether it is still going.
The bed shutter being down is how the house knows someone is asleep, and the
door shutter moving is why the frost cable stands aside for a minute — both
read well outside the flow that moves them.
"""
import time
def process(state):
return {
"down": state.get("position") == "DOWN",
"moving": time.time() < state.get("moving_until", 0.0),
}
'''
def _motor_chain(
flow: Flow, name: str, title: str, spec: dict[str, Any], cmd: str
) -> None:
"""Command -> run-time -> the one STOP that ends it."""
flow.add(
motor(
f"{name}_motor",
f"{title}: how long to run",
cmd=cmd,
run=f"{name}_run",
run_for=f"{name}_run_for",
state=f"{name}_state",
up_s=spec["up_s"],
down_s=spec["down_s"],
)
)
flow.add(
stopper(
f"{name}_stop",
f"{title}: stop when it is there",
run=f"{name}_run",
run_for=f"{name}_run_for",
cmd=name,
)
)
flow.input(f"{name}_state", "record", {})
def shutters(h: dict[str, Any]) -> Flow:
"""The two rollershutters, driven from the screen and nothing else."""
flow = Flow("shutters", "Rollershutters")
for name, title in (("door_shutter", "Door"), ("bed_shutter", "Bed")):
_motor_chain(flow, name, title, h["dmx"][name], cmd=f"{name}_cmd")
flow.input(f"{name}_cmd", "str", "STOP")
for name, out in (("bed_shutter", "bed_down"), ("door_shutter", "door_down")):
flow.add(
{
"id": f"{out}_at",
"type": "python",
"title": f"Is the {name.split('_')[0]} shutter down?",
"requires": [
{"name": f"{name}_state", "port": "state", "dtype": "record"}
],
"provides": [
{"name": out, "port": "down", "dtype": "bool"},
{
"name": f"{name.split('_')[0]}_moving",
"port": "moving",
"dtype": "bool",
},
],
},
POSITION,
)
return flow
WINDOW = '''"""Whether the storage window should be open.
The reference's rules, in the order it applied them. Two of them are about not
fighting something else — a stove or a heat pump running with a window open is
money out of the window, literally — and the rest is the one genuinely useful
idea in the whole installation: open when the air outside is *drier*, not just
cooler, because that is what actually takes damp out of a small house.
100 closes and 0 opens, which is the DMX motor's own convention.
"""
OPEN, CLOSED = "DOWN", "UP"
def process(
indoor,
t_max,
top=None,
outdoor=None,
humidity=None,
dewpoint_delta=None,
stratified=False,
oven_on=False,
hvac_on=False,
hvac_mode="fan",
sleeping=False,
high=25.0,
lift=0.0,
damp=65.0,
dry_enough=4.0,
):
if oven_on:
return {"want": CLOSED, "why": "the stove is lit"}
if hvac_on and hvac_mode != "fan":
return {"want": CLOSED, "why": "the heat pump is running"}
if sleeping:
return {"want": CLOSED, "why": "asleep"}
t_high = high + lift
warm = top if top is not None else indoor
if indoor > t_high:
if outdoor is not None and outdoor < indoor:
return {"want": OPEN, "why": "cooler outside"}
return {"want": CLOSED, "why": "no cooler outside"}
if (
indoor < t_high - 1
and humidity is not None
and humidity > damp
and dewpoint_delta is not None
and dewpoint_delta > dry_enough
):
return {"want": OPEN, "why": "damp inside, drier outside"}
return {"want": CLOSED, "why": "nothing to gain"}
'''
def window(h: dict[str, Any]) -> Flow:
flow = Flow("window", "Window opener")
flow.add(
{
"id": "decide",
"type": "python",
"title": "Open or closed",
"requires": [
{"name": "climate.indoor", "port": "indoor", "dtype": "float"},
{
"name": "climate.t_max",
"port": "t_max",
"dtype": "float",
"trigger": False,
},
{
"name": "climate.top",
"port": "top",
"dtype": "float",
"trigger": False,
},
{
"name": "climate.lift",
"port": "lift",
"dtype": "float",
"trigger": False,
},
{
"name": "climate.stratified",
"port": "stratified",
"dtype": "bool",
"trigger": False,
},
{
"name": "weather.outdoor_temp",
"port": "outdoor",
"dtype": "float",
"trigger": False,
},
{
"name": "weather.indoor_hum",
"port": "humidity",
"dtype": "float",
"trigger": False,
},
{
"name": "weather.dewpoint_delta",
"port": "dewpoint_delta",
"dtype": "float",
"trigger": False,
},
{
"name": "oven.running",
"port": "oven_on",
"dtype": "bool",
"trigger": False,
},
{
"name": "hvac.running",
"port": "hvac_on",
"dtype": "bool",
"trigger": False,
},
{
"name": "hvac.reported_mode",
"port": "hvac_mode",
"dtype": "str",
"trigger": False,
},
{
"name": "presence.sleeping",
"port": "sleeping",
"dtype": "bool",
"trigger": False,
},
],
"provides": [
{"name": "want", "dtype": "str"},
{"name": "why", "dtype": "str"},
],
},
WINDOW,
)
flow.add(
{
"id": "settle",
"type": "delay",
"title": "At most every ten minutes",
"params": {"interval": 600.0},
"requires": [{"name": "want", "dtype": "str"}],
"provides": [{"name": "settled", "dtype": "str"}],
}
)
flow.add(
arbiter(
"arbiter",
"Automation or the button",
"str",
auto="settled",
manual="window_manual",
command="window_cmd",
state="window_arbiter",
hold_s=7200.0,
)
)
_motor_chain(
flow, "window_opener", "Window", h["dmx"]["window_opener"], cmd="window_cmd"
)
flow.input("window_manual", "str", "UP")
flow.input("window_arbiter", "record", {})
return flow
CANOPY = '''"""Whether the awning should be out.
An awning is the one thing in the house that the weather can destroy, so this
reads as a list of reasons to bring it in and one reason to put it out. Every
threshold is the reference's; the wind one especially is not a preference.
Trust matters here more than anywhere else: a weather station that has gone
quiet is a reason to retract, not a reason to assume it is calm.
"""
OUT, IN = "DOWN", "UP"
def process(
home=True,
door_down=False,
light=None,
humidity=None,
rainrate=0.0,
rain_soon=False,
outdoor=10.0,
wind=0.0,
station_trust=0.0,
min_trust=0.3,
max_wind=3.0,
max_humidity=96.0,
min_temp=1.0,
sun_temp=26.0,
sun_light=80.0,
):
if station_trust < min_trust:
return {"want": IN, "why": "no recent weather reading"}
if not home:
return {"want": IN, "why": "nobody in"}
if door_down:
return {"want": IN, "why": "the house is shut up"}
if wind > max_wind:
return {"want": IN, "why": "too windy"}
if rainrate > 0 or rain_soon:
return {"want": IN, "why": "rain"}
if humidity is not None and humidity > max_humidity:
return {"want": IN, "why": "wet"}
if outdoor < min_temp:
return {"want": IN, "why": "freezing"}
if light is not None and light < 0.1:
return {"want": IN, "why": "dark"}
if outdoor > sun_temp and light is not None and light > sun_light:
return {"want": OUT, "why": "sunny"}
return {"want": IN, "why": "nothing to shade"}
'''
def canopy(h: dict[str, Any]) -> Flow:
flow = Flow("canopy", "Awning")
flow.add(
{
"id": "decide",
"type": "python",
"title": "Out or in",
"requires": [
{
"name": "weather.station_trust",
"port": "station_trust",
"dtype": "float",
},
{"name": "presence.home", "port": "home", "dtype": "bool"},
{
"name": "shutters.door_down",
"port": "door_down",
"dtype": "bool",
"trigger": False,
},
{
"name": "weather.light",
"port": "light",
"dtype": "float",
"trigger": False,
},
{
"name": "weather.outdoor_hum",
"port": "humidity",
"dtype": "float",
"trigger": False,
},
{
"name": "weather.rainrate",
"port": "rainrate",
"dtype": "float",
"trigger": False,
},
{
"name": "weather.rain_soon",
"port": "rain_soon",
"dtype": "bool",
"trigger": False,
},
{
"name": "weather.outdoor_temp",
"port": "outdoor",
"dtype": "float",
"trigger": False,
},
{
"name": "weather.wind",
"port": "wind",
"dtype": "float",
"trigger": False,
},
],
"provides": [
{"name": "want", "dtype": "str"},
{"name": "why", "dtype": "str"},
],
},
CANOPY,
)
flow.add(
{
"id": "settle",
"type": "delay",
"title": "At most every twenty minutes",
"params": {"interval": 1200.0},
"requires": [{"name": "want", "dtype": "str"}],
"provides": [{"name": "settled", "dtype": "str"}],
}
)
flow.add(
arbiter(
"arbiter",
"Automation or the button",
"str",
auto="settled",
manual="canopy_manual",
command="canopy_cmd",
state="canopy_arbiter",
# Shorter than the rest on purpose: an override that outlives the
# weather is how an awning ends up in a storm.
hold_s=3600.0,
)
)
_motor_chain(flow, "canopy", "Awning", h["dmx"]["canopy"], cmd="canopy_cmd")
flow.input("canopy_manual", "str", "UP")
flow.input("canopy_arbiter", "record", {})
return flow
# ── plugs ────────────────────────────────────────────────────────────────
PLUGS = '''"""The four plugs whose rule is a sentence, decided together.
They share one node because they share their inputs and each is two lines;
five nodes reading the same six messages would be the shape this framework
exists to avoid.
The fridge pump is the odd one — it is a pulse rather than a state, so what it
gets here is permission, and a trigger downstream gives it its thirty seconds.
"""
def process(
home=True,
bed_down=False,
hour=12,
watch=0,
oven_on=False,
sleeping=False,
today_max=15.0,
day_from=10,
day_to=16,
morning_from=6,
evening_from=20,
vent_warm_c=16.0,
):
if watch:
# Nothing optional runs while the electricity is in trouble.
return {"bath": False, "bed_plug": bed_down, "inlet": 0.0, "fridge": 0.0}
if day_from <= hour < day_to:
bath = True
elif home and (morning_from <= hour < day_from or hour >= evening_from):
bath = True
else:
bath = False
# The fans: the reference's table, which is about how much the fridge and
# the inlet have to work rather than about comfort.
if not home:
inlet, fridge = 255.0, 255.0
elif today_max > vent_warm_c:
inlet, fridge = 0.0, 150.0
elif oven_on and not sleeping:
inlet, fridge = 255.0, 200.0
elif sleeping:
inlet, fridge = 0.0, 175.0
else:
inlet, fridge = 0.0, 0.0
return {
"bath": bath,
# The bedroom plug is the bed being down and nothing else.
"bed_plug": bool(bed_down),
"inlet": inlet,
"fridge": fridge,
}
'''
PUMP_DUE = '''"""The fridge pump wants thirty seconds a day, while nobody is in.
Standing water in a pump that never runs is what this is about, so it is once
a day rather than on any condition worth reasoning about.
"""
import time
DAY_S = 82800.0
def process(home=True, hour=12, memory=None, after_hour=13, run_s=30.0):
memory = dict(memory or {})
now = time.time()
last = memory.get("last", 0.0)
due = not home and hour >= after_hour and now - last > DAY_S
if not due:
return None
return {"pump": True, "pump_for": run_s, "pump_memory": {"last": now}}
'''
def plugs(h: dict[str, Any]) -> Flow:
flow = Flow("plugs", "Plugs")
flow.add(
{
"id": "decide",
"type": "python",
"title": "Bathroom, bedroom and the fans",
"requires": [
{"name": "clock.hour", "port": "hour", "dtype": "int"},
{"name": "presence.home", "port": "home", "dtype": "bool"},
{"name": "presence.sleeping", "port": "sleeping", "dtype": "bool"},
{"name": "shutters.bed_down", "port": "bed_down", "dtype": "bool"},
{
"name": "power.watch",
"port": "watch",
"dtype": "int",
"trigger": False,
},
{
"name": "oven.running",
"port": "oven_on",
"dtype": "bool",
"trigger": False,
},
{
"name": "weather.today_max",
"port": "today_max",
"dtype": "float",
"trigger": False,
},
],
"provides": [
{"name": "bath_auto", "port": "bath", "dtype": "bool"},
{"name": "bed_plug", "port": "bed_plug", "dtype": "bool"},
{"name": "inlet_vent", "port": "inlet", "dtype": "float"},
{"name": "fridge_vent", "port": "fridge", "dtype": "float"},
],
},
PLUGS,
)
flow.add(
arbiter(
"bath_arbiter",
"Bathroom plug: automation or the switch",
"bool",
auto="bath_auto",
manual="bath_manual",
command="bath_plug",
state="bath_arbiter",
hold_s=3600.0,
)
)
flow.add(
{
"id": "pump_due",
"type": "python",
"title": "Fridge pump: due?",
"requires": [
{"name": "presence.home", "port": "home", "dtype": "bool"},
{"name": "clock.hour", "port": "hour", "dtype": "int"},
{
"name": "pump_memory",
"port": "memory",
"dtype": "record",
"trigger": False,
},
],
"provides": [
{"name": "pump_start", "port": "pump", "dtype": "bool"},
{"name": "pump_for", "port": "pump_for", "dtype": "float"},
{"name": "pump_memory", "port": "pump_memory", "dtype": "record"},
],
},
PUMP_DUE,
)
flow.add(
{
"id": "pump_run",
"type": "trigger",
"title": "Fridge pump: thirty seconds",
"params": {
"first": True,
"then": False,
"wait": 30.0,
"wait_port": "pump_for",
"extend": False,
},
"requires": [
{"name": "pump_start", "port": "start", "dtype": "bool"},
{"name": "pump_for", "port": "pump_for", "dtype": "float"},
],
"provides": [{"name": "fridge_pump", "dtype": "bool"}],
}
)
flow.input("bath_manual", "bool", False)
flow.input("bath_arbiter", "record", {})
flow.input("pump_memory", "record", {})
# Nothing else provides it, and the plug has to start from somewhere.
flow.input("fridge_pump", "bool", False)
return flow
# ── appliances ───────────────────────────────────────────────────────────
def appliances() -> Flow:
"""One switch, and a promise that it is off by morning.
The reference armed a delay of `24 - hour` hours whenever the plug went on,
which is the same intent expressed as arithmetic. A schedule says it
better: at two in the morning the plug goes off, and it goes off even if
somebody switched it on at midnight — which is exactly the case a hold
would otherwise defeat, so this is the one arbiter with a force behind it.
"""
flow = Flow("appliances", "Appliances")
flow.add(
{
"id": "nightly",
"type": "inject",
"title": "At two in the morning",
"params": {"cron": "0 2 * * *"},
"provides": [{"name": "nightly_off", "dtype": "float"}],
}
)
flow.add(
{
"id": "auto",
"type": "python",
"title": "Nothing to decide",
"requires": [{"name": "nightly_off", "port": "tick", "dtype": "float"}],
"provides": [{"name": "auto", "dtype": "bool"}],
},
'''"""Nobody automates a washing machine; the schedule is the whole rule."""
def process(tick):
return {"auto": False}
''',
)
flow.add(
arbiter(
"arbiter",
"The switch, until two in the morning",
"bool",
auto="auto",
manual="appliances_manual",
command="appliances",
state="appliances_arbiter",
# Held until the schedule releases it, however long that is.
hold_s=0.0,
force_at="nightly_off",
force_value=False,
)
)
flow.input("appliances_manual", "bool", False)
flow.input("appliances_arbiter", "record", {})
return flow
# ── the outdoor plug ─────────────────────────────────────────────────────
OUTDOOR = '''"""One plug, two jobs, and the calendar decides which.
In winter it is a frost-protection cable and in summer it is an irrigation
valve — the reference relabelled a dashboard button twice a year to say so.
The cable is a duty cycle rather than a thermostat: there is no sensor in the
pipe, so it runs for part of each hour and for longer the colder it is. That is
what the reference expressed as a delay it computed in milliseconds; written
against the clock it is one line and it cannot leave the plug on because a
message went missing.
Watering is the same idea with the season the other way round: five minutes at
eight and five at seven, on a day warm enough to be worth it.
"""
def process(
hour=12,
minute=0,
outdoor=10.0,
watering_season=False,
frost_season=False,
today_max=15.0,
out_w=0.0,
door_moving=False,
memory=None,
frost_on_c=0.2,
frost_off_c=1.2,
duty_min=15.0,
duty_max=59.0,
duty_from_c=4.0,
duty_to_c=-5.0,
overload_w=2000.0,
water_at=(8, 19),
water_min=5.0,
water_above_c=17.0,
):
memory = dict(memory or {})
if watering_season:
wanted = (
today_max > water_above_c and hour in tuple(water_at) and minute < water_min
)
return {
"want": bool(wanted),
"why": "watering" if wanted else "between waterings",
"outdoor_memory": memory,
}
if not frost_season:
return {"want": False, "why": "neither season", "outdoor_memory": memory}
if out_w > overload_w:
return {"want": False, "why": "the inverter is loaded", "outdoor_memory": memory}
if door_moving:
# They share an inverter phase; the reference kept them apart and the
# cheapest way to keep doing that is to wait a minute.
return {"want": False, "why": "the door is moving", "outdoor_memory": memory}
engaged = bool(memory.get("engaged"))
if outdoor < frost_on_c:
engaged = True
elif outdoor > frost_off_c:
engaged = False
span = max(0.1, duty_from_c - duty_to_c)
duty = duty_min + (duty_max - duty_min) * (duty_from_c - outdoor) / span
duty = max(duty_min, min(duty_max, duty))
return {
"want": bool(engaged and minute < duty),
"why": f"frost cable, {round(duty)} min an hour" if engaged else "not freezing",
"outdoor_memory": {"engaged": engaged},
}
'''
def outdoor() -> Flow:
flow = Flow("outdoor", "Outdoor plug")
flow.add(
{
"id": "decide",
"type": "python",
"title": "Frost cable or watering",
"requires": [
{"name": "clock.minute", "port": "minute", "dtype": "int"},
{
"name": "clock.hour",
"port": "hour",
"dtype": "int",
"trigger": False,
},
{
"name": "weather.outdoor_temp",
"port": "outdoor",
"dtype": "float",
"trigger": False,
},
{
"name": "weather.watering_season",
"port": "watering_season",
"dtype": "bool",
"trigger": False,
},
{
"name": "weather.frost_season",
"port": "frost_season",
"dtype": "bool",
"trigger": False,
},
{
"name": "weather.today_max",
"port": "today_max",
"dtype": "float",
"trigger": False,
},
{
"name": "power.out_w",
"port": "out_w",
"dtype": "float",
"trigger": False,
},
{
"name": "shutters.door_moving",
"port": "door_moving",
"dtype": "bool",
"trigger": False,
},
{
"name": "outdoor_memory",
"port": "memory",
"dtype": "record",
"trigger": False,
},
],
"provides": [
{"name": "want", "dtype": "bool"},
{"name": "why", "dtype": "str"},
{"name": "outdoor_memory", "port": "outdoor_memory", "dtype": "record"},
],
},
OUTDOOR,
)
flow.add(
arbiter(
"arbiter",
"Automation or the button",
"bool",
auto="want",
manual="outdoor_manual",
command="outdoor_plug",
state="outdoor_arbiter",
# A minute is enough to water something by hand, and an override
# that outlasts the frost cable's next hour is a frozen pipe.
hold_s=900.0,
)
)
flow.input("outdoor_manual", "bool", False)
flow.input("outdoor_arbiter", "record", {})
return flow
# ── lights ───────────────────────────────────────────────────────────────
AUTO_SCENE = '''"""The scene the house would pick, left to itself.
Only on a change of who is in or whether it is dark, because a scene that
re-asserts itself every minute is a scene nobody can override by hand — the
arbiter downstream would hold, but the house would keep asking, and the log
would be unreadable.
"""
def process(event=None, phase="day", door_down=False):
if event == "away":
return {"auto": "off"}
if event == "asleep":
return {"auto": "sleep"}
if event == "arrived":
return {"auto": "day" if phase == "day" else "outside"}
if event in ("home", "working"):
return {"auto": "day" if phase == "day" else "night"}
return None
'''
SCENE = '''"""A scene is five zones and a brightness it starts from.
The table is the reference's. What it does not do any more is decide the
brightness for good: the level it names is what the house *suggests*, and the
slider on the wall overrides it through the same arbiter every other actuator
uses — so picking "sleep" dims the house to twenty, and turning it back up
afterwards stays turned up.
"""
ZONES = ("bed", "kitchen", "bath", "workspace", "outside")
SCENES = {
"off": (0, ()),
"sleep": (20, ("bed", "bath")),
"day": (70, ("workspace",)),
"night": (40, ("kitchen", "workspace", "outside")),
"outside": (80, ("workspace", "outside")),
"alarm": (100, ZONES),
}
def process(scene="off"):
level, zones = SCENES.get(scene, SCENES["off"])
return {"suggested": float(level), "zones": list(zones)}
'''
FIXTURES = '''"""Zones and a brightness into one value for every fixture in the house.
Every fixture is named in `DARK` before any zone is applied, which is the
whole point of writing it as a table: in the reference a zone that was not
selected left its fixtures holding the JavaScript value `undefined`, which
went onto the wire as an empty payload and reached the DMX encoder as a NaN.
Off is a value here, not an absence.
Zones are applied in order and a later one wins — which is how the reference
behaved, and what makes `workspace` the zone that decides the living room when
both it and `kitchen` are lit.
"""
DARK = {
"living_ambient": [0.0, 0.0, 0.0],
"kitchen_ambient": [0.0, 0.0, 0.0],
"bath_light": [0.0, 0.0, 0.0],
"kitchen_light": [0.0, 0.0, 0.0],
"bed_light": [0.0, 0.0, 0.0],
"kitchen_direct": 0.0,
"traverse_spot": 0.0,
"outdoor_ambient": False,
"outdoor_direct": False,
"canopy_light": False,
}
def process(zones, level=70.0, door_down=False, spot_above=20.0):
out = dict(DARK)
level = float(level)
half = level / 2.0
for zone in zones:
if zone == "bed":
out["bed_light"] = [10.0, 100.0, level]
out["kitchen_ambient"] = [10.0, 60.0, half]
elif zone == "kitchen":
out["kitchen_ambient"] = [0.0, 60.0, level]
out["living_ambient"] = [10.0, 100.0, half]
out["kitchen_direct"] = level
elif zone == "bath":
out["living_ambient"] = [10.0, 100.0, half]
out["bath_light"] = [0.0, 0.0, level]
elif zone == "workspace":
out["living_ambient"] = [0.0, 20.0, level]
out["traverse_spot"] = level if level > spot_above else 0.0
out["kitchen_ambient"] = [0.0, 90.0, half]
elif zone == "outside" and not door_down:
# Shut up for the night: no point lighting the terrace.
out["outdoor_ambient"] = level > 10
out["outdoor_direct"] = level > 70
out["canopy_light"] = level > 30
out["lit"] = ", ".join(zones) if zones else "nothing"
return out
'''
def lights() -> Flow:
flow = Flow("lights", "Lights")
flow.add(
{
"id": "auto",
"type": "python",
"title": "What the house would pick",
"requires": [
{"name": "presence.event", "port": "event", "dtype": "str"},
{
"name": "weather.phase",
"port": "phase",
"dtype": "str",
"trigger": False,
},
{
"name": "shutters.door_down",
"port": "door_down",
"dtype": "bool",
"trigger": False,
},
],
"provides": [{"name": "auto", "dtype": "str"}],
},
AUTO_SCENE,
)
flow.add(
arbiter(
"scene_arbiter",
"The scene: automation or the dial",
"str",
auto="auto",
manual="scene",
command="active_scene",
state="scene_state",
# Long: a scene someone chose should last the evening.
hold_s=14400.0,
)
)
flow.add(
{
"id": "scene",
"type": "python",
"title": "Scene to zones",
"requires": [{"name": "active_scene", "port": "scene", "dtype": "str"}],
"provides": [
{"name": "suggested", "dtype": "float"},
{"name": "zones", "dtype": "list", "item": "str"},
],
},
SCENE,
)
flow.add(
arbiter(
"brightness_arbiter",
"Brightness: the scene or the slider",
"float",
auto="suggested",
manual="brightness",
command="level",
state="brightness_state",
hold_s=14400.0,
)
)
flow.add(
{
"id": "fixtures",
"type": "python",
"title": "Zones to fixtures",
"requires": [
{"name": "zones", "dtype": "list", "item": "str"},
{"name": "level", "dtype": "float"},
{
"name": "shutters.door_down",
"port": "door_down",
"dtype": "bool",
"trigger": False,
},
],
"provides": [
{"name": "living_ambient", "dtype": "list", "item": "float"},
{"name": "kitchen_ambient", "dtype": "list", "item": "float"},
{"name": "bath_light", "dtype": "list", "item": "float"},
{"name": "kitchen_light", "dtype": "list", "item": "float"},
{"name": "bed_light", "dtype": "list", "item": "float"},
{"name": "kitchen_direct", "dtype": "float"},
{"name": "traverse_spot", "dtype": "float"},
{"name": "outdoor_ambient", "dtype": "bool"},
{"name": "outdoor_direct", "dtype": "bool"},
{"name": "canopy_light", "dtype": "bool"},
{"name": "lit", "dtype": "str"},
],
},
FIXTURES,
)
flow.input("scene", "str", "off")
flow.input("scene_state", "record", {})
flow.input("brightness", "float", 70.0)
flow.input("brightness_state", "record", {})
return flow