Files
stroblmeandClaude Opus 5 d471614e6a Push a frame instead of storing and fetching it
The rate the media dtypes could carry was one frame every second or two: each
was a file on the data volume, an event on the socket, and a request back for
the bytes. This closes both halves of that, and they are one feature.

`save_artifact(..., volatile=True)` writes to a `VolatileStore` — the same
content-addressed store, in `/dev/shm`, bounded by size with the oldest falling
out (`ARTIFACT_VOLATILE_BYTES`, 48 MB under the container's raised `shm_size`).
Nothing sweeps it: a frame nobody kept is not worth walking the store to find.
`ArtifactStore.path` falls through to it, which is what lets a volatile frame be
an ordinary reference everywhere else — the dtype check, a panel's digest scope,
`load_artifact` in a node, and the widget's own fetch all work on one unchanged.
`adopt` copies one into the store when a run records it, so "returned media is
kept, emitted media is not" stays true.

The bytes then go down the flows websocket as a length-prefixed binary frame,
sent just ahead of the `message_value` naming them, so a tile has the frame when
it hears the value moved. Nothing is pushed unasked: a client names the messages
it is drawing (`{"type":"media","names":[…]}`), a panel's list is intersected
with the scope it already had, and only the newest frame per name in a batch is
sent — a client that fell behind is not handed frames it would draw over. The
tunnel relays text only, so a screen reached through a portal falls back to
fetching, which is why the rate table now has two rows.

Around the edges: the remote worker's fetch cache is bounded at last
(`FLUKSIO_ARTIFACT_CACHE_BYTES`), since content addressing means nothing in it
ever expires and a media stream fills it with chunks nothing asks for twice; a
port carrying an image draws the frame in the node panel rather than only
saying `image/png · frame.png · 1.79kB`; and an edge chip says that much instead
of a line of hash. The media screenshot stops waiting for `networkidle` — a
camera is a socket that never goes quiet, which is the point of it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YC4u66vjzW54fnHu5Juhh9
2026-09-02 10:15:14 +02:00

303 lines
14 KiB
Markdown

# Dashboards and panels
A dashboard is a grid of widgets bound to message names, the same names that
wire the graph. It is its own document rather than a set of nodes, so it reads
across flows without belonging to any of them, and a flow stays the logic it
was.
There is no second tool and no separate deployment. You build the panel next to
the thing feeding it.
## Building one
**Dashboards → New dashboard**, then drag widgets onto the grid from the widget
picker and bind each to a message.
Like flows, dashboards are drafts until you publish. A wall panel reads only
the published version, so a half-arranged page never reaches the wall.
On a phone the dashboard is read, not arranged: the grid stacks to one column
and dragging is off. Picking a widget and editing its settings still works.
## The widgets
### Display
| Widget | Binds to | Notes |
|---|---|---|
| **Value** | anything | a formatted reading with a unit and a precision |
| **Gauge** | `float`, `int` | min, max, unit |
| **Chart** | `float`, `int` | up to five series; see *Two kinds of chart* below |
| **Bar** | `float`, `int` | up to eight readings, a row each, with a scale per row |
| **Icon** | numbers, booleans, weather strings | maps a value onto a glyph |
| **Text** | — | markdown you write; a label, a note, an instruction |
| **Agenda** | `list` | upcoming items, e.g. from a calendar connector |
| **Forecast** | `list` | a short outlook strip |
| **Notification** | `record` | title, body and severity — what an alert channel writes |
| **Media** | `image`, `audio`, `video` | a camera frame, a clip; see *Media tiles* below |
| **Player** | `record` | what a streamer is playing, with its transport; see *Player tiles* below |
| **Clock** | — | the time, in a size a wall can read |
Every widget carries a **title**, and **Show title** decides whether the panel
draws it. Turned off, the tile is just the reading, which is what a row of
gauges under one heading wants. The title is still the widget's name: what a
screen reader calls its controls, and what a published value is labelled with.
### Input
| Widget | Publishes | Notes |
|---|---|---|
| **Button** | a fixed value | one-shot: run it, open it, reset it |
| **Switch** | `bool` | on/off |
| **Slider** | `float`, `int` | min, max, step; **Drawn as** makes it a vertical fader |
| **Input** | text or a number | free entry |
| **Selector** | one of a list | a mode, a scene, a preset — as a menu, or as a row of choices with the active one held |
| **Colour** | `[h, s, v]`, `[r, g, b]` or `"#rrggbb"` | a hue wheel with saturation and brightness, for an RGB fixture |
The colour wheel sends `[h, s, v]` by default (hue 0-360 degrees, saturation
and value 0-100 percent, which is what a DMX encoder expects) and its
**Sends** setting switches that to `[r, g, b]` (0-255 each) or to a
`"#rrggbb"` string, because fixtures differ. The first two bind a `list`
message, the third a `str`.
A control publishes the message it is bound to, exactly as a node would. On the
flow canvas it is drawn as a labelled endpoint feeding the nodes that read it,
so nobody has to guess where the value came from.
### Typed bindings
Widgets are type-checked against the message the same way ports are: a switch
takes a `bool`, a gauge takes a number, an agenda takes a `list`, a
notification takes a `record`. Bind one wrong and the editor says so rather
than drawing nothing. The same table is enforced on the server.
Charts are the exception worth knowing: because identity across five series is
carried by lightness alone, a chart with more than one series always draws a
legend.
## Two kinds of chart
**Live.** Bind up to five messages and the chart draws the engine's own ring
buffer of recent values, extended over the socket as new ones land. Nothing
else is involved. This is what you want for "the last few hours of the living
room".
**Querying.** The chart publishes a *request* (the window and resolution it
wants) exactly as a slider publishes a value, and draws the `series` some flow
answers with. What serves that request is the flow's business: typically a
small Python node that builds a Flux query, an InfluxDB node that runs it, and
another Python node that shapes the rows.
The widget never learns which database answered it, so swapping the store
changes one flow and nothing else. An answer states what it was computed for,
so an answer to a different question is ignored.
!!! note "Drop the bucket that is still filling"
The request carries a window and an interval, and the binning is the flow's
own work, so the newest bucket only ever holds the part of an interval
that has elapsed. Drawn, it reads as a fall that never happened. The
engine's own [Activity charts](index.md#activity) end on the last closed
bin for that reason; a flow answering a chart has to drop or hold back its
newest bucket the same way.
## Media tiles
A media widget draws what its message points at: a picture, a clip with
controls, a video. Media does not travel as a message; a reference to it does.
The tile takes the bytes behind whichever reference the message holds, and
redraws when a new one arrives.
**Crop or fit** decides how a picture fills the tile. **Play as it arrives**
starts a clip by itself, though a browser only plays sound once somebody has
touched the page, so a screen nobody has tapped stays silent.
Rate is the thing to get right, and it is decided by the node publishing rather
than by the tile. A frame the engine is holding in memory is pushed down the
same websocket that carries the value, so ten a second is a real view on the
local network; a stored one is fetched, a round trip each, which suits a glance
at a door every second or two. Through the portal everything is fetched, so
make it every few seconds there. Above that, put the camera's own address in
**Live stream** and the browser plays it from source, leaving the messages to
carry the occasional still that a flow can actually react to.
Panels see media the same way, and only their own: a screen is sent, and may
fetch, the bytes its own tiles are showing and nothing else.
## Player tiles
A player is the one tile that both reads and publishes, so it has two bindings.
It **shows** a `record` describing what is playing and **publishes to** a `str`
carrying what to do about it:
| Field of the record | Means |
|---|---|
| `title`, `artist`, `album` | what is playing |
| `status` | `play`, `pause`, `stop`, `load`, or `off` for a streamer with no power |
| `position`, `duration` | seconds, both |
The buttons and the bar publish words: `toggle`, `next`, `prev` and
`seek:<seconds>`. Those are a streamer's own vocabulary rather than this app's,
which is what lets one tile drive whatever is on the other end: the node that
receives them decides what they mean for its device.
The position counts forward in the browser between readings, so the bar moves
at one second while the device is polled at whatever rate suits it. Every
reading that arrives is taken as the truth and the count restarts from it.
## Dashboard settings
Most of what a dashboard carries is a widget: a tile bound to a message. A
handful of things are not, because they belong to the whole surface rather than
to any tile on it, and a screen bolted to a wall has nobody standing at it to
set them.
| Setting | Is | Driven by |
|---|---|---|
| **Look** | `Fluksio`, `Material` or `Glass` | a `str` message |
| **Theme** | `System`, `Light` or `Dark` | a `str` message |
| **Palette** | the dashboard's colours, in order | a `list` message |
| **Background** | the URL of an image | a `str` message |
| **Lock** | read-only on or off | a `bool` message |
They all work the same way, and both halves are optional:
- **Just a value.** Set Theme to `Dark` and that dashboard is dark wherever it
is shown, whatever the device or the browser prefers. This costs no flow at
all, and it is what most wall panels want.
- **Driven by a message.** Pick one in **Driven by** and a flow takes the
setting over, exactly as it drives a tile. The value you set stays the
fallback: what the dashboard uses before the first message arrives, and
whenever the message is silent.
A bound setting is type-checked like a widget binding, so a Theme pointed at a
`float` is refused by the editor and by the server. The panel's credential
is extended to it, so a paired screen may read its own theme message and
nothing further.
There is no schedule field. **A schedule is a node publishing to the bound
message**: an `inject` with a cron expression feeding a `change` node that maps
the hour onto a palette is the whole of "warmer after sunset". The same channel
drives anything else, including locking a panel down remotely.
### Look
**Fluksio** is the app's own design (`--card` surfaces separated by a hairline
and a low shadow, pill controls, one slate-blue accent) and is what a dashboard
wears until you choose otherwise. **Material** lays flat, tonal cards on a plain
ground. **Glass** floats translucent tiles over a soft, slowly moving one.
They are three complete sets of components, not three stylesheets, but they are
the same dashboard: every widget, every control and every keystroke behaves
identically, so switching look never changes what a panel can do.
### Palette
A palette is an ordered list of colours, and **position is the role**:
| # | Role |
|---|---|
| 1 | the ground the dashboard sits on |
| 2 | the surface a widget is |
| 3 | the primary — fills, active controls, the first chart line |
| 4 | the accent — the second chart line |
| 5 | text |
| 6+ | further chart colours |
Paste a [coolors.co](https://coolors.co) link (or a list of hex colours) and the
whole dashboard is recoloured: every widget, the rail and the charts. Leave the
later roles off and they are worked out from the ones you gave, so **three
colours are a whole dashboard**. **Rotate** turns the list when the roles landed
in the wrong order. Text that could not be read on a surface is replaced with
black or white there, so no palette can produce a line nobody can see.
While a palette is set, **Theme is idle**: the first colour is the ground, so
whether the panel reads light or dark is already decided by the palette itself.
Fault and success keep their own colours in every palette, so a failure is never
paintable as a reading.
### Background
An image drawn under the widgets, covering the canvas. It replaces the ground
the Glass look brings with it. Bound to a message, a flow decides the picture.
### Lock
Lock is a read-only *surface*, not a permission. The controls stay visible,
stop publishing and read as disabled, and the panel says **Read-only** in the
corner. What a paired screen is allowed to reach is still decided by its own
credential, below.
## Showing one
- `/view/{name}` — a browser tab pointed at one dashboard. Needs an ordinary
session.
- **Panels** — a named device that pairs instead of logging in. Below.
## Panels: hanging a screen on a wall
A wall tablet has no keyboard, so it pairs.
1. **Dashboards → Panels**, add a panel named after where it hangs, and tick
the dashboards it shows. More than one and the screen draws a rail to switch
between them, with each dashboard's own icon on it.
2. Tick **Touch friendly** if the screen is touched rather than pointed at.
Controls and the rail grow to a finger's size — the rail gets taller without
taking a wider column, so the arrangement does not move. It sits here rather
than on a dashboard because it describes the screen: the same dashboard may
also be open in a browser with a mouse. A phone gets it anyway, from its own
width.
3. Point the device's browser at the link the dialog shows. The device then
displays a six-character code.
4. Type that code into the same panel's **Pair device** field. The line under
it names what is holding the code. Check it is the screen you just hung,
because approving adopts whatever answered. The screen picks the credential
up within a few seconds and never asks again.
What the screen holds is not a login. It reaches that panel's published
dashboards and the messages its own widgets read or publish, and nothing else.
A message no tile on it draws is refused in both directions.
The *credential* cannot be made strictly read-only, and that is honest rather
than an oversight: a querying chart publishes its request, and a control on a
panel is the reason you put one there. The dashboard's own **Lock** setting
above stops its controls publishing and can be driven by a flow, which is how
you quieten a screen remotely, but that is the surface behaving, not the
credential being narrowed.
Deleting the panel revokes the credential and the assignment together, which is
how you retire a device and what it showed. Unpairing revokes only the
credential: the panel, its dashboards and their arrangement stay exactly where
they are, and the screen falls back to asking for a new code, which is how you
swap the device out without rebuilding what hangs there.
!!! note "If the link is wrong"
The pairing link is built from the instance's `FRONTEND_HOST`. If that
is not the address devices on your network actually reach, fix the setting
rather than the link: it is the same one password-reset mails and the OAuth
metadata are built from.
### A screen somewhere you cannot reach
Another building, someone else's network, no route in. An instance
[enrolled with a portal](portal.md) shows a second link,
`https://hub.${DOMAIN}/i/{instance-id}/panel`, and the same three steps
work through it: the portal serves that one page without a session, forwards
the pairing calls down the tunnel, and mints the credential when you approve
the code. The pairing line then reads *via portal*.
The portal names the panel and nothing else. What the panel may read is decided
on the instance, on every call, by the same check a locally paired screen
passes. Two differences: it acts as the account the instance was enrolled
with rather than as whoever approved it, and deleting the panel stops it here
immediately while the portal's copy of the token expires on its own, which is
also why unpairing, which works on a credential this instance signed, does
not reach a remote screen. Revoke that one at the hub.
## See also
- [Payload types](../reference/payload-types.md) — what a widget can bind to
- [Flows, nodes and messages](../concepts/flows.md) — where the names come from
- [Accounts and the portal](portal.md) — reaching all of this from outside