Commit Graph
27 Commits
Author SHA1 Message Date
stroblmeandClaude Opus 5 648eb24de2 Grow a node with its ports, stop it flickering, draw what it reaches out to
- A node's height follows the ports on its busiest side. It is a function of
  the document, so `layoutGraph` reserves exactly what is drawn and nothing
  measured is fed back into the layout.
- The three status controls now sit in slots that are there whether the
  control is or not. A node running many times a second mounted and unmounted
  the stop button on every execution, resizing the card each time.
- A port bound to another flow's message is drawn as a label, naming the node
  at the far end and its type. Only the opposite direction was answered
  before. The scan behind both is now cached on the store's commit counter
  rather than reading every flow per request.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ZeGnqVsf5VHQqvz4HdUhN
2026-08-23 06:35:28 +02:00
stroblmeandClaude Opus 5 d9a1eeb3b6 Let a node's failure outlive the run that followed it
A node's error cleared the moment it ran again, so a failure that genuinely
fired an alert could leave no trace on the canvas by the time anyone looked.
The engine records it now — on the node's status, so it survives a reload and
every client agrees — and reading the traceback is what clears it. The seam is
the event bus, which is where every failing path already meets: a queued live
run, an explicit run, a preview, and a single triggered node all publish
`node_error`, while the controller's own observer would have seen only one of
them.

That was half the confusion. The other half: clicking a failed neuron on Home
often landed on a flow where everything looked fine. Nodes merge into one
neuron by instance key — every InfluxDB node pointing at the same bucket is one
neuron — and the click went to whichever flow contributed a member first, not
the one that failed. It now goes to the failing member and selects it, and the
canvas marks a failing node rather than leaving it to the dot alone.

The inject node emitted one payload to every port it declared, whatever their
types, so an inject on a bool port carrying the text "true" raised at publish
time. Each port gets its own field now, typed and parsed by that port's dtype,
and remembers what it last sent. A port that is renamed carries its value with
it; one that is removed takes its value with it. An inject written before this
keeps emitting exactly what it did.

The derived-cron chip also appeared on the delay node, where `interval` is a
rate limit and a schedule derived from it means nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
2026-08-21 14:33:41 +02:00
stroblmeandClaude Opus 5 7d7b1d4929 Let one effect own the flow canvas viewport
Three things moved the viewport independently — the shape-fit effect, focusNode,
and React Flow's own fitView prop — so a fourth for "centre the node I just
selected" would have been a fourth party to the argument. There is one effect
now, and which branch it takes is decided by what changed rather than by what is
true: selecting a node brings that node into the lane the panel leaves, and
every other change — new wiring, a new endpoint, a panel opening — re-fits the
whole flow into the same lane. A selection centres once, so the port edits that
follow re-fit around it, which is what makes a new edge's far end visible.

The refit triggers on the edge count, not the bindings key: that key changes on
every keystroke in a message-name field, and refitting per character is not what
"an edge was created" means.

renderedNodes overwrote xyflow's own `selected` flag, so a box-selection of
several nodes was invisible even though delete and copy acted on all of them.

The logs panel was a popover anchored on its own button, which is why it sat off
centre, hugged the button and closed on any outside click. It is a plain surface
above the dock now, and the button is stateful. Escape still closes it.

Expanding a node's editor gives the panel the whole inset and puts the code on
the left with the settings beside it, while the toolbar and the flow name
translate off screen. Narrowing the window past `md` gives the room back — the
sheet it becomes has no second column to hold.

The zoom buttons are gone: there is a mouse, or there is a pinch.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
2026-08-21 10:12:10 +02:00
stroblmeandClaude Opus 5 f1e13cdcd4 Flow inputs and outputs are visible and editable in the UI
A flow's inputs are the messages it takes from outside — a dashboard control,
a run, the API — and its outputs are what a batch run reports. Both existed in
the document and in the engine, and neither had any UI: the values looked
hard-coded on the canvas and the Run button always used the declared defaults.

The canvas now draws each as a labelled endpoint, the way it already draws a
dashboard tile or another flow, skipping an input something else already
accounts for. The flow panel edits them — mode, name, type, starting value,
and for a live flow the value it currently holds with a way to put a new one
in. Pressing Run on a batch flow asks for its parameters first.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NUb8YpL2s3gmN9WTACTt4q
2026-08-20 18:10:16 +02:00
stroblmeandClaude Opus 5 f719816992 Select the edge you click in the flow editor
React Flow's selection changes had nowhere to go: the canvas passed
edges but no onEdgesChange, so no edge ever carried .selected and both
the selected-edge stroke and its rest colour were unreachable. The edges
are derived from the bindings, so the selected ids are held on their own
and marked on after the layout has had the array — a rebuild cannot drop
the selection, and selecting cannot make the graph lay itself out again.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SKL7sUgNWhukDEz95vSMQv
2026-08-20 13:18:13 +02:00
stroblmeandClaude Opus 5 86e02b49a3 Grow the flow editor in from the centre, hide the empty brain band
The editor's mount-time fitView animated from React Flow's default viewport,
which read as the graph swiping in from the corner on every open. The first
fit is instant now, later ones stay animated, and a scaleIn wrapper gives the
same entrance the brain view has — with a re-measure on completion so the
handle bounds are not stored mid-scale.

Home only renders the brain band once some flow has nodes, so a fresh install
no longer reserves a screenful of empty space above the flows card.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HTsT1isxUjw5gtkJk8WhuA
2026-08-20 08:43:16 +02:00
stroblmeandClaude Opus 5 39ee0e0aa5 Computed flow layout, and mobile written into the design
The canvas lays itself out: a layered graph, left to right on a desktop and
top to bottom on a phone, with room reserved for the value each edge carries.
Nodes cannot be dragged and `NodeDef.position` is gone from the document —
a graph nobody can arrange is one worth keeping small, which is what keeps
flows atomic. Endpoints join the same layout, so their lanes and the
localStorage that remembered where they were dragged go too.

Mobile, per the new Responsive section of DESIGN-GUIDELINES.md: the dock caps
its width and wraps instead of running off the screen, the dashboard stacks
into one column rather than shrinking a wall panel to a fifth of its size, and
Home stops widening its grid track past the viewport. A Playwright project at
a phone's width fails the build when a screen no longer fits.

Along the way: publish is the checkmark that was already there rather than a
button that appears and disappears, with discard beside it on both the flow
and the dashboard; the brain reveals a neuron's name on the first tap; and the
port sparklines get room to breathe.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VDSXaRhvqHYNevgDGmNAto
2026-08-17 17:35:14 +02:00
stroblmeandClaude Fable 5 fcd43e9ad9 Keep an endpoint's measurement so its drag stops relighting the edges
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 18:47:17 +02:00
stroblmeandClaude Fable 5 a1572f91e3 Stop the capture script seeding a node into a populated flow
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 17:25:28 +02:00
stroblmeandClaude Fable 5 d5e1466d8c Let a paused flow be stepped from the dock
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 17:16:53 +02:00
stroblmeandClaude Fable 5 0af09eedbe Rework the dashboards onto the flow canvas
One shell for both editors. Flows and dashboards each get a searchable
overview under the padded shell, their editors move to the full-bleed
canvas, and the floating chrome is shared: a title bar that only says
what you are looking at, and a bottom dock carrying everything else —
the flow bar's status, settings and Publish moved down there, the
add-flow button moved to the overview.

Dashboards gain the rest of M4's visualization work:

- widgets are picked by clicking them, with the header as the drag
  handle so a slider still slides and a switch still flips while
  editing; settings moved into the flows' SidePanel
- react-grid-layout for drag and edge-resize, so the stored x/y finally
  mean something; a dashboard nobody arranged is shelf-packed once
- a per-dashboard grid size, so a panel can be matched to its screen
- the chart widget, drawn with uPlot: several messages on one axis, fed
  from the stored history plus the live socket tail, coloured from the
  new --chart-1..5 ramp
- /view/{name}: the URL a wall panel is pointed at — no sidebar, no
  footer, no editing, and no editor code, since routes are split
- a widget wired to a payload type it cannot carry, or wired to nothing
  at all, carries the same red dot a failing node does; the picker
  records the type it bound and WidgetDef refuses a mismatch on save

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 17:13:10 +02:00
stroblmeandClaude Fable 5 fa12ffd323 Copy nodes, bind the keys, and keep publish within reach
The floating bars used to make way for a side panel, which hid Publish
exactly when a node had just been edited. They keep their lane now and
the panel is inset out of it; the enlarged code editor stays a floating
surface between the two bars rather than covering them.

Shortcuts are one small registry (`lib/shortcuts.ts`): undo, redo, ⌘K,
copy, paste, and ⌘S — which publishes the flow, or applies the code when
the editor has focus. Copying carries a node's own source through
localStorage, so a paste works in another flow too.

A flow is now named where a node is, at the top of its panel and only
there, and both take effect on Confirm. Flow-level edits go through the
undo stack with everything else, clicking the canvas puts the flow panel
away, a failing node opens the logs filtered to its own traceback, and
the panel carries its test id on a phone as well.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 16:43:41 +02:00
stroblmeandClaude Fable 5 b1e1b4d501 Make an endpoint follow the pointer, and recede further at rest
Two things from using it. The label only jumped to its new place on
release: its position comes from a memo of ours rather than React Flow's
own store, so nothing moved it until the drag had already finished. It is
now updated on every drag frame, with the write to storage still happening
once at the end rather than once per pixel.

The edges deliberately do not depend on that position — an endpoint's
edges follow from which messages it touches, never from where it sits — so
dragging one no longer rebuilds the edge array on every frame.

And they sit further back at rest, so the nodes read first.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
2026-08-16 16:14:37 +02:00
stroblmeandClaude Fable 5 c70359af67 Let the canvas endpoints be moved, and lift them on hover
Three things they were missing: they could not be dragged out of the lane
they were placed in, they stayed the same weight whether or not you were
reaching for one, and the label sat right against its connector dot.

Where one has been dragged to is a view preference, not part of the flow —
writing a position for a dashboard widget into flow.json would be a lie
about what the document holds — so it lives in the browser, keyed by flow.

Also folds the dashboard shot into `make verify` and drops the one-off
scripts that had accumulated beside it; the durable coverage is the
Playwright specs, which all pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
2026-08-16 16:07:07 +02:00
stroblmeandClaude Fable 5 75c26ef000 Say what caused a value, and draw what is not a node
Moving a dashboard slider lit up an edge between two nodes that had done
nothing. The canvas pulsed on the message's timestamp alone, and a message
has no idea who published it — so it credited whichever node happened to
be drawn as a producer.

That was never only about dashboards. Two nodes producing one message
pulsed both their edges whichever fired, and a message produced in another
flow changed with nothing on screen to account for it at all.

Values now carry their cause: a node, a dashboard widget, another flow, an
agent or an API caller. An edge pulses only for the producer that actually
published, and the edge inspector says where a value came from when it did
not come from a node.

What is not a node in this flow is now drawn as one — a label rather than
a card, because a dashboard with twenty tiles would otherwise bury the
logic the canvas exists to show. That covers cross-flow wiring too, which
is the link in/out affordance that has been missing.

They are never part of the document. They join at render, after everything
that reads or writes the canvas nodes, so an autosave, an undo or a delete
cannot reach them — with a Playwright test that drags a node and asserts
the stored flow still holds exactly what it did.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
2026-08-16 15:51:54 +02:00
stroblmeandClaude Fable 5 42075a6dae Give a connector node an icon that is not a code icon
A device read over a proprietary protocol was showing the fallback used
for a function node. A connector's type cannot be in the built-in icon
map — that is the point of it being a connector — so they share a plug.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
2026-08-16 11:14:35 +02:00
stroblmeandClaude Fable 5 be6d4fc13c Build dashboards you can actually look at and press
Widgets bind to a message name and read it live off the socket the editor
already had — lifted out of the flow editor so a dashboard route gets the
same values, which also gives the home page live data for free.

The input widgets close the loop the other way: a slider publishes into
the graph and whatever consumes that message runs. Verified end to end in
the running app — moving a slider set a flow input, and the stat bound to
what the flow computed from it followed.

View mode is plain CSS grid. A wall panel that only displays should not
download the code that lets someone drag things around, and it now does
not. Editing is a widget picker, a per-widget width control and a
settings card fed by the message catalog.

No new dependencies: the slider is a range input, the gauge is an arc,
and the markdown is a five-line subset. Charts are the one widget still
missing — they need a charting library and the chart tokens the design
guidelines reserved — so they are stored and validated but not offered.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
2026-08-16 09:33:02 +02:00
Melvin StroblandClaude Fable 5 3724b68f23 Add the connector contract, reusable nodes and per-port intervals
Connectors are the device-facing node class third parties write, so the
surface they build against is versioned and documented: ConnectorNode carries
a declared contract version, a polling loop that publishes only what changed
and reports health around it, and parameters whose credential fields are
marked x-secret so the editor offers the secrets store instead of a text box.
They are found through the fluksio.node_types entry point group, with the
package's own metadata as the manifest. docs/connectors/ has the contract and
the authoring guide; connector-skeleton/ is a working one to copy.

The controller no longer knows what any node type is: start, stop and
report_health are protocol methods on Node, and the built-ins were migrated to
them first, so the hooks a connector implements are the ones the engine has
been driving all along.

Marking a node reusable moves its source to _lib/ and points the node at it by
name. Other flows instantiate it with their own ports and settings, one fix
reaches all of them, and a shared source still in use cannot be deleted.

Ports gained an interval: an output publishes, and an input wakes its node, at
most every n seconds. State keeps the latest value, so only the delivery is
skipped, and pressing Run is never throttled.

Also fixes autosave sending no version on its first save of a session, which
made every flow saved more than once conflict with itself.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 23:57:44 +02:00
Melvin StroblandClaude Fable 5 7344eac262 Start, stop and pause flows, and show what their nodes print
Flows can now be taken off the engine and put back. Stopped state lives in a
runtime.json beside the flow, not in the flow document: the canvas autosaves
that document, so a stopped flow would otherwise start itself again on the
next edit. A stopped flow gets no subscriptions, schedules or webhooks, its
nodes are skipped by the scheduler, and running it answers 409. Pausing holds
a flow's nodes while its values keep arriving, so the canvas still shows what
is coming in.

Node code is user code and print is how it says things, so stdout is teed
through a contextvar sink active only during a node execution — one event per
execution, capped, so a chatty node cannot outrun the stream. A node that
fails sends its traceback the same way, trimmed to the author's own frames.
The dock gains a logs panel and a pause control; the dashboard replaces its
placeholder with what is running, stopped or failing; the edge inspector can
send the last message again.

Single-stepping is deferred and noted: the scheduler keeps no progress between
calls, so a step button would re-run the same node rather than advance.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 23:35:08 +02:00
Melvin StroblandClaude Fable 5 606ab3c423 Separate editing from running with a draft/publish split
Edits autosave to flow.draft.json and nodes.draft/ instead of the files the
engine reads, so the pipeline keeps running the published version until
someone publishes. Every save carries the version it was based on: a second
client editing the same flow is refused with 409 and offered the choice
between their version and its own, rather than silently overwriting.

Draft saves no longer rebuild the pipeline; validation and node status for a
draft come from a throwaway build that never touches live state.

Also fixes a latent bug where an empty state backend is falsy, so Pipeline
quietly built itself a second, private state and left message history empty.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 23:13:15 +02:00
Melvin StroblandClaude Opus 5 bcdc90edbb Give the panel the canvas, and open a flow already fitted
Opening a node or the flow settings now takes the flowbar and the dock
away, leaving the graph and the panel; they come back on close, leaving
by the same slideUp they arrive with. The panel header names the flow
before the node, `/heating/`, which is how messages are qualified
everywhere else.

Opening a flow already fitted, and pressing Fit to screen, disagreed:
one used a 0.25 padding capped at 1x, the other xyflow's defaults, so
the button visibly jumped and a small flow opened at 100% in an empty
canvas. Both read one constant now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkmeRiyeYmVZqJVwuyHq9o
2026-08-15 21:40:09 +02:00
Melvin StroblandClaude Opus 5 9cede8dbb5 Add undo on the canvas, and sharpen the flow chrome
Deleting a node cost its source with no way back. Every mutation already
funnels through one commit, so undo/redo is a bounded stack of node
snapshots replayed through the same debounced save. Deleting a node only
drops it from flow.json — the source file survives — so restoring the id
restores the code. Renaming a message now offers to follow the rename
across every node still bound to the old name, as one undoable step.

Autosave never fired: flush depended on the whole mutation object, which
react-query rebuilds every render, so the effect re-ran and its cleanup
cancelled the pending timer. Unmounting now flushes rather than drops.

The canvas looked blurry zoomed out because Background scales the dot
radius by zoom, leaving quarter-pixel dots on a drifting tile; radius
and spacing now divide the zoom back out, spacing in octaves so the grid
halves. Edge value labels are opaque, the edge popover fits its summary
on one row with a trash icon and scrolls names that overflow, and flow
settings moved to the flowbar. The flowbar was sized against the
viewport rather than the canvas, so its buttons left the screen once
enough flows were open.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkmeRiyeYmVZqJVwuyHq9o
2026-08-15 21:19:53 +02:00
Melvin StroblandClaude Fable 5 aa0e760615 Give the pulse its own duration, and let the editor fill the screen
The shared duration tokens had been stretched to slow the pulses down, which
also slowed every panel and dock animation and left `motion.ts` out of step
with the CSS. Both are back to 200/300 ms, and the pulses use a new
`--duration-pulse` (500 ms): a message arriving is a signal, not a state
change, and it is the only thing here that should linger. The edge pulse read
its own 300 ms constant, so it now takes the token through `motion.ts` and the
two sides cannot drift again.

The code editor also expands: the same node panel fills the content region
beside the sidebar, the canvas chrome steps aside rather than floating on top,
and the settings above the editor keep a readable width.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 20:03:21 +02:00
Melvin StroblandClaude Fable 5 fd666743d2 Add flow settings, pulse emitting nodes, and simplify node state
- One dot per node now carries the whole story: primary while running, sage
  after a good run, red when anything is wrong, with the explanation on hover.
  The corner badge is gone, along with the second way of saying the same thing.
- A node that publishes something flashes a ring, so a running flow is legible
  without reading the edge values. Nodes that consume but publish nothing stay
  quiet, which is why the event carries an output count.
- Flow settings open in the same panel its nodes use, from a pencil in the
  dock: the title, the name, and deleting the flow. NodePanel and FlowPanel
  share the panel chrome rather than each drawing their own.
- Renaming is a server operation, because a flow's name is the namespace of its
  messages: the directory moves and every other flow reading `old.message` is
  repointed, instead of being left pointing at a flow that no longer exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 19:46:23 +02:00
Melvin StroblandClaude Fable 5 c254d487ba Recover from a dead session, and report a node problem once
An expired or orphaned session left the app on a half-rendered page instead of
the login screen: a properly signed token naming a user who no longer exists
answered 404, which the client does not treat as an authentication failure. All
failures in get_current_user are 401 now, and the client stops retrying them,
so a dead session goes straight back to the login screen.

- Clicking an edge names the two nodes it runs between, not just the message.
- A node with a problem shows one badge carrying the whole explanation, rather
  than a corner badge and a status dot saying the same thing twice. The dot is
  back to what it is good at: whether the node ran.
- The sidebar's collapse control sits in the sidebar, where a phone still finds
  one in the chrome because there is no sidebar on screen to hold it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 19:19:57 +02:00
Melvin StroblandClaude Fable 5 01af7787c1 Fix the MQTT node, suggest message names, and drop Items
- MQTT nodes failed to build: the topic map was renamed to talk in ports, but
  __slots__ still declared the old name, so every MQTT node raised
  AttributeError. Building one of each node type is now a test, since __slots__
  makes this failure invisible until someone places the node.
- Port names offer the messages already in play: everything published is worth
  reading, and an input nobody provides yet is worth publishing. A message only
  connects when both ends spell it the same way, so choosing beats typing.
- Adding a port focuses its name field.
- Dragging onto an input that already reads something offers the extra port as
  well as the replacement — an MQTT or InfluxDB node usually wants both.
- The template's Item model, its routes, screens and table are gone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 18:43:17 +02:00
Melvin StroblandClaude Fable 5 8c82549cf6 Add the flow editor: canvas, node panel and live values
The browser half of M3. Flows open on a full-bleed canvas with their chrome
floating over it: flow tabs top, dock bottom, node settings in a panel on the
right that leaves the graph visible and running behind it.

- Connections are derived, not stored. A node declares the messages it reads
  and publishes; every matching pair draws an edge, so two producers of one
  message converge on their consumer. Dragging output to input is shorthand
  for pointing that input at the producer's message, and asks before it
  replaces an existing one.
- Values land on the edges as they flow, over a websocket that feeds a store
  outside React, so a value arriving re-renders its own chip and nothing else.
  Clicking an edge shows the last payload and when it arrived.
- Node source is edited in Monaco, loaded only when a panel opens and themed
  from the design tokens.
- Edits autosave; identical documents are skipped server-side, so a quiet
  canvas writes nothing.
- Validation from the API shows on the node it belongs to and is summarised in
  the dock, where each entry pans to its node.
- Works on a phone: touch-connect, 44px dock targets, and the node panel
  becomes a full-screen sheet.

Two new tokens (--status-success, --font-mono) are mirrored in the website repo
and recorded in DESIGN-GUIDELINES.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 18:10:50 +02:00