`resources` was reachable from the SDK and the API and nowhere else, and `node_queued` was published to nothing at all — so a node waiting for a machine looked exactly like a node that had hung, which is the failure the event was added for. The node panel gets a Resources section: a size by name, the numbers for a node that wants its own, and how long it is expected to take. Picking a flavor drops the numbers, because saying both is two answers and the engine refuses it. A queued node draws a neutral dot rather than one of the three status colours — it is not running, it did not go well, and it did not go wrong; it is idle with a reason, which the tooltip gives. And a Workers screen, which is the first UI for any of this: every machine the engine can reach with what is free of each, what is attached, what a cluster has been asked for, and the sizes, editable. `fluksio status` grew a line of the same. The demo's training node already preferred a GPU worker, which was exactly the declaration that used to be dropped, so it now says how much of that machine it takes as well. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A6HeySA27EkGANZN95QySW
285 lines
11 KiB
JavaScript
285 lines
11 KiB
JavaScript
/**
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* Visual verification for the integrated local stack (root `make verify`).
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*
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* Logs into the dashboard with the bootstrap superuser and captures the app
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* shell plus the website hero in both themes. This is the standard "did the
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* change actually work" gate — look at the PNGs, do not just trust the build.
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*
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* Env (all set by the root Makefile):
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* APP_URL, WEBSITE_URL, FIRST_SUPERUSER, FIRST_SUPERUSER_PASSWORD
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* SCREENSHOT_DIR (default: ./screenshots)
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*/
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import { mkdir } from "node:fs/promises"
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import { chromium } from "@playwright/test"
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const APP_URL = process.env.APP_URL || "http://app.localhost"
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const WEBSITE_URL = process.env.WEBSITE_URL || "http://localhost"
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const EMAIL = process.env.FIRST_SUPERUSER
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const PASSWORD = process.env.FIRST_SUPERUSER_PASSWORD
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const OUT = process.env.SCREENSHOT_DIR || "screenshots"
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if (!EMAIL || !PASSWORD) {
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console.error(
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"FIRST_SUPERUSER / FIRST_SUPERUSER_PASSWORD are unset — run from the root `make verify`.",
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)
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process.exit(1)
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}
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/**
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* The two shapes the app is drawn for: a desktop, and a phone. Below `md` it
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* is a different layout rather than a narrower one — see the Responsive
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* section of the root DESIGN-GUIDELINES.md — so it wants its own shots.
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*/
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const VIEWPORTS = [
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{ name: "", viewport: { width: 1440, height: 900 } },
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{ name: "mobile", viewport: { width: 390, height: 844 } },
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]
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/** Force the theme through the same storage key the pre-paint script reads. */
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async function withTheme(browser, theme, viewport) {
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const context = await browser.newContext({
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viewport,
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colorScheme: theme,
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isMobile: viewport.width < 768,
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hasTouch: viewport.width < 768,
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})
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await context.addInitScript((t) => {
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localStorage.setItem("fluksio-ui-theme", t)
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}, theme)
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return context
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}
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// Chromium pins *.localhost to loopback (RFC 6761), so /etc/hosts cannot point
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// it at Traefik. The containerised run (root `make verify-docker`) passes the
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// mapping through here instead; empty on a host run.
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const RESOLVER = process.env.HOST_RESOLVER_RULES
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const browser = await chromium.launch(
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RESOLVER ? { args: [`--host-resolver-rules=${RESOLVER}`] } : {},
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)
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for (const theme of ["light", "dark"]) {
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for (const { name, viewport } of VIEWPORTS) {
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const dir = name ? `${OUT}/${theme}/${name}` : `${OUT}/${theme}`
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await mkdir(dir, { recursive: true })
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const context = await withTheme(browser, theme, viewport)
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const page = await context.newPage()
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await page.goto(`${WEBSITE_URL}/`, { waitUntil: "networkidle" })
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// networkidle fires before the staggered entrance animations settle, which
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// would capture buttons mid-fade and make contrast look broken.
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await page.waitForTimeout(1500)
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await page.screenshot({ path: `${dir}/website-hero.png` })
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await page.goto(`${APP_URL}/login`, { waitUntil: "networkidle" })
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await page.screenshot({ path: `${dir}/app-login.png` })
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await page.getByTestId("email-input").fill(EMAIL)
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await page.getByTestId("password-input").fill(PASSWORD)
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await page.getByRole("button", { name: /log in/i }).click()
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await page.waitForURL(`${APP_URL}/`, { timeout: 15000 })
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await page.waitForLoadState("networkidle")
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// Home's sections fetch independently, so networkidle can fall between them
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// and photograph the skeletons. The flow table is the last of them to land.
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await page
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.getByText(/Flow activity/i)
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.first()
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.waitFor({ timeout: 15000 })
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await page.waitForTimeout(1500)
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await page.screenshot({ path: `${dir}/app-dashboard.png` })
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await captureFlows(page, dir)
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await captureDashboards(page, dir)
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await captureMedia(page, dir)
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await captureRuns(page, dir)
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await captureWorkers(page, dir)
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await context.close()
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console.log(
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` wrote ${dir}/{website-hero,app-login,app-dashboard,app-flows,app-flow-panel,app-panel,app-runs,app-run,app-run-context,app-workers}.png`,
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)
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}
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}
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await browser.close()
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/**
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* The experiment log: the table, one run in full, and a dashboard read against
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* the runs someone picked. Skipped on an instance that has never run anything,
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* where all three would photograph the same empty state.
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*/
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async function captureRuns(page, dir) {
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await page.goto(`${APP_URL}/runs`, { waitUntil: "networkidle" })
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await page.waitForTimeout(1000)
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await page.screenshot({ path: `${dir}/app-runs.png` })
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const rows = page.getByTestId("run-row")
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if (!(await rows.count())) return
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// Two runs compared, which is the whole point of the screen.
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const boxes = page.getByTestId("run-select")
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await boxes.nth(0).click()
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if ((await boxes.count()) > 1) await boxes.nth(1).click()
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await page.waitForTimeout(1500)
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await page.screenshot({ path: `${dir}/app-runs-compare.png`, fullPage: true })
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// A dashboard read against those two runs: the same page a live run is
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// watched on, showing finished ones. This is the seam the feature exists for.
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const picked = await page
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.getByTestId("run-link")
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.evaluateAll((links) =>
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links.slice(0, 2).map((a) => a.getAttribute("href")),
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)
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const ids = picked
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.map((href) => (href || "").split("/").pop())
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.filter(Boolean)
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// The API is its own host here; the SPA's origin does not proxy /api.
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const apiUrl = APP_URL.replace("//app.", "//api.")
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const results = await page.evaluate(async (base) => {
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const answer = await fetch(`${base}/api/v1/dashboards/`, {
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headers: {
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Authorization: `Bearer ${localStorage.getItem("access_token")}`,
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},
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})
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if (!answer.ok) return null
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const body = await answer.json()
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return (body.data || [])
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.map((one) => one.name)
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.find((n) => n.endsWith("_results"))
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}, apiUrl)
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if (results && ids.length) {
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await page.goto(`${APP_URL}/view/${results}?runs=${ids.join(",")}`, {
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waitUntil: "networkidle",
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})
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await page.waitForTimeout(2000)
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await page.screenshot({ path: `${dir}/app-run-context.png` })
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}
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// The dashboard that pins the last few runs, drawn live rather than in a
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// context: the other half of the same idea.
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await page.goto(`${APP_URL}/view/demo_training`, { waitUntil: "networkidle" })
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await page.waitForTimeout(2500)
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await page.screenshot({ path: `${dir}/app-runs-pinned.png` })
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await page.goto(`${APP_URL}/runs`, { waitUntil: "networkidle" })
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await page.getByTestId("run-link").first().click()
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await page.waitForURL(/\/runs\/.+/, { timeout: 15000 })
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await page.waitForLoadState("networkidle")
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await page.waitForTimeout(1500)
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await page.screenshot({ path: `${dir}/app-run.png`, fullPage: true })
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}
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/**
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* A dashboard as a wall panel sees it. Seeds one if the instance has none, so
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* the shot shows the grid rather than an empty-state message.
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*/
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async function captureDashboards(page, dir) {
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await page.goto(`${APP_URL}/dashboards`, { waitUntil: "networkidle" })
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if (!(await page.getByTestId("dashboard-card").count())) {
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await page.getByTestId("new-dashboard").click()
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await page.getByTestId("new-dashboard-name").fill("panel")
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await page.getByTestId("create-dashboard").click()
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await page.waitForURL(/\/dashboards\/.+/, { timeout: 15000 })
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// A widget, so the grid has something in it worth photographing.
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await page.getByTestId("add-widget").click()
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await page.getByTestId("add-widget-stat").click()
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await page.waitForSelector("[data-testid=widget-settings]")
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await page.getByTestId("toggle-edit").click()
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} else {
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await page.getByTestId("dashboard-card").first().click()
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await page.waitForURL(/\/dashboards\/.+/, { timeout: 15000 })
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}
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await page.waitForTimeout(1500)
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await page.screenshot({ path: `${dir}/app-panel.png` })
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}
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/**
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* A media tile drawing what a camera published, where there is one.
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*
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* Skipped unless the media example is seeded (root `make seed-example-media`),
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* since it is the one shot that needs a source of frames. The bytes arrive as
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* a blob — the tile fetches them with the session's credential, which no `img`
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* could carry on its own — so a `blob:` source is the proof the whole path ran
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* rather than that a picture is merely present.
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*/
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async function captureMedia(page, dir) {
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const answer = await page.goto(`${APP_URL}/view/camera`, {
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waitUntil: "networkidle",
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})
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if (!answer?.ok()) return
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const picture = page.locator("img[alt='Test camera']")
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try {
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await picture.waitFor({ timeout: 15000 })
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await page.waitForFunction(
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() =>
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document
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.querySelector("img[alt='Test camera']")
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?.src?.startsWith("blob:") ?? false,
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{ timeout: 15000 },
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)
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} catch {
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console.warn(
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" media tile drew nothing — is `make seed-example-media` run?",
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)
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return
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}
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await page.waitForTimeout(500)
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await page.screenshot({ path: `${dir}/app-media.png` })
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}
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/**
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* The flow editor, empty-handed if the instance has no flows yet: seeds one
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* with a node so the canvas and the node panel are both worth looking at.
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*/
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/** Every machine a node can run on, and the sizes it can ask for. */
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async function captureWorkers(page, dir) {
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await page.goto(`${APP_URL}/workers`, { waitUntil: "networkidle" })
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await page.getByText(/^Sizes$/).waitFor({ timeout: 15000 })
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await page.waitForTimeout(500)
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await page.screenshot({ path: `${dir}/app-workers.png`, fullPage: true })
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}
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async function captureFlows(page, dir) {
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await page.goto(`${APP_URL}/flows`, { waitUntil: "networkidle" })
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if (await page.getByTestId("flow-card").count()) {
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await page.getByTestId("flow-card").first().click()
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} else {
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await page.getByTestId("new-flow").click()
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await page.getByTestId("new-flow-name").fill("first_flow")
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await page.getByTestId("create-flow").click()
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}
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await page.waitForURL(/\/flows\/.+/, { timeout: 15000 })
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// The canvas paints before the flow detail arrives, so counting nodes right
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// away reads 0 for a populated flow — and the seeding below would then add a
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// node to somebody's real flow. Wait until it says which of the two it is.
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await page
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.locator(".react-flow__node, [data-testid=flow-empty]")
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.first()
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.waitFor({ timeout: 15000 })
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if (!(await page.locator(".react-flow__node").count())) {
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await page.getByTestId("add-node").click()
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await page
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.getByRole("option", { name: /function/i })
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.first()
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.click()
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await page.waitForSelector(".react-flow__node")
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}
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// Adding a node opens its panel; the canvas shot wants it out of the way.
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await page.keyboard.press("Escape")
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// The dock and the title bar slide in; let them land before the shutter.
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await page.waitForTimeout(1200)
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await page.screenshot({ path: `${dir}/app-flows.png` })
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await page.locator(".react-flow__node").first().click()
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await page.waitForSelector("[data-testid=node-panel], .monaco-editor", {
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timeout: 15000,
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})
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await page.waitForTimeout(1500)
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await page.screenshot({ path: `${dir}/app-flow-panel.png` })
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}
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