Files
app/frontend/src/components/Dashboard/icons.ts
T
stroblmeandClaude Opus 5 518231aa39
Docs / docs (push) Successful in 22s
Playwright Tests / test-playwright (1, 2) (push) Failing after 1m9s
Playwright Tests / test-playwright (2, 2) (push) Failing after 11s
pre-commit / pre-commit (push) Failing after 1m59s
Test Backend / test-backend (push) Failing after 2m28s
Compose Smoke Test / test-compose (push) Failing after 11s
Playwright Tests / merge-reports (push) Failing after 2m19s
Touch is a panel setting, and the rail grows with it
It described the wrong object. A dashboard is a document that may hang on a
hallway tablet and in a desk browser at the same time, and only one of those
has fingers on it — so the flag moves off `DashboardDef.settings` and onto
`PanelDef` as a plain bool, ticked in the Panels dialog. `useCanvasRoot` takes
it as an argument rather than reading the document, and `/panel/{id}` is the
only surface with a panel to ask.

Dropping the message binding with it is deliberate: nothing drove it, and a
flow deciding whether a screen has fingers on it was never the point. A stored
`settings.touch` is inert rather than migrated, which `_check_settings`
skipping unknown names already guaranteed.

The rail was the other half. It had no touch behaviour at all and its 40px
buttons met neither branch of the 44/32 rule. `[data-touch] .dui-rail{-item}`
in `ui/core/core.css` spends the padding and the gap on the buttons instead,
so they reach the 44px target and the rail comes out taller at exactly the
same width — `RAIL_INSET` never moves, and the arrangement under it does not
either.

Also closes the panels-dialog icon gap: `DashboardSummary` carries the `icon`
now, so the dialog draws each assigned dashboard's rail glyph beside its
checkbox. `initials()` went from three identical copies in the looks to one in
`Dashboard/icons.ts`, so the dialog and the rail fall back the same way.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Va7ExQDtuwKN7kNpHhWWNQ
2026-08-31 19:04:20 +02:00

155 lines
3.9 KiB
TypeScript

import {
ArrowDown,
ArrowUp,
BatteryCharging,
Bed,
Check,
CircleCheck,
CircleHelp,
CloudDrizzle,
CloudFog,
CloudLightning,
CloudRain,
CloudSnow,
Cloudy,
DoorOpen,
Droplets,
Fan,
Flame,
House,
Lightbulb,
type LucideIcon,
Moon,
Music,
Plug,
Snowflake,
Sun,
SunSnow,
Thermometer,
ThermometerSun,
TriangleAlert,
Umbrella,
Volume2,
VolumeX,
Wind,
Zap,
} from "lucide-react"
/**
* The icons a tile may be drawn with, by name.
*
* Curated rather than lucide's `dynamicIconImports`: the panel has to offer
* these in a list, and the dynamic map makes the bundler emit a lazy chunk per
* icon — some fifteen hundred of them — so a wall panel would fetch one request
* per tile over its LAN before it could draw anything. A few dozen weather,
* room and status glyphs cover what a dashboard says, and the map is cheap to
* extend.
*/
export const ICONS: Record<string, LucideIcon> = {
sun: Sun,
moon: Moon,
cloudy: Cloudy,
"cloud-rain": CloudRain,
"cloud-drizzle": CloudDrizzle,
"cloud-snow": CloudSnow,
"cloud-lightning": CloudLightning,
"cloud-fog": CloudFog,
wind: Wind,
umbrella: Umbrella,
snowflake: Snowflake,
droplets: Droplets,
thermometer: Thermometer,
"thermometer-sun": ThermometerSun,
flame: Flame,
fan: Fan,
"sun-snow": SunSnow,
"door-open": DoorOpen,
house: House,
bed: Bed,
lightbulb: Lightbulb,
plug: Plug,
music: Music,
"volume-2": Volume2,
"volume-x": VolumeX,
zap: Zap,
"battery-charging": BatteryCharging,
"arrow-up": ArrowUp,
"arrow-down": ArrowDown,
"triangle-alert": TriangleAlert,
check: Check,
"circle-check": CircleCheck,
}
export const ICON_NAMES = Object.keys(ICONS)
/**
* A tile's glyph, or the neutral placeholder for a name nothing maps to.
*
* A flow author names an icon by guess as often as by picking one from the
* panel, so a name outside {@link ICONS} is a typo, not "no icon" — unlike an
* empty name, which stays undrawn rather than warning. The warning is what
* makes the typo findable; the placeholder is what makes it visible.
*/
export function resolveIcon(name: string): LucideIcon | null {
if (!name) return null
const icon = ICONS[name]
if (icon) return icon
warnOnce(
`Dashboard: unknown icon "${name}", expected one of: ${ICON_NAMES.join(", ")}`,
)
return CircleHelp
}
/**
* Two letters off a title, so a rail of four reads as four different things.
*
* The fallback wherever a glyph is drawn from a name that may be empty: the
* rail in all three looks, and the panels dialog showing what the rail will
* draw.
*/
export function initials(label: string): string {
const words = label.split(/[\s_-]+/).filter(Boolean)
if (words.length === 0) return "?"
if (words.length === 1) return words[0].slice(0, 2).toUpperCase()
return (words[0][0] + words[1][0]).toUpperCase()
}
/**
* What an icon may be tinted, by name.
*
* Literal classes so Tailwind's scanner sees them. No terracotta: that is the
* one affordance a view gets, and a panel is many tiles.
*/
export const ICON_COLORS: Record<string, string> = {
default: "text-foreground",
muted: "text-muted-foreground",
primary: "text-primary",
success: "text-status-success",
danger: "text-destructive",
}
/** A tile's tint, or the widget's own default for a name nothing maps to. */
export function resolveIconColor(name: string): string {
const color = ICON_COLORS[name]
if (color) return color
if (name) {
warnOnce(
`Dashboard: unknown icon color "${name}", expected one of: ${Object.keys(ICON_COLORS).join(", ")}`,
)
}
return ICON_COLORS.default
}
/**
* Both lookups sit in a render, and a bound widget renders as often as its
* value arrives — so a typo would otherwise be a warning a second, for as long
* as the panel is open.
*/
const warned = new Set<string>()
function warnOnce(message: string) {
if (warned.has(message)) return
warned.add(message)
console.warn(message)
}