/* * React Flow, routed through the design tokens. * * Scoped to `.react-flow` rather than added to index.css, so the canvas needs no * tokens of its own. The `colorMode` prop is passed all the same: React Flow * stamps it on the wrapper as a class, and `.light` / `.dark` are the app's own * token scopes — an unset one defaults to `light` and re-themes the whole canvas * inside a dark shell. See the root DESIGN-GUIDELINES.md → Shells. */ .react-flow { --xy-background-color: var(--background); --xy-background-pattern-color: color-mix( in srgb, var(--muted-foreground) 30%, transparent ); --xy-edge-stroke: color-mix( in srgb, var(--muted-foreground) 55%, transparent ); --xy-edge-stroke-selected: var(--primary); --xy-edge-stroke-width: 1.5; /* * What a pulse widens to on its way in; the width above is where it settles * back. Per canvas, because the brain draws its connections heavier. */ --edge-pulse-width: 2.5; /* * The line dragged between two ports is the edge it is about to become: the * selected stroke at the same weight, so nothing shifts on release. */ --xy-connectionline-stroke: var(--primary); --xy-connectionline-stroke-width: var(--xy-edge-stroke-width); --xy-handle-background-color: var(--card); --xy-handle-border-color: var(--muted-foreground); --xy-selection-background-color: color-mix( in srgb, var(--primary) 8%, transparent ); --xy-selection-border: 1px solid var(--primary); --xy-attribution-background-color: transparent; } /* * Where a pulse lands: the opaque twin of the stroke the edge rests in, so the * last step back is invisible. A selected edge rests in blue and so decays into * it rather than crossing to grey and snapping back at the end. */ .react-flow__edge { --edge-rest: var(--muted-foreground); } .react-flow__edge.selected { --edge-rest: var(--primary); } /* * The dashes are the signal, the march below is only its motion: the pattern * is declared outside the guard so a reduced-motion reader still sees which * edges stream. */ .react-flow__edge-path.edge-stream { stroke-dasharray: 6 4; } /* A message arriving lights its edge, then decays back to rest. */ @media (prefers-reduced-motion: no-preference) { .react-flow__edge-path.edge-live { animation: edge-pulse var(--duration-pulse) var(--ease-emphasized); } /* * Both ends are plain colours. The implied `to` would be the edge's resting * stroke, which is a `color-mix()` — and interpolating a hex against one of * those goes through oklab and leaves the gamut on the way, which turned * every pulse fluorescent yellow. */ @keyframes edge-pulse { from { stroke: var(--primary); stroke-width: var(--edge-pulse-width); } to { stroke: var(--edge-rest); stroke-width: var(--xy-edge-stroke-width); } } /* * An output that publishes repeatedly during one run reads as a march rather * than a line. Only the dash offset moves, so the pulse above still shows * through on the same path: it recolours and widens the dashes as they go. * A loop rather than a one-shot, so none of the `--duration-*` tokens fit — * the literal is one dash period per step, slow enough to read as direction. */ .react-flow__edge-path.edge-stream { animation: edge-march 700ms linear infinite; } /* Both at once: one `animation` declaration has to carry both, or the cascade keeps whichever rule came last and drops the other. */ .react-flow__edge-path.edge-stream.edge-live { animation: edge-pulse var(--duration-pulse) var(--ease-emphasized), edge-march 700ms linear infinite; } @keyframes edge-march { to { stroke-dashoffset: -10; } } } /* * A node that just published something says so, once, and settles: an arc runs * one lap of the rim and goes out. The same arc, lapping, is a node still at * work. * * The angle has to be registered to be animatable at all — an unregistered * custom property is a token stream, and swapping one for another mid-gradient * would step rather than sweep. Declared outside the guard below because it is * a type, not motion. */ @property --node-pulse-angle { syntax: ""; inherits: false; initial-value: 0turn; } @media (prefers-reduced-motion: no-preference) { /* * Hangs off the wrapper the node's border is *not* on: `inset` on an absolute * child resolves against the padding box, so a ring measured from the node * itself lands inside a thick border — the brain's status ring is one — and * paints over it. Measured from the wrapper, the same offsets clear the rim * whatever border the node draws. The wrapper carries the radius too, which * is what lets one rule fit both a rounded card and a circle. * * The band is the padding: the content box is cut back out of the mask, which * leaves a ring rather than the filled shape the gradient paints. Both are * overridable, for a node whose own bands say where the arc belongs — the * brain's neuron runs it in the gap between its ring and its disc. */ .node-pulse { position: absolute; inset: var(--node-pulse-inset, -4px); border-radius: inherit; padding: var(--node-pulse-band, 2px); pointer-events: none; background: conic-gradient( from var(--node-pulse-angle), transparent, var(--primary) 90deg, transparent 90deg ); mask: linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0); animation: node-pulse var(--duration-pulse) linear forwards; } /* * One lap at a constant rate, because the arc is travelling: an ease would * read as braking into the finish. The element stays mounted until the next * emit remounts it, so the lap has to put itself out on the way past. */ @keyframes node-pulse { from { --node-pulse-angle: 0turn; } 75% { opacity: 1; } to { --node-pulse-angle: 1turn; opacity: 0; } } /* * A node still working keeps the arc going instead: a run lasts as long as it * lasts — a training is minutes — so the lap repeats and never fades out, and * the ring is taken down when the node stops rather than by the animation. * A loop rather than one-shot feedback, so none of the `--duration-*` tokens * fit; the literal is one lap slow enough to read as travel, like the edge * march above. */ .node-pulse.node-pulse-run { animation: node-chase 1.2s linear infinite; } @keyframes node-chase { to { --node-pulse-angle: 1turn; } } } /* Handles are neutral: the one brand-secondary affordance here is Run. */ .react-flow__handle { width: 12px; height: 12px; border-width: 2px; } .react-flow__handle.unbound { border-style: dashed; border-color: color-mix(in srgb, var(--muted-foreground) 40%, transparent); } .react-flow__handle-connecting { border-color: var(--primary); } .react-flow__node:focus-visible, .react-flow__node:focus { outline: none; } /* * A keyboard has to see where it is. The outline is off above by design, so * focus is answered the way a neuron answers it — by recolouring the node's own * rim rather than by adding a ring around it. `--ring` equals `--primary`. */ .react-flow__node:focus-visible .flow-node-card { border-color: var(--ring); } /* * Brain graph. A neuron meets its connections all round its rim, so these two * handles are only there to make React Flow treat the node as wired at all — * where a connection actually lands is `BrainEdge`'s own geometry, measured * from the centre they sit at. */ .brain-handle { opacity: 0; left: 50%; top: 50%; transform: translate(-50%, -50%); } /* * Embedded on Home rather than on a canvas of its own: the graph paints no * surface, so the page's own background shows through behind the neurons. * * `--brain-decay` is how long a neuron or a connection takes to dim from its * brightest back to the floor. Not a UI transition but the falloff of a signal, * so it is measured in minutes rather than in the `--duration-*` tokens. */ .react-flow.brain-flat { --xy-background-color: transparent; --brain-decay: 150s; /* * Thicker than the editor's, to match the weight the mark draws them at — and * the pulse widens with it, or a message would leave its edge looking thinner * than it rests. */ --xy-edge-stroke-width: 3; --edge-pulse-width: 4; --xy-background-pattern-color: color-mix( in srgb, var(--muted-foreground) 22%, transparent ); } /* * The ground the mark's nodes sit on. The band has no surface of its own and no * border, so a dot grid that ran to the edges would draw the rectangle the band * otherwise does not have. An elliptical mask fades it out well before any * edge — the same shape the layout settles into, so the dots run out roughly * where the graph does. The stops are the mask's alpha, not a colour: opaque * keeps the dots, transparent drops them. */ .brain-flat .react-flow__background { mask-image: radial-gradient( ellipse 62% 62% at 50% 50%, black 0%, transparent 100% ); } /* * A neuron is the node of the brand mark: a disc of the identity blue, a gap in * the surface colour, then a thick ring. Ring and gap are shares of the * diameter and live in `BrainNode`, which is where the diameter is known; the * gap is what the mark's tile shows between the two, which here is the card the * band sits flat on. * * The two parts carry the two faults, the way the mark is built: the ring is * the wiring, so a flow that cannot run as written turns it `--brand-secondary`; * the disc is the node, so a run that broke turns the fill the same terracotta. * Both at once still reads, since the gap keeps them apart. This is the one * place terracotta means fault rather than a call to action — see the root * DESIGN-GUIDELINES.md → Colour tokens. * * What the fill's lightness carries is how recently this page saw the neuron * publish: brightest just after it fires, decaying to a floor it never drops * below, so a graph left open sorts itself into what is busy and what is not. * The floor stays saturated enough to still read as the mark. A fresh page has * seen nothing either way, so everything starts at `.brain-idle`, halfway, * claiming no history it does not have. */ .brain-cell { --brain-fill: var(--primary); --brain-gap: var(--card); cursor: pointer; background-color: color-mix(in srgb, var(--brain-fill) 50%, transparent); transition: border-color var(--duration-base) var(--ease-standard); } .brain-cell.brain-fault { --brain-fill: var(--brand-secondary); } .brain-cell.brain-idle { background-color: color-mix(in srgb, var(--brain-fill) 65%, transparent); } /* Snapped into, decayed out of — never the other way round. */ .brain-cell.brain-hot { background-color: color-mix(in srgb, var(--brain-fill) 90%, transparent); transition: none; } @media (prefers-reduced-motion: no-preference) { .brain-cell { transition: border-color var(--duration-base) var(--ease-standard), background-color var(--brain-decay) linear; } /* * A fault is a state change, not a falloff. Sharing the decay's transition * would have the disc creep from blue to terracotta over a minute and a half, * so the fill takes the same 200ms the ring beside it does. */ .brain-cell.brain-fault { transition: border-color var(--duration-base) var(--ease-standard), background-color var(--duration-base) var(--ease-standard); } } /* * The pointer lights the gap rather than adding a fourth band around a circle * that already has three. Ring and disc both carry a status, so neither can be * recoloured to mark a hover; the surface between them carries nothing. */ .brain-cell:hover, .react-flow__node:focus-visible .brain-cell { --brain-gap: var(--ring); } /* * A name under every circle is what makes the graph unreadable, so only the * hovered or focused neuron carries one. Absolutely positioned: the layout's * collide radius already holds this space clear, and revealing a label must not * move anything. */ .brain-label { position: absolute; top: 100%; left: 50%; transform: translateX(-50%); margin-top: 6px; display: flex; flex-direction: column; align-items: center; visibility: hidden; } .brain-cell:hover .brain-label, .react-flow__node:focus-visible .brain-label, .brain-label.brain-label-on { visibility: visible; } /* * The same falloff as the neurons, on the connection instead of the disc. It * carries the line and its two end dots alike, so the ink is a variable on the * group they share rather than a stroke on each. * * Drawn from `--foreground`, the same token as the rings: in the mark a * connection is the same stroke as the ring it runs into, and mixing the two * families instead left the graph looking like rims in one drawing and wires * from another. */ .brain-wire { --brain-ink: color-mix(in srgb, var(--foreground) 16%, transparent); } .brain-wire.brain-idle { --brain-ink: color-mix(in srgb, var(--foreground) 48%, transparent); } /* Snapped into, decayed out of — never the other way round. */ .brain-wire.brain-hot { --brain-ink: color-mix(in srgb, var(--foreground) 80%, transparent); } .react-flow__edge-path.brain-edge { stroke: var(--brain-ink); stroke-linecap: round; stroke-linejoin: round; } /* * Where a connection meets a neuron: a flow node's port, sat on the rim the same * way, but told apart by direction — filled at the end the value leaves, hollow * at the end it arrives. The hollow one takes the surface the band sits flat on, * so it reads as a hole rather than as a disc of its own. */ .brain-dot { fill: var(--card); stroke: var(--brain-ink); stroke-width: 2; } .brain-dot.brain-dot-out { fill: var(--brain-ink); } @media (prefers-reduced-motion: no-preference) { .react-flow__edge-path.brain-edge, .brain-dot { transition: stroke var(--brain-decay) linear, fill var(--brain-decay) linear; } .brain-wire.brain-hot .react-flow__edge-path.brain-edge, .brain-wire.brain-hot .brain-dot { transition: none; } /* * A value passing lights the line for the pulse and then decays; the dots sit * on the same signal, so they flash with it instead of only following the * falloff — same duration and easing as `edge-pulse`, and the same plain * `--edge-rest` at the far end rather than the `color-mix()` the group rests * in, which is what turned an interpolated pulse fluorescent. * * Two keyframe sets, because an animation beats a normal declaration whatever * its specificity: animating `fill` for every dot would fill the hollow * arriving end for the length of the pulse, and that hole is what tells the * two ends apart. */ .brain-wire.brain-hot .brain-dot { animation: brain-dot-pulse var(--duration-pulse) var(--ease-emphasized); } .brain-wire.brain-hot .brain-dot.brain-dot-out { animation: brain-dot-out-pulse var(--duration-pulse) var(--ease-emphasized); } @keyframes brain-dot-pulse { from { stroke: var(--primary); } to { stroke: var(--edge-rest); } } @keyframes brain-dot-out-pulse { from { stroke: var(--primary); fill: var(--primary); } to { stroke: var(--edge-rest); fill: var(--edge-rest); } } }