# Writing a connector A walkthrough from an empty directory to a node on the canvas. The normative surface is in [the connector contract](../reference/connector-contract.md); this is how to use it. ## Start from the skeleton A working connector, kept as small as a correct one can be, lives at `skeleton/` in the [connectors repository](https://git.stroblme.de/Fluksio/connectors). Copy it: ```bash git clone https://git.stroblme.de/Fluksio/connectors.git cp -r connectors/skeleton fluksio-connector-mydevice cd fluksio-connector-mydevice ``` Rename the package (`src/fluksio_connector_skeleton/` and the `[project]` name in `pyproject.toml`), then point the entry point at your class: ```toml [project.entry-points."fluksio.node_types"] my_device = "fluksio_connector_mydevice:MyDevice" ``` ## Install it into the engine Connectors are found through installed package metadata, so the engine has to have yours installed. During development, install it as an editable path dependency of the backend: ```bash cd app/backend uv add --editable ../../fluksio-connector-mydevice ``` Editing your connector's **code** then takes effect on the next engine restart, with no reinstall. Changing its **metadata** — the entry point, the version, the package name — needs `uv sync` to regenerate the installed metadata before a restart picks it up. Two things to know about this: - `uv add` writes the path dependency into `backend/pyproject.toml` and `uv.lock`. That path does not exist inside the backend's Docker image, so **revert both files before committing**; the dependency belongs on your machine, not in the repo. Distribution is a later milestone. - For the same reason, develop against the **standalone backend** rather than the Docker stack: ```bash cd app && make dev-backend # FastAPI on :8000 make dev-frontend # Vite on :5173 ``` Restart the backend and your node type appears in the add-node palette (⌘K), labelled with the package it came from. ## Write the node ```python from typing import Any from pydantic import Field from fluksio.flow.connector import CONTRACT_VERSION, ConnectorNode class MyDevice(ConnectorNode): contract = CONTRACT_VERSION title = "My device" description = "Reads temperature and humidity over the device's HTTP API." class Params(ConnectorNode.Params): host: str = "192.168.1.50" api_key: str | None = Field( default=None, json_schema_extra={"x-secret": True} ) async def poll(self) -> dict[str, Any] | None: reading = await self._read() return {"temperature": reading.temp, "humidity": reading.humidity} ``` Then, on the canvas: place the node, set `poll_interval` to how often the device should be read, pick the API key from the secrets store, and add output ports named `temperature` and `humidity`. The port names are the wiring — any node consuming those messages is downstream of this one. ## If the device is told rather than asked A connector that commands something implements `write()` instead of, or alongside, `poll()`. Input ports carry the values in: ```python def write(self, **ports: Any) -> None: self._device.set(ports["level"]) ``` Place the node with *input* ports named `level`, and whatever publishes that message drives the device. Set `idempotent = False` on the class: a write is a command, and a redelivery after a crash should not undo a newer one. Keep the first version off the wire. A boolean setting the code checks before it sends — `artnet`'s `transmit` is the example — lets a flow be built and watched in the logs before anything physically moves. ## If the reading is bytes A camera or a microphone publishes a reference rather than the bytes: ```python async def poll(self): jpeg = await asyncio.to_thread(self._grab) return {"frame": self.save_artifact(jpeg, "f.jpg", media_type="image/jpeg")} ``` Place the node with an `image`-typed output port and a Media widget draws each frame as it lands. `fluksio-connector-test-media` publishes test frames and tones this way, so the whole path can be wired up with no camera in the room — copy it if yours is a media device. ## Try it without a device Give `poll` something predictable first and confirm the values reach the canvas before pointing it at hardware: ```python async def poll(self): return {"temperature": 21.5} ``` Press Run, or wait for the poll interval, and the value appears on the edge. Anything the connector prints shows up in the logs panel in the dock, and a raised exception shows there with its traceback and marks the node down. ## Checklist before sharing it - `contract = CONTRACT_VERSION` declared on the class itself. - Credentials marked `x-secret`, never read from the environment. - `stop()` is safe to call twice, and after a failed `start()`. - Blocking I/O wrapped in `asyncio.to_thread`. - `poll()` returns `None` rather than raising when there is simply nothing new. - `write()` returns quickly; the thread it runs on is the scheduler's. - Health reported when the connection comes and goes.