/** * The one place the app says something back. * * A single stack at the top centre, over whatever is below it. Newest on top, * each card going on its own after a few seconds unless it was raised as * persistent — an offline notice stays until the instance answers again. * * Raised from anywhere through `notify()` in `lib/notificationStore`, which is * where the semantics live; this only draws them. * * See DESIGN-GUIDELINES.md at the repository root for notification styling. */ import { CircleAlert, CircleCheck, Info, TriangleAlert, X } from "lucide-react" import { AnimatePresence, motion } from "motion/react" import { useEffect, useState, useSyncExternalStore } from "react" import { Button } from "@/components/ui/button" import { duration, easeStandard, transitions } from "@/lib/motion" import { type AppNotification, dismiss, type NotificationSeverity, notificationStore, } from "@/lib/notificationStore" import { cn } from "@/lib/utils" /** Long enough to read a sentence, short enough not to sit in the way. */ const AUTO_HIDE_MS = 5_000 const SEVERITY: Record< NotificationSeverity, { icon: typeof Info; accent: string } > = { error: { icon: CircleAlert, accent: "text-destructive" }, warning: { icon: TriangleAlert, accent: "text-primary" }, success: { icon: CircleCheck, accent: "text-status-success" }, info: { icon: Info, accent: "text-muted-foreground" }, } const exitTransition = { duration: duration.fast, ease: easeStandard } export function Notifications() { const items = useSyncExternalStore( notificationStore.subscribe, notificationStore.snapshot, // The portal prerenders its shell, where there is no store to read yet. notificationStore.snapshot, ) return ( // Over dialogs, which sit at z-50: a notification is often what explains // why the dialog did nothing. Not interactive except on the cards, so the // page underneath stays clickable through the empty column.