import { BaseEdge, EdgeLabelRenderer, type EdgeProps, getBezierPath, Position, useStore, } from "@xyflow/react" import { memo, useEffect, useRef, useState } from "react" import { describeArtifact, isRef } from "@/lib/media" import { duration } from "@/lib/motion" import { cn } from "@/lib/utils" import type { FlowEdgeData } from "./deriveEdges" import { useLiveValue } from "./liveStore" /** Below this zoom the value chips would be unreadable, so they step aside. */ const CHIP_MIN_ZOOM = 0.5 /** How far a feedback edge stands off the ranks it has to get back past. */ const BOW = 60 /** * The path a feedback edge takes. * * The layout ranks a flow in the direction it runs, so an edge closing a cycle * is the one that goes the other way — a widget setting the window a node * upstream of it reads. A curve drawn straight between those two handles is * drawn straight through everything between them. This one leaves its handle * the way every other edge does, swings out into a lane beside the graph, and * comes back into its target from the far side, so what it passes it passes * around. * * ponytail: how far out the lane sits is read off how far back the edge has to * travel, not off what is actually in the way — this stands a cycle apart from * the flow rather than guaranteeing it clears every node. The layout engine * routes these properly and React Flow draws its own curves; taking its bend * points is the real fix, and a bigger one. */ function cyclePath( sourceX: number, sourceY: number, targetX: number, targetY: number, vertical: boolean, ): [string, number, number] { const span = vertical ? Math.abs(targetY - sourceY) : Math.abs(targetX - sourceX) const lane = Math.max(BOW, span * 0.3) const [c1x, c1y] = vertical ? [sourceX + lane, sourceY + BOW] : [sourceX + BOW, sourceY + lane] const [c2x, c2y] = vertical ? [targetX + lane, targetY - BOW] : [targetX - BOW, targetY + lane] return [ `M${sourceX},${sourceY} C${c1x},${c1y} ${c2x},${c2y} ${targetX},${targetY}`, // Halfway along a cubic, which is where the chip rides. (sourceX + 3 * c1x + 3 * c2x + targetX) / 8, (sourceY + 3 * c1y + 3 * c2y + targetY) / 8, ] } function formatValue(value: unknown): string { if (typeof value === "number") { return Number.isInteger(value) ? String(value) : value.toFixed(2) } if (typeof value === "string") return value // A media reference serialised whole is a line of hash: what belongs in a // chip this size is what kind of bytes crossed the edge. if (isRef(value)) return describeArtifact(value as Record) return JSON.stringify(value) ?? "" } function LiveEdgeComponent({ id, sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition, data, selected, }: EdgeProps) { const { message, producerId, stream } = (data ?? {}) as FlowEdgeData const live = useLiveValue(message) const zoom = useStore((state) => state.transform[2]) const [pulsing, setPulsing] = useState(false) const lastTs = useRef(null) // Owned by the pulse rather than by the effect: a value from another // producer re-runs the effect too, and must not cancel a reset it does not // replace, or the edge stays lit and the next pulse cannot restart. const timer = useRef>(undefined) useEffect(() => () => clearTimeout(timer.current), []) // Every rank sits further along the flow than the one before it, so an edge // whose target has ended up behind its source is one closing a cycle. const vertical = sourcePosition === Position.Bottom const backwards = vertical ? targetY < sourceY : targetX < sourceX const [path, labelX, labelY] = backwards ? cyclePath(sourceX, sourceY, targetX, targetY, vertical) : getBezierPath({ sourceX, sourceY, sourcePosition, targetX, targetY, targetPosition, }) // Restart the stroke animation whenever a newer message lands — but only // for the producer that actually published it. A message can have several // producers, and can also be set from a dashboard or another flow, so // pulsing on the value alone claims things happened that did not. useEffect(() => { if (!live?.ts || live.ts === lastTs.current) return lastTs.current = live.ts // A snapshot catching the page up is not a value passing now. if (live.prior) return const from = live.source // No source at all is an older engine; pulse rather than go silent. if (from && from.id !== producerId) return setPulsing(true) clearTimeout(timer.current) timer.current = setTimeout(() => setPulsing(false), duration.pulse * 1000) }, [live?.ts, live?.source, live?.prior, producerId]) return ( <> {live !== undefined && zoom >= CHIP_MIN_ZOOM ? (
{formatValue(live.value)}
) : null} ) } export const LiveEdge = memo(LiveEdgeComponent)