The player is the one tile that both reads and publishes, so it has two
bindings: it shows a `record` describing what is playing — title, artist,
album, status, and position and duration in seconds — and publishes transport
words back to one `str` message (`toggle`, `next`, `prev`, `seek:<seconds>`).
Those are a streamer's own vocabulary rather than this app's, which is what
lets one tile drive whatever is on the other end.
The position counts forward in the browser between readings, so the bar moves
at one second while the device behind it is polled at whatever rate suits it;
every reading that arrives is taken as the truth and the count restarts there.
That is also why this is one record rather than five messages — a tile drawn
from five would redraw itself five times, and show a new title against the old
duration in between.
Being both is why `INPUT_WIDGETS` does not gain it: what that set means is "the
message this widget publishes is its only binding", which is exactly what a
player is not. Its reading is checked the usual way and its `target` separately.
The fader beside it needed nothing new. `ui/core` has had `orientation` on the
slider all along and all three looks draw it; only the widget never passed it,
so a volume control — the one thing reached for without looking, where up is
louder — could not be a column. Now it can, and the tile's height is the track.
A port may now declare `image`, `audio` or `video`. Each is the artifact
reference the engine already had, narrowed by the `media_type` on it, so a
speech recogniser declares what it eats rather than taking any bytes at all and
finding out. Bytes still never travel as a message and nothing on the wire
stops being JSON: a camera publishes one reference per frame, a microphone one
per chunk, and a reference may carry a `meta` dict nothing here interprets.
Streaming media is therefore an ordinary streaming port — with one change to
what that means. An emission used to journal an item with no payload, so
downstream read whatever was current when the item was claimed; a consumer
slower than its producer saw only the newest chunk and the ones between were
lost. That is right for a training curve and wrong for a second of speech, so
an emission now journals a `kind="emission"` item carrying its values, and the
executor hands them to the nodes reading that message instead of writing them
to state again. The value in state stays the latest, which is what everything
else reads, and the wave is filtered by what actually changed rather than
walking everything reachable. No queue serialization change — the existing
`outputs` field carries it.
Continuous media makes the store's missing GC a real problem, so this closes
it: `sweep_artifacts` runs hourly, keeps every digest a `run_artifact` row
records or a live message holds, spares anything written in the last hour, and
stands aside entirely while a run is in flight, since a node may store a
checkpoint long before it returns the reference to it. That also collects the
orphans a deleted flow has always left behind. `ARTIFACT_GC_INTERVAL_S=0` turns
it off.
Around the edges: `GET /artifacts/{digest}` serves the media type the caller
passes and answers ranged requests, so a browser plays a clip rather than
downloading it; `PUT` spools to disk instead of holding the whole body in
memory, as does `save_artifact` given a path; a Media widget draws whatever its
message points at, and a wall panel may fetch the bytes its own tiles are
showing and nothing else; and a connector gets `save_artifact`, for a device
whose readings are bytes.
What this cannot do is live video: a frame every second or two is a glance, and
the honest answer above that is the camera's own stream, which the widget takes
as a URL and the browser plays from source.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A dashboard is a wall panel somebody hangs in their own hallway, so it
now wears what they choose: a look, and a palette of their own colours.
Two complete component sets live under `Dashboard/ui/` — `glass`
(translucent panes over a slowly moving ground) and `material` (Material
3 tonal cards) — behind one prop contract. Every control's state,
keyboard and `aria-` live in `ui/core` and are shared, so the two sets
are the same dashboard drawn twice rather than two products: a set only
decides what a control looks like while doing it.
Four settings join the channel, each drivable by a flow like any other:
`look`, `palette`, `background` and `touch`. A palette is an ordered list
of hex colours — background, surface, primary, accent, text, then more
chart colours — pasted from a coolors.co link or typed, written onto the
canvas as the token variables everything already reads. Trailing roles
are derived, so three colours are a whole dashboard, and derived text is
held to AA rather than trusted (`theme.check.ts` measures it). A palette
also decides light or dark, since its first colour is the ground.
Widgets are measured against their own tile with container queries rather
than against the viewport, animate through `motion`, and can be drawn
without their title. The three reworks:
- a bar draws a row per reading, up to eight, each in the dashboard's own
data colours and each able to carry its own scale — replacing readings
nested in one fill, which could only ever share one colour and stop at
three. Documents written the old way are read as rows.
- a chart's range picker moved to a column down its right-hand edge, which
gives the plot back a whole row of a short tile.
- the colour wheel became a disc: hue is the angle and saturation the
distance from the middle, so a colour is one gesture rather than three,
with brightness on a slider beside it.
`index.css` and `lib/motion.ts` are untouched — the dashboard overrides
token *values* on its canvas, never the blocks the two repos share.
A dashboard could only ever receive as a set of tiles. This adds the dashboard
itself as a receiver: `settings` maps a name to a value plus an optional
binding. Unbound, the setting is simply its value — a wall panel that is always
dark costs no flow. Bound, a flow drives it live and the value is the fallback.
Two settings are wired: `theme` (system/light/dark) and `locked` (read-only).
There is no schedule field on purpose — a node publishing to the bound message
on a cron is what a schedule is here, which is the point of a channel.
- `messages_for()` now walks a dashboard's bound settings as well as its
widgets' bindings. Without this a paired screen is refused its own theme
message, on the one surface the setting exists for; it bounds the socket too.
- `locked` is gated in `usePublish`, so every control inherits it, and each
control also draws itself disabled — a dead button reads as broken otherwise.
The panel surface says Read-only in the corner.
- The theme is a class on the dashboard's own surface, never the root: inside
the app shell it must not flip the chrome. `.light` gains the tokens `.dark`
already had (mirrored in the index repo) so both directions work on a subtree.
- Settings bindings are type-checked from the document alone, the rule widget
bindings follow, and mirrored on the server.
- A bound setting is drawn on the flow canvas as a dashboard-level endpoint.
- The demo's house flow now publishes `home.panel_theme`, which the demo
dashboard's theme binds to: the panel goes dark after sunset, at no tile cost.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
A custom hue ring — a conic gradient, not a canvas — with saturation and
brightness sliders beside or under it depending on the tile's shape, sized
for a wall panel and reachable from a keyboard. It publishes [h, s, v] by
default, which is what the reference installation's DMX encoders read, and
`format` switches that to [r, g, b] or "#rrggbb".
`usePublish` moves to its own module so a widget in a file of its own can
reach it without importing `widgets.tsx` back.
A wheel whose top-level module is `app` collides with anything else in a
user's venv, so the package that is about to be published takes the name
it is published under. Only the Python package moves; the repo, the
Docker WORKDIR and the compose project keep theirs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A dashboard went live the moment it was created — an empty document straight to
the panels — while a new flow starts as a draft. It now works the way flows do:
published means `dashboard.json` exists, so every dashboard on every running
installation is already published and nothing needs migrating. Only the ones
created from here on start as drafts.
Mirroring FlowStore turned up a latent 500: discarding the draft of a dashboard
that had never been published unlinked its only file, and the read that followed
raised out of a 200 handler. It answers 400 now, the way a flow does.
Publishing all of them was 2N requests, because a publish has to name the
version it expects and the summaries did not carry one. They do now — and so do
the flow summaries, which had the same defect nobody had written down.
A panel had no way to hear about any of this. A publish, or a change to which
dashboards a panel carries, now puts one event on the bus and the screen
refetches what changed: no reload, so a wall display never blanks or asks for
its credential again. The subtle half is that a socket's message allowlist was
computed once at handshake — a reassigned panel would have fetched its new
document and then shown tiles that never updated.
The panels dialog logged non-superusers out. Every write in it needs a
superuser, not only the checkboxes the report mentioned, so the dialog is
read-only for everyone else. The logout itself was `main.tsx` treating 403 as a
dead session, against the contract deps.py spells out: only a 401 ends a
session, and a 403 now says so rather than silently signing someone out.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
Plumbing only: the widget-type literal and its dtype table on both sides,
the regenerated client, a curated lucide map and four stubs the renderers
are wired to. Also a latching switch and a segmented dropdown, both a
`style` on the control that already publishes and reads back, plus the
option editor a dropdown never had.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HTsT1isxUjw5gtkJk8WhuA
A series, record or list message declares its shape instead of riding
DType.JSON, so a widget binds a shape rather than some JSON and a wrong
binding is refused before anything runs. A list declares its item type,
which is what keeps list[float] expressible for a pipeline.
On top of that: an agenda over a list, a notification over a record, and
a dashboard alert channel that publishes engine faults as one — so a
panel can show what went wrong without a flow wiring it by hand.
Also: only None means a node published nothing, a falsy value of the
wrong shape is now the named error it always should have been; and the
gauge's readout says its size is viewBox geometry rather than type scale.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both overviews carried the same toolbar twice, left-aligned, with a search
field permanently taking a row of width. One `OverviewToolbar` now serves
them: the search folds into an icon and expands again on click (Escape puts
it away and hands focus back), create is a `+`, and everything sits right of
the page. Each page keeps its own create dialog — the toolbar only renders
the trigger — so the testids the runtime spec and the capture script drive
stayed where they were.
Dashboards get the flow store's draft/publish split. The editor autosaves
`dashboard.draft.json` beside `dashboard.json`; `/view/{name}`, `bindings_for`
and `history_requirements` keep reading the published file, so a wall panel
sees an edit only once someone publishes it. `POST /dashboards/{name}/publish`
and `/discard` mirror the flow routes down to the version precondition and the
409, `GET /dashboards/{name}?draft=true` is what the editor asks for, and the
dock grows the same Publish button — which flushes a queued save first, so an
autosave in flight is not published around. Creating a dashboard still writes
the published file directly: an empty document on a panel is harmless, and it
keeps the store free of a never-published case.
"Publish all" is a checkmark in the toolbar, live only when something actually
has `has_draft`. A summary carries no version and publish needs the one it is
based on, so each document's detail is read immediately before its publish —
honest against a stale list, and no version-less backend path to maintain.
Failures are counted rather than swallowed: three of five fails says so and
names the three.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XC2jX6Hdj7pxGGKzBTrbqB
A dashboard is its own document rather than widgets placed in a flow.
Node-RED's dashboard tab is 260 nodes, about forty of them pure layout,
which is exactly what the small-graph principle exists to avoid — and
since the graph is already wired by message name, a widget can bind to a
name without belonging to any flow.
Stored beside the flows in the same repository, sharing their write lock
and commit, under a directory the flow listing ignores. No draft/publish
split: nothing executes a dashboard, so edit mode is its own staging area.
Two things it needs from the engine. A message catalog spanning every
flow, because a wall panel shows the heating next to the solar and the
flow-scoped API is the wrong shape for that. And a way to put a value in
without owning a node — a slider is a real value that happened to come
from a person — which runs whatever consumes it and applies the same type
check a node's output gets. Only a message some flow declares can be
published to; flows own the namespace.
Charts also need more past than the 120 points a sparkline wanted, so a
chart widget declares its depth and the engine keeps that message's
series that deep.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY