Commit Graph
8 Commits
Author SHA1 Message Date
stroblme 0b5ce4fcbb Rework the dashboard into two looks over one behaviour
A dashboard is a wall panel somebody hangs in their own hallway, so it
now wears what they choose: a look, and a palette of their own colours.

Two complete component sets live under `Dashboard/ui/` — `glass`
(translucent panes over a slowly moving ground) and `material` (Material
3 tonal cards) — behind one prop contract. Every control's state,
keyboard and `aria-` live in `ui/core` and are shared, so the two sets
are the same dashboard drawn twice rather than two products: a set only
decides what a control looks like while doing it.

Four settings join the channel, each drivable by a flow like any other:
`look`, `palette`, `background` and `touch`. A palette is an ordered list
of hex colours — background, surface, primary, accent, text, then more
chart colours — pasted from a coolors.co link or typed, written onto the
canvas as the token variables everything already reads. Trailing roles
are derived, so three colours are a whole dashboard, and derived text is
held to AA rather than trusted (`theme.check.ts` measures it). A palette
also decides light or dark, since its first colour is the ground.

Widgets are measured against their own tile with container queries rather
than against the viewport, animate through `motion`, and can be drawn
without their title. The three reworks:

- a bar draws a row per reading, up to eight, each in the dashboard's own
  data colours and each able to carry its own scale — replacing readings
  nested in one fill, which could only ever share one colour and stop at
  three. Documents written the old way are read as rows.
- a chart's range picker moved to a column down its right-hand edge, which
  gives the plot back a whole row of a short tile.
- the colour wheel became a disc: hue is the angle and saturation the
  distance from the middle, so a colour is one gesture rather than three,
  with brightness on a slider beside it.

`index.css` and `lib/motion.ts` are untouched — the dashboard overrides
token *values* on its canvas, never the blocks the two repos share.
2026-08-23 21:52:14 +02:00
stroblme 8224d12c8c Add a colour-wheel widget to the dashboard
A custom hue ring — a conic gradient, not a canvas — with saturation and
brightness sliders beside or under it depending on the tile's shape, sized
for a wall panel and reachable from a keyboard. It publishes [h, s, v] by
default, which is what the reference installation's DMX encoders read, and
`format` switches that to [r, g, b] or "#rrggbb".

`usePublish` moves to its own module so a widget in a file of its own can
reach it without importing `widgets.tsx` back.
2026-08-22 12:50:59 +02:00
stroblmeandClaude Opus 5 9e3093bd72 Edit the whole dashboard, and let the grid follow its canvas
The editor only ever arranged the first section, so the demo's Home
dashboard lost 16 of its 25 widgets the moment it was edited. A page's
sections are now read as one arrangement — each pushed below the one
before it — and written back as one, which is the shape a dashboard was
already heading for: one dashboard, one canvas, and the panel rail for
the several-dashboards story. The page tabs that story made dead are
gone; PageDef/SectionDef stay in the schema and a page the editor does
not show round-trips untouched.

The row height derives from the canvas as the column width already did,
so the same arrangement is the same picture on a 7" panel as on a 4K
one. The uPlot rules move beside UplotChart, where a chart on Health is
styled without a dashboard having been visited first, and the bar's
readout travels on one property instead of jumping sides at 30%.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
2026-08-22 12:22:37 +02:00
stroblmeandClaude Opus 5 16ba11fb07 Hold what a control sent until the engine confirms it
An input widget published over HTTP and read the result back over the socket,
so between the two it drew the pre-publish value — a slider handle let go of
visibly snapped back. usePublish now holds the sent value until the echo
matches, the publish is refused, or 3 s pass, and every input widget (button,
switch, slider, input, dropdown) draws that instead of the live value.

A publish in flight pulses a primary ring over the tile: an absolutely
positioned, inert overlay, so nothing resizes or shifts. A refusal drops the
hold and toasts, naming the message. Success stays silent.

The slider also draws its own scale — min, max and a few labelled stops that
land on steps — replacing the unlabelled datalist marks that dropped out past
fifty steps.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
2026-08-22 11:51:20 +02:00
stroblmeandClaude Opus 5 c69c9797d5 Stack a bar's readings, and stop widgets taking the phone sideways
A bar drew its nested reading on top of the outer one in --chart-5, which
measures 2.53:1 against --primary and lost the 3:1 guideline for non-text. The
readings now partition the fill end to end, up to three of them, in a token of
their own: --primary-nested, the primary hue a few steps deeper, 3.14:1 light
and 3.12:1 dark. It cannot also clear 3:1 against --muted — in dark those two
are 5.82:1 apart and a colour 3:1 from both would need a 9:1 gap — so a segment
is drawn inside a gutter of outer fill rather than ever bordering the track,
which is what separates neighbours too, and what caps the count at three. A
nested value larger than its outer used to spill onto the track; it is clamped.
`inner` still reads as a single binding, so no dashboard needs migrating.

On a phone, .widget-grid took its width from the widest thing any widget held —
a truncating flex item still offers its whole unwrapped line as a min-content
contribution — and a handful of widgets had no floor of their own: the uPlot
legend is a table, a fieldset carries min-inline-size: min-content from the UA
sheet, and buttons are whitespace-nowrap. Each is capped now. A widget's body
scrolls rather than clipping, so long text stops painting over the title.

Gauges and bars move between readings instead of jumping, and a segmented
control slides one thumb rather than recolouring cells. The gauge arc is drawn
whole and revealed by its dash, because `d` cannot be transitioned.

UplotChart pushed new readings only when the point count changed, so once a
rolling window was full a refetch left the old values on screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
2026-08-21 10:11:44 +02:00
stroblmeandClaude Opus 5 bb90a24b90 Computed flow layout, and mobile written into the design
The canvas lays itself out: a layered graph, left to right on a desktop and
top to bottom on a phone, with room reserved for the value each edge carries.
Nodes cannot be dragged and `NodeDef.position` is gone from the document —
a graph nobody can arrange is one worth keeping small, which is what keeps
flows atomic. Endpoints join the same layout, so their lanes and the
localStorage that remembered where they were dragged go too.

Mobile, per the new Responsive section of DESIGN-GUIDELINES.md: the dock caps
its width and wraps instead of running off the screen, the dashboard stacks
into one column rather than shrinking a wall panel to a fifth of its size, and
Home stops widening its grid track past the viewport. A Playwright project at
a phone's width fails the build when a screen no longer fits.

Along the way: publish is the checkmark that was already there rather than a
button that appears and disappears, with discard beside it on both the flow
and the dashboard; the brain reveals a neuron's name on the first tap; and the
port sparklines get room to breathe.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VDSXaRhvqHYNevgDGmNAto
2026-08-17 17:35:14 +02:00
stroblmeandClaude Fable 5 c2321fe942 Give a dashboard the panel's own size, and put the dots on its grid
A dashboard now carries the canvas it is drawn for (canvas_width /
canvas_height, presets plus two numbers in the settings panel). Editor and
wall panel render that surface at its true pixel size and scale it to fit,
so a side panel opening changes only the scale — never the arrangement
being made. With the width and column count known the dot pitch is exact,
(width + gap) / columns by row height + gap, so a dot sits where every
widget corner snaps. The wall panel shows no dots.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 19:08:09 +02:00
stroblmeandClaude Fable 5 0af09eedbe Rework the dashboards onto the flow canvas
One shell for both editors. Flows and dashboards each get a searchable
overview under the padded shell, their editors move to the full-bleed
canvas, and the floating chrome is shared: a title bar that only says
what you are looking at, and a bottom dock carrying everything else —
the flow bar's status, settings and Publish moved down there, the
add-flow button moved to the overview.

Dashboards gain the rest of M4's visualization work:

- widgets are picked by clicking them, with the header as the drag
  handle so a slider still slides and a switch still flips while
  editing; settings moved into the flows' SidePanel
- react-grid-layout for drag and edge-resize, so the stored x/y finally
  mean something; a dashboard nobody arranged is shelf-packed once
- a per-dashboard grid size, so a panel can be matched to its screen
- the chart widget, drawn with uPlot: several messages on one axis, fed
  from the stored history plus the live socket tail, coloured from the
  new --chart-1..5 ramp
- /view/{name}: the URL a wall panel is pointed at — no sidebar, no
  footer, no editing, and no editor code, since routes are split
- a widget wired to a payload type it cannot carry, or wired to nothing
  at all, carries the same red dot a failing node does; the picker
  records the type it bound and WidgetDef refuses a mismatch on save

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 17:13:10 +02:00