DELETE /runs?flow= removes every Run row of the flow but left its flow_run
rows, so a deleted flow kept appearing in the history. history=true now
drops those too, and the flow delete dialogs (editor and bulk) send it when
"Also delete its runs" is ticked.
The store rewrites `"type": "trigger"` to `debounce` in every published and
draft flow when it opens, bumps the version and commits once. No alias stays
behind, so `trigger` is now an unknown type.
ws:// and wss:// URLs dial out and hold a supervised connection; a path is
served under /hooks/<flow>/ with an optional secret. Outputs only listen,
inputs send. Frames are JSON keyed by port, with json_key and on_connect.
`ConnectorNode.store` keeps short strings per connector package in the
engine's database (`connector_state`, migration f8c3e5a91d27), so the nodes of
one package share them and `fluksio serve` needs nothing new: get, set and
delete, at most 64 kB a value and 256 keys a package. A superuser lists the
keys (never the values) and clears them through `/connectors/{node_type}/state`,
or under Stored state in a connector node's panel. Documented in the connector
contract.
GET /secrets/ is a superuser's, so every node a non-superuser opened
showed "You do not have permission to do that". The query now runs only
for a superuser; anyone else gets no secret suggestions, silently.
Writing node source, installing modules and any flow save that adds,
retypes or repoints a code node (Function, Command), edits a Command
node's settings or changes a node's resources.env now answer 403 for
everyone but a superuser. MCP tools and the assistant reach the same
routes, so they inherit the gate. Node types report runs_code.
The editor shows code read-only with a note, disables a Command node's
settings, leaves code nodes and reusable nodes out of the palette and
paste, and the Modules page offers no install.
An inject's payload and a flow input's starting value of those types use
JsonField instead of a one-line text field. The field can now hold no value
(shown as the placeholder; an emptied editor saves null) and checks the shape:
a record must be an object, a list an array.
A free setting typed json and a declared object or array setting (a Switch
node's rules, HTTP headers) show one line of their value; clicking opens a
Monaco JSON editor in a dialog that saves only once the text parses.
Declared object settings were not shown at all before. Escape in a dialog
opened from a side panel no longer closes the panel too.
The port name follows the message until it is typed by hand, and clearing
it follows again. The second line holds the message, so a list port's item
type no longer squeezes the name.
The viewport effect marked the selection as centred before the layout
had placed anything, so an arrival at ?node= fitted the whole flow.
It is recorded once the fit has run.
/search lists each input and batch output under its qualified message,
and picking one opens the flow on the label's id, which the editor now
treats like a click on the label: it opens the flow's settings.
A provider set under Settings (OpenAI-compatible; key encrypted in
flow-data/ai.json) turns on an Assistant panel in the sidebar. Each turn runs
the FastMCP tools in-process as the person chatting, streams the rounds over
SSE and keeps one transcript per user. The panel floats on any screen and
shares the editor's lane: a settings panel keeps the top half, the chat the
bottom. The MCP client is now built once, for the endpoint and the chat.
`node_health` fires once at the transition, while `HEALTH_FLOOR` still
hides the node, and nothing is published when the floor expires 60 s
later. Schedule a per-node re-read for that moment, cancelled when the
node recovers and on socket teardown. Health now also invalidates the
brain graph, whose key is a sibling of the flow's rather than a child,
so Home's fault rings never moved on a health flip at all.
A bound chord used to be `preventDefault`ed before its handler ran, so the
canvas took every ⌘C and ⌘V whether or not the node clipboard would act —
which is what blocked copying selected text out of the chrome floating over
the canvas. A binding may now return `false` to decline the key; ⌘C does so
when there is a text selection or no node selected, ⌘V when nothing of ours
is stored.
Each was a loose end recorded under `### SDK` in the notepad.
`serve` takes its own pidfile down on SIGTERM. uvicorn restores the handler it
found and re-raises the signal it stopped on, so the default handler ended the
process without unwinding and the `finally` never ran — which is what a stop
sends, and what left `serve.pid` behind.
`serve.log` is cut back past 5 MB by the engine rather than by the screen that
started it, so an adopted engine is bounded too. Gated on its own stdout being
an appended regular file, which is what makes the cut safe: the kernel then
puts the next write at the new end.
Cards are counted from `/dev/nvidia[0-9]*`, so `FLOW_GPUS`/`--gpus` of 0 means
"work it out" the way `FLOW_CPUS` always has. The engine counts, not the
accountant — a remote worker builds one of those from its own inventory, and
detecting there would hand it the engine host's cards. The worker counts last:
what a batch job says it was granted still wins.
`GET /runs/metrics/names` is the distinct over a selection that `--list` and
the terminal's metric picker were approximating by reading the newest run that
had measured anything, which missed a name only an older run ever wrote.
`MetricSink` announces each batch it has written (`run_metric`, carrying the
names). Not a per-point event: one covers up to 500 points or two seconds of
them, and the rows stay the record. The terminal comparison fills in as the
first readings land instead of staying blank until reopened, and the browser
refetches the run and any comparison rather than the list behind them.
`retry --group` pages the list route by `before` instead of stopping at 500.
The terminal dashboard takes the terminal's colours (`ansi-dark`), and the web
UI can re-pair from Settings without disconnecting first.
The site promises simulated inputs and mocked sensor values, and nothing in
the app was that. A run already is: the values are the caller's, the state is
the run's own namespace, and nothing it computes reaches the live flow. What
was missing was a screen to do it from, and the draft flag being honoured.
`/runs/new` is a flow, a field per declared input, a seed and Run; `/runs`
stays the log. A comma-separated list in a number field expands into the grid
`fluksio sweep --param` builds and goes to the sweep route, so launching one
no longer needs a terminal. Only numbers split: a comma in a string is
content, and one in JSON is syntax.
`RunCreate.draft` was validated at submit and dropped before the run
executed, so "try the working copy" ran the published one. `Run.draft` is a
column now, the driver reads the same copy the submit checked, and a retry
carries it. `FlowSummary.mode` came with it so the rail can say which flows
are batch before one is picked.
Also here: a Retry button on a finished run, which the route has always had
and the UI never did, and parameter cells truncated to their column with the
full value on hover.
The rate the media dtypes could carry was one frame every second or two: each
was a file on the data volume, an event on the socket, and a request back for
the bytes. This closes both halves of that, and they are one feature.
`save_artifact(..., volatile=True)` writes to a `VolatileStore` — the same
content-addressed store, in `/dev/shm`, bounded by size with the oldest falling
out (`ARTIFACT_VOLATILE_BYTES`, 48 MB under the container's raised `shm_size`).
Nothing sweeps it: a frame nobody kept is not worth walking the store to find.
`ArtifactStore.path` falls through to it, which is what lets a volatile frame be
an ordinary reference everywhere else — the dtype check, a panel's digest scope,
`load_artifact` in a node, and the widget's own fetch all work on one unchanged.
`adopt` copies one into the store when a run records it, so "returned media is
kept, emitted media is not" stays true.
The bytes then go down the flows websocket as a length-prefixed binary frame,
sent just ahead of the `message_value` naming them, so a tile has the frame when
it hears the value moved. Nothing is pushed unasked: a client names the messages
it is drawing (`{"type":"media","names":[…]}`), a panel's list is intersected
with the scope it already had, and only the newest frame per name in a batch is
sent — a client that fell behind is not handed frames it would draw over. The
tunnel relays text only, so a screen reached through a portal falls back to
fetching, which is why the rate table now has two rows.
Around the edges: the remote worker's fetch cache is bounded at last
(`FLUKSIO_ARTIFACT_CACHE_BYTES`), since content addressing means nothing in it
ever expires and a media stream fills it with chunks nothing asks for twice; a
port carrying an image draws the frame in the node panel rather than only
saying `image/png · frame.png · 1.79kB`; and an edge chip says that much instead
of a line of hash. The media screenshot stops waiting for `networkidle` — a
camera is a socket that never goes quiet, which is the point of it.
A node setting's description comes off the backend JSON schema, so every
node type's panel still printed a paragraph under each field. It moves to
the field label, which is the change that makes the node panel read as a
list rather than a page.
Alerts, Modules and Remote access follow the same shape. A page keeps a
one-line description under its h1 — a page is arrived at rather than
scanned — and the rest goes behind the heading's tooltip.
Verified on the running stack: the tooltip opens on tap in the phone sheet
and on hover on the desktop panel.
The node, flow, widget and dashboard panels explained themselves in
paragraphs under every control. They now carry a caption and an info
tooltip, so a panel reads as a list of settings.
InfoTip, PanelSection and FieldLabel live beside PANEL_SECTION in
SidePanel.tsx, which the panels already share. InfoTip holds its own open
state because a Radix tooltip ignores a touch pointer, and below md the
whole panel is a full-screen sheet — hover-only help would leave a phone
with the caption and nothing else.
Dashboard/panels.tsx drops from 30 helper paragraphs to 5; the ones left
are empty states and status, not explanation. Em-dashes are out of the
user-facing strings, except where one separates the halves of a select
item.
Follows the portal: the noun is "instance" everywhere the app says it —
UI strings, CLI output, error details, docs and comments. The wire keys
(`instance_id`, `instance_token`) and the hub route this calls move with it.
An existing cloud.json is adopted rather than refused: without the key
alias the dataclass fails to parse, which the caller swallows and reads as
"never enrolled" instead of "reconnect".
`instance_key` on a node type becomes `target_key`. It means the outside
thing a node points at, which is a different sense of the word, and keeping
both would put two meanings of "instance" in one codebase.
**nginx served the bundle uncompressed and uncacheable.** The base image
ships gzip commented out and nothing set `Cache-Control`, so every load
carried the whole thing and every reload cost a 304 per asset. Measured on
the built image: the entry chunk 838 kB → 311 kB, the Monaco chunk 2.66 MB
→ 832 kB, and the ~50 content-hashed assets are now immutable for a year.
`index.html` is explicitly `no-cache`, since it is what names the rest.
**A widget that throws no longer blanks the screen.** There was one error
boundary in the app, on the root route, so anything that threw replaced
everything including the navigation — on `/view/{name}`, an unattended wall
panel with no way back. Each tile has its own boundary now, and the app
shell has one inside it so a screen that fails leaves the sidebar standing.
`react-error-boundary` was already a dependency and imported nowhere.
**`localStorage` cannot take the app down.** Reaching it raises where the
browser blocks site data, and `setItem` raises once the origin's quota is
full — which the flow editor's node clipboard, carrying whole Python
sources, can genuinely reach. Thrown from a key handler that escaped to
`window.onerror`, which the single root boundary then turned into a blank
page. `lib/safeStorage.ts` is the guarded pair the pre-paint theme script in
`index.html` was already using; a copy too large to store now says so.
Queries default to `staleTime: 5000` — below every poll interval on any
screen, so nothing polls less often than it did, but a route mounting twice
in a few seconds stops refetching everything it touches. Window-focus
refetching is off: the socket pushes what changes and a reconnect
invalidates what it feeds, so a focus event has nothing of its own to say.
Home alone reads about ten queries on every one of those.
Render cost, two that showed up in the audit:
- `LogsPanel` was rendered unconditionally by the dock and decided inside
itself whether to draw, so with the panel *shut* it still subscribed to
the log store and re-filtered five hundred lines per line a flow
published. It returns before any of that now.
- `HealthActivity` subscribed to the whole engine-event array and used one
number from it, so a flapping node re-rendered the component that draws
Home's two uPlot charts — each of which rebuilds its series on every
render by design. It subscribes to that number.
- the global search bucketed the index nine times per keystroke, once per
group. One pass, and each group offers at most twenty.
A three-node cascade publishes 13-16 events and each one crossed to the
event loop on its own. They are one `call_soon_threadsafe` now — whatever
was published between two turns of the loop goes over together — and every
subscriber still receives every event, oldest still dropped first when one
falls behind.
The socket end of the same path:
- **any frame from the client ended its stream.** `receive_text` was
awaited once, outside the loop, so a keepalive — or anything else a
client decided to say — satisfied it and was read as the client going
away. It is recreated per iteration; only a disconnect ends the stream.
- events go out in one frame per wave (`{"type": "batch", "events": [...]}`,
capped at 64), serialised once with orjson rather than per client with
the stdlib's `json.dumps` through `send_json`. The client unpacks a batch
and still understands single frames, so an older engine behind a newer
bundle keeps working.
- authenticating and building the snapshot happen on a thread. Both were on
the event loop: one is a database round trip, the other reads the whole
of state, per connect and again per `dashboard_changed` per panel.
`Pipeline.values()` — what that snapshot is — no longer SCANs the whole
Redis namespace. It scanned five bookkeeping keys for every message to find
the messages; `RedisState` keeps a set of the names beside them and answers
from it. Maintained wherever a message is written, so a seeded value or a
deleted flow keeps it exact.
On the client, while in the same file:
- a `node_health` event invalidates the flow's detail. The canvas draws
health from the server-derived `issues`, so a node going down or
recovering only showed on mount, navigation or a rebuild. The store had
a health map of its own that nothing ever read; it and `useNodeHealth`
are gone rather than wired up, since the server's view is the one the
canvas already uses.
- a reconnect invalidates the five key families this socket feeds instead
of the entire cache, and the backoff is jittered. The usual reason a
socket dropped is the engine restarting, so every tab and every wall
panel refetched everything, together, at the moment it was least able to
answer.
- a frame that will not parse costs the frame, not the connection. It was
the one unguarded `JSON.parse` in the app; an exception there escaped to
`window.onerror` and left whatever it had already applied behind.
`GET /api/v1/search/` hands the client one flat index of everything worth
jumping to — flows and the nodes inside them, dashboards and the widgets on
them, panels, secrets, modules, workers and alert channels — and cmdk matches
it in the browser, so results narrow while typing without a round trip per
keystroke. A node hit is the one thing no list endpoint could answer: it opens
its flow with that node in focus.
The panel is reached from **Search** above Documentation in the sidebar, or
⌘K anywhere. The flow canvas palette moves to ⌘P, being the narrower of the two.
The panels dialog gains an address (`/dashboards?panels`) so a panel hit has
somewhere to land, and the sidebar logo gets `shrink-0`: the rail's width
animates while the logo is already back, and a flex item short of room is
squeezed rather than clipped.
Copies index/frontend's FluksioLoader component and its
`.fluksio-loader-line` rule into the app (the shadcn duplication model, so
the CSS travels with the component) and swaps every Loader2 pending state
over: the router's pending screen, the flow dock's Run and Publish, the
dashboard editor's Publish, the overview toolbar's Publish-all and
LoadingButton. One loading mark across both shells.
The force simulation settles on arbitrary floats, and a neuron on a half pixel
has its ring, its gap and its disc rounded one edge at a time — which on the
smallest ones is a visibly off-centre ring. The size is already whole, so the
position was the last fractional term.
The console panel lived inside the bar, so its centring translate and its
backdrop filter were both nested inside the bar's own — a half-pixel offset
under a blurred layer, which is what Gecko was rasterising the text through.
Panels and bar are siblings in one column now.
That column is also what the issues list needed: it was a popover anchored to
its trigger, opaque where the console is frosted and landing on top of it when
both were open. It is the same panel now, the same width, in the same row.
A bool was excluded from the history as "not a measurement", so a true/false
port had no curve in the node panel and none on an edge — only the word. It is
recorded as 0/1 now and drawn as steps, since a bezier through two states
slopes through readings that never happened. The axis is pinned to 0..1, so a
flag that was never on sits at the floor rather than mid-box.
`resources` was reachable from the SDK and the API and nowhere else, and
`node_queued` was published to nothing at all — so a node waiting for a machine
looked exactly like a node that had hung, which is the failure the event was
added for.
The node panel gets a Resources section: a size by name, the numbers for a node
that wants its own, and how long it is expected to take. Picking a flavor drops
the numbers, because saying both is two answers and the engine refuses it.
A queued node draws a neutral dot rather than one of the three status colours —
it is not running, it did not go well, and it did not go wrong; it is idle with
a reason, which the tooltip gives.
And a Workers screen, which is the first UI for any of this: every machine the
engine can reach with what is free of each, what is attached, what a cluster
has been asked for, and the sizes, editable. `fluksio status` grew a line of
the same.
The demo's training node already preferred a GPU worker, which was exactly the
declaration that used to be dropped, so it now says how much of that machine it
takes as well.