A record or an artifact reference was serialised into the port row, and the
panel widened until the type selects and the buttons beside them were pushed
off its edge — a checkpoint reference is 130 characters of digest, and none of
them are what you want while wiring a flow. What shows now is what the value
*is*: 'artifact · weights.json · 60B', 'record · 3 fields'. A chevron unfolds
the whole of it, wrapped, inside the panel it belongs to.
A scalar still reads as itself, and scrolls its own overflow into view when it
is longer than the room it was given. That behaviour already existed inside
the edge inspector; it moves to Common/Marquee so the panel can have it too,
and the inspector drops its own copy of the raw-JSON block along with it.
The rows are smaller for it: the type select finally fits the word 'artifact',
and a port nothing has come through on says so with a dash rather than a
sentence — nine ports of 'nothing has come through yet' is a panel of prose
about the absence of values.
The e2e check asserts both halves: that the summary is what appears, and that
the panel is still exactly 400px with the value unfolded.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AD8SfVhzXBG2nAfFcVh3iD
The pulse named its own end colour, so a selected edge decayed to the
neutral stroke and snapped back to blue — a second pulse. Dropping the
`to` keyframe lets the animation land on whatever the edge rests at.
Clicking an edge now shows the same sparkline the node panel draws for
that message, so a single value is read against how it has been moving.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
Moving a dashboard slider lit up an edge between two nodes that had done
nothing. The canvas pulsed on the message's timestamp alone, and a message
has no idea who published it — so it credited whichever node happened to
be drawn as a producer.
That was never only about dashboards. Two nodes producing one message
pulsed both their edges whichever fired, and a message produced in another
flow changed with nothing on screen to account for it at all.
Values now carry their cause: a node, a dashboard widget, another flow, an
agent or an API caller. An edge pulses only for the producer that actually
published, and the edge inspector says where a value came from when it did
not come from a node.
What is not a node in this flow is now drawn as one — a label rather than
a card, because a dashboard with twenty tiles would otherwise bury the
logic the canvas exists to show. That covers cross-flow wiring too, which
is the link in/out affordance that has been missing.
They are never part of the document. They join at render, after everything
that reads or writes the canvas nodes, so an autosave, an undo or a delete
cannot reach them — with a Playwright test that drags a node and asserts
the stored flow still holds exactly what it did.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
Flows can now be taken off the engine and put back. Stopped state lives in a
runtime.json beside the flow, not in the flow document: the canvas autosaves
that document, so a stopped flow would otherwise start itself again on the
next edit. A stopped flow gets no subscriptions, schedules or webhooks, its
nodes are skipped by the scheduler, and running it answers 409. Pausing holds
a flow's nodes while its values keep arriving, so the canvas still shows what
is coming in.
Node code is user code and print is how it says things, so stdout is teed
through a contextvar sink active only during a node execution — one event per
execution, capped, so a chatty node cannot outrun the stream. A node that
fails sends its traceback the same way, trimmed to the author's own frames.
The dock gains a logs panel and a pause control; the dashboard replaces its
placeholder with what is running, stopped or failing; the edge inspector can
send the last message again.
Single-stepping is deferred and noted: the scheduler keeps no progress between
calls, so a step button would re-run the same node rather than advance.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Deleting a node cost its source with no way back. Every mutation already
funnels through one commit, so undo/redo is a bounded stack of node
snapshots replayed through the same debounced save. Deleting a node only
drops it from flow.json — the source file survives — so restoring the id
restores the code. Renaming a message now offers to follow the rename
across every node still bound to the old name, as one undoable step.
Autosave never fired: flush depended on the whole mutation object, which
react-query rebuilds every render, so the effect re-ran and its cleanup
cancelled the pending timer. Unmounting now flushes rather than drops.
The canvas looked blurry zoomed out because Background scales the dot
radius by zoom, leaving quarter-pixel dots on a drifting tile; radius
and spacing now divide the zoom back out, spacing in octaves so the grid
halves. Edge value labels are opaque, the edge popover fits its summary
on one row with a trash icon and scrolls names that overflow, and flow
settings moved to the flowbar. The flowbar was sized against the
viewport rather than the canvas, so its buttons left the screen once
enough flows were open.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkmeRiyeYmVZqJVwuyHq9o
An expired or orphaned session left the app on a half-rendered page instead of
the login screen: a properly signed token naming a user who no longer exists
answered 404, which the client does not treat as an authentication failure. All
failures in get_current_user are 401 now, and the client stops retrying them,
so a dead session goes straight back to the login screen.
- Clicking an edge names the two nodes it runs between, not just the message.
- A node with a problem shows one badge carrying the whole explanation, rather
than a corner badge and a status dot saying the same thing twice. The dot is
back to what it is good at: whether the node ran.
- The sidebar's collapse control sits in the sidebar, where a phone still finds
one in the chrome because there is no sidebar on screen to hold it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
The browser half of M3. Flows open on a full-bleed canvas with their chrome
floating over it: flow tabs top, dock bottom, node settings in a panel on the
right that leaves the graph visible and running behind it.
- Connections are derived, not stored. A node declares the messages it reads
and publishes; every matching pair draws an edge, so two producers of one
message converge on their consumer. Dragging output to input is shorthand
for pointing that input at the producer's message, and asks before it
replaces an existing one.
- Values land on the edges as they flow, over a websocket that feeds a store
outside React, so a value arriving re-renders its own chip and nothing else.
Clicking an edge shows the last payload and when it arrived.
- Node source is edited in Monaco, loaded only when a panel opens and themed
from the design tokens.
- Edits autosave; identical documents are skipped server-side, so a quiet
canvas writes nothing.
- Validation from the API shows on the node it belongs to and is summarised in
the dock, where each entry pans to its node.
- Works on a phone: touch-connect, 44px dock targets, and the node panel
becomes a full-screen sheet.
Two new tokens (--status-success, --font-mono) are mirrored in the website repo
and recorded in DESIGN-GUIDELINES.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i