`overflow: hidden` on the frame and its body cut a control's 22px
`--gl-glow` dead at the clip edge, and the gauge's own `<svg>` cut its
drop-shadow at the viewBox — the arc's top sits ~3.5 units from it.
`overflow: clip` with a margin wide enough for the blur (1.5rem on the
body, which already sits 1rem inside the frame; 0.5rem is all that leaves
the tile, which is the gutter).
That means the body no longer scrolls by default. `.dui-frame-scroll` was
already wired through from `scrolls()` into every look's Surfaces with no
CSS rule behind it, so the class is what opts markdown, agenda and
notification back into a real scroller.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KYM38KSb4V4v2T71eifnZv
The player is the one tile that both reads and publishes, so it has two
bindings: it shows a `record` describing what is playing — title, artist,
album, status, and position and duration in seconds — and publishes transport
words back to one `str` message (`toggle`, `next`, `prev`, `seek:<seconds>`).
Those are a streamer's own vocabulary rather than this app's, which is what
lets one tile drive whatever is on the other end.
The position counts forward in the browser between readings, so the bar moves
at one second while the device behind it is polled at whatever rate suits it;
every reading that arrives is taken as the truth and the count restarts there.
That is also why this is one record rather than five messages — a tile drawn
from five would redraw itself five times, and show a new title against the old
duration in between.
Being both is why `INPUT_WIDGETS` does not gain it: what that set means is "the
message this widget publishes is its only binding", which is exactly what a
player is not. Its reading is checked the usual way and its `target` separately.
The fader beside it needed nothing new. `ui/core` has had `orientation` on the
slider all along and all three looks draw it; only the widget never passed it,
so a volume control — the one thing reached for without looking, where up is
louder — could not be a column. Now it can, and the tile's height is the track.
**nginx served the bundle uncompressed and uncacheable.** The base image
ships gzip commented out and nothing set `Cache-Control`, so every load
carried the whole thing and every reload cost a 304 per asset. Measured on
the built image: the entry chunk 838 kB → 311 kB, the Monaco chunk 2.66 MB
→ 832 kB, and the ~50 content-hashed assets are now immutable for a year.
`index.html` is explicitly `no-cache`, since it is what names the rest.
**A widget that throws no longer blanks the screen.** There was one error
boundary in the app, on the root route, so anything that threw replaced
everything including the navigation — on `/view/{name}`, an unattended wall
panel with no way back. Each tile has its own boundary now, and the app
shell has one inside it so a screen that fails leaves the sidebar standing.
`react-error-boundary` was already a dependency and imported nowhere.
**`localStorage` cannot take the app down.** Reaching it raises where the
browser blocks site data, and `setItem` raises once the origin's quota is
full — which the flow editor's node clipboard, carrying whole Python
sources, can genuinely reach. Thrown from a key handler that escaped to
`window.onerror`, which the single root boundary then turned into a blank
page. `lib/safeStorage.ts` is the guarded pair the pre-paint theme script in
`index.html` was already using; a copy too large to store now says so.
Queries default to `staleTime: 5000` — below every poll interval on any
screen, so nothing polls less often than it did, but a route mounting twice
in a few seconds stops refetching everything it touches. Window-focus
refetching is off: the socket pushes what changes and a reconnect
invalidates what it feeds, so a focus event has nothing of its own to say.
Home alone reads about ten queries on every one of those.
Render cost, two that showed up in the audit:
- `LogsPanel` was rendered unconditionally by the dock and decided inside
itself whether to draw, so with the panel *shut* it still subscribed to
the log store and re-filtered five hundred lines per line a flow
published. It returns before any of that now.
- `HealthActivity` subscribed to the whole engine-event array and used one
number from it, so a flapping node re-rendered the component that draws
Home's two uPlot charts — each of which rebuilds its series on every
render by design. It subscribes to that number.
- the global search bucketed the index nine times per keystroke, once per
group. One pass, and each group offers at most twenty.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01M6hPWS6YEbT1P8LxhhFb2T
Pages and sections left in 7ff29ca. DashboardView still promised SectionDef
stayed and that the editor wrote back into the first section; the mosaic
still said "the first page's widgets". Comments only — the code was right.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
The phone path draws through DashboardView in both modes, so a locked
dashboard came out with dead controls while it was being arranged — the
canvas path hands editing to its own grid and never mounts the lock.
DashboardView takes `editing` and skips LockedProvider for it; reading a
locked dashboard stacked still locks. Guarded in mobile.spec.ts.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
Copies index/frontend's FluksioLoader component and its
`.fluksio-loader-line` rule into the app (the shadcn duplication model, so
the CSS travels with the component) and swaps every Loader2 pending state
over: the router's pending screen, the flow dock's Run and Publish, the
dashboard editor's Publish, the overview toolbar's Publish-all and
LoadingButton. One loading mark across both shells.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
fitMarks picks a stride that divides the interval count, so the last label
lands on the end rather than short of it. Five marks cannot reach that guard
— find() settles on a divisor first — so the check carries a six-mark case
that does.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
The grip's `-m-1 p-1` pair cancelled on three sides only: `.dui-frame-head`
sets `margin-top: -0.5rem` unlayered in core.css, which beats a Tailwind
utility, so the padding above went uncancelled and the title dropped 4px the
moment the editor opened. The grip's geometry moves into core.css beside the
head's own half step, where one declaration cancels all four sides.
Slider tick labels were placed in percent with nothing measured, so five
four-character labels crowded on a tile narrower than the default four
columns. A ResizeObserver on the slider reports its width and every Nth label
is kept, N a divisor of the interval count so the first and last stay.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
Mirrors the flow editor's onPaneClick: clicking the canvas margin or the
empty surface closes the widget settings and the dashboard panel. Widget
frames, grid resize handles and menus portalled out of the canvas keep it
open.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
It only ever opened, so the way out of the settings panel was somewhere else.
Pressing it again closes it, and it carries the pressed state the other dock
toggles do.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
It was stacked above the slider, spending a whole row on a number that fits
next to one — and on a tile with ticks that made three rows for one control.
Held to the control's own height so it sits on the track's midline.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two geometry fixes in one file. The title sat below the corner radius rather
than reading from its centre; pulled up half a step, the body gets that half
step back. And touch grew the padding as well as the controls, so turning a
panel touch-friendly asked for every tile to be resized — it holds the padding
now and closes up the rows instead.
Note: in edit mode the grip's own padding puts the title back down by 4px.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A port may now declare `image`, `audio` or `video`. Each is the artifact
reference the engine already had, narrowed by the `media_type` on it, so a
speech recogniser declares what it eats rather than taking any bytes at all and
finding out. Bytes still never travel as a message and nothing on the wire
stops being JSON: a camera publishes one reference per frame, a microphone one
per chunk, and a reference may carry a `meta` dict nothing here interprets.
Streaming media is therefore an ordinary streaming port — with one change to
what that means. An emission used to journal an item with no payload, so
downstream read whatever was current when the item was claimed; a consumer
slower than its producer saw only the newest chunk and the ones between were
lost. That is right for a training curve and wrong for a second of speech, so
an emission now journals a `kind="emission"` item carrying its values, and the
executor hands them to the nodes reading that message instead of writing them
to state again. The value in state stays the latest, which is what everything
else reads, and the wave is filtered by what actually changed rather than
walking everything reachable. No queue serialization change — the existing
`outputs` field carries it.
Continuous media makes the store's missing GC a real problem, so this closes
it: `sweep_artifacts` runs hourly, keeps every digest a `run_artifact` row
records or a live message holds, spares anything written in the last hour, and
stands aside entirely while a run is in flight, since a node may store a
checkpoint long before it returns the reference to it. That also collects the
orphans a deleted flow has always left behind. `ARTIFACT_GC_INTERVAL_S=0` turns
it off.
Around the edges: `GET /artifacts/{digest}` serves the media type the caller
passes and answers ranged requests, so a browser plays a clip rather than
downloading it; `PUT` spools to disk instead of holding the whole body in
memory, as does `save_artifact` given a path; a Media widget draws whatever its
message points at, and a wall panel may fetch the bytes its own tiles are
showing and nothing else; and a connector gets `save_artifact`, for a device
whose readings are bytes.
What this cannot do is live video: a frame every second or two is a glance, and
the honest answer above that is the camera's own stream, which the widget takes
as a URL and the browser plays from source.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Dragging the brightness slider on the wall panel set the handle and
published nothing; tapping a point on the track worked. The control is a
native range input laid transparent over the drawn track, and only the
release publishes — but the input never said the drag was its own. On a
touch panel a sideways swipe is a pan, or a back-navigation, so the
browser took the pointer over mid-drag and ended it in `pointercancel`.
The value had followed the finger and was never sent.
`touch-action: none`, as the colour disk beside it has always had. The
release also answers `pointercancel` and `lostpointercapture` now, which
covers a mouse let go outside the input and leaves no way for a draft to
sit there unpublished.
Two checks: a drag across the track reaches the engine, and the input
still owns its gesture. The second fails against a build without the
CSS, which is what makes it worth having.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012n6CehUsHYYUXJ48rxaD18
Both were a 2px inset --primary ring, so a widget mid-publish and one
picked in the editor looked the same. Status has three colours and none
of them means "picked", so the stroke tells them apart instead.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013Gf7WaExcJ9bs3kfJXB3nK
The lock notice was on `PanelSurface` alone, so /dashboards/{name} showed
disabled controls with nothing naming the state. Same pill, not a second
one; edit mode keeps its controls live, so it stays out of there.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013Gf7WaExcJ9bs3kfJXB3nK
A dashboard whose canvas matches the screen came out at 95% of it: the
panel and view routes inset the canvas by a further 16px, on top of the
margin the grid already keeps from its own edges. Two margins, one of
them costing the scale. The padding now applies only to the stacked
phone layout, which has no canvas to shrink.
A slider's tick labels are the third row of a control that has three,
and the first thing a short tile runs out of; `ticks: false` drops them
and keeps the reading and the track. The house's two sliders set it.
The 1024x600 preset is named for what it is rather than for a diagonal
it may not have — the same resolution is sold as a seven-inch panel and
as a ten-inch one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012n6CehUsHYYUXJ48rxaD18
The gates have never gone green on the new runners. Three separate reasons:
- backend/Dockerfile shipped Python 3.10 while the code imports typing.Self
and datetime.UTC, so the container exited on import and the suite could not
even load its conftest. The image moves to 3.13 and the packages declare
>=3.12, which is the floor the tests actually pass on; ruff's target follows
and rewrites timezone.utc and asyncio.TimeoutError accordingly. Relocking
drops the 3.10 branch, which bumps FastAPI and so regenerates the SDK.
- frontend/README.md had no trailing newline and two dashboard widgets used
arbitrary text-[…] sizes. Both are em-relative on purpose, so they move to
the inline style the neighbouring ramp already uses.
- Every commit left its own run queued: without a concurrency group a runner
that was offline for a while works through a backlog nobody reads. A stack
that fails to come up now prints its logs before the teardown removes it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two looks were somebody else's language spoken well, and neither was the
product's. A dashboard nobody has dressed yet should look like the rest
of the app, so there is now a third set that follows the root
DESIGN-GUIDELINES.md to the letter — `--card` surfaces told from the page
by a hairline and a low shadow rather than by colour, every control a
pill, 16px panels, frosted floating chrome, one slate-blue accent spent
on what a person can act on — and it is what `look` means when nothing
says otherwise.
That also turns the exemption the other way round. The dashboard is still
allowed to look unlike the product; it just no longer does so by default.
An existing dashboard, which has never named a look, lands on the design
it had before any of this.
Restraint is the style rather than an omission here: no ripple, no glow,
no lift, and a press answered by the colour changing. The one deliberate
departure is the selector, which holds its choice in `--primary` rather
than the `--accent` the segmented rule asks for — that is a decision
about the widget, not about the look, and a control must not change what
it signals when the drawing changes. All three sets hold it the same way.
Stretched end to end, a panel with two dashboards showed a pill nine
tenths empty — which was tolerable while the rail was chrome outside the
canvas and obvious once it moved onto the panel itself. It now hugs its
entries and sits centred in the column it reserves; that column is the
same width either way, so no arrangement moves.
A rail longer than the panel is tall still scrolls, and still draws no
bar: a wall panel is swiped, and there is no room for one.
Five things a wall panel showed that a wall panel should not.
**A tile's body no longer clips.** It scrolled, and a box that scrolls
also cuts whatever crosses its edge — which took the glow off a lit
button at exactly the width where the button filled its tile, and off a
gauge's arc at exactly the height where the dial filled its own. Only
what is written or listed asks for a scroller now; everything else is a
picture drawn to fit, and what overflows is left to the frame, which
clips at the tile's edge where a shadow has already faded out. The
slider's phantom scrollbar goes with it.
**The selector is a selector.** Named for what it does rather than what
it is, and the choice it is holding is held in the dashboard's own
primary — a pill that slides between the options rather than a grey one
that had to be looked for. The stored type is untouched, so no document
changes meaning.
**The arrangement is held off the panel's edges**, by the same distance
it holds between two widgets. The ground is not held off with it: a
background covers the whole panel, and only what is arranged on it has
a margin. No stored panel loses a row to it.
**The rail is drawn on the panel.** It was chrome bolted to the edge of
the screen beside the canvas — in the app's own design rather than the
dashboard's, and on a scaled canvas not even lined up with it. It now
takes a column out of the canvas the way the margin does, scaled with
it and wearing its look. Which cell each widget sits in is unchanged;
only how big a cell is.
Two of these were the same mistake twice: an unlayered rule stating
`position` for everything wearing a class — `.gl-surface` on a rail
placed by a utility, and a blanket lift over every child of a pressable
on a pill placed by `layoutId`. Both now say it one element at a time.
- A tile no longer lifts under the pointer. A finger does not move away
afterwards the way a cursor does, so whatever hover raised stayed
raised until something else was touched: a tile stuck, not answering.
- The ground's blobs wander a closed path on their own clock instead of
sliding back and forth along one line, which read as things moving
rather than as light in a room.
- A bar is one grid now, its rows borrowing its columns, so names of
different lengths no longer start and end their tracks in different
places — two bars that share no baseline cannot be compared, which is
the one thing a stack of them is for. The names read rightward into
their tracks, with room either side.
- A reading on its way somewhere is written to as many decimals as the
value it is heading for. Without that a slider stepping in halves
passed through 22.37460937 on its way to 24: a number nobody asked
for, a different width every frame.
- The brightness column is the same control as the slider widget's,
stood on its end and thicker, and exactly as tall as the disc beside
it. Getting there meant drawing a slider's rail, fill and handle
rather than styling `::-webkit-slider-*`: those need one set of rules
per orientation, each with its own centring quirk, and the handle
landed off its track when the writing mode turned. The native input
stays, laid transparent over the top, so the keyboard, the pointer and
every `aria-` are still its.
The disc was sized against its parents in percentages, and every box
between it and the tile is sized by what is in it — so the chain never
resolved, the brightness slider grew, and the tile scrolled with half a
disc showing. Container units are the tile's own height whatever sits in
between, so the widget now fits exactly.
Two guards behind it, since both are things a picture can fail silently:
nothing on a panel of pictures may overflow its tile, and Touch has to
actually make a control bigger while leaving what it publishes alone.
A dashboard is a wall panel somebody hangs in their own hallway, so it
now wears what they choose: a look, and a palette of their own colours.
Two complete component sets live under `Dashboard/ui/` — `glass`
(translucent panes over a slowly moving ground) and `material` (Material
3 tonal cards) — behind one prop contract. Every control's state,
keyboard and `aria-` live in `ui/core` and are shared, so the two sets
are the same dashboard drawn twice rather than two products: a set only
decides what a control looks like while doing it.
Four settings join the channel, each drivable by a flow like any other:
`look`, `palette`, `background` and `touch`. A palette is an ordered list
of hex colours — background, surface, primary, accent, text, then more
chart colours — pasted from a coolors.co link or typed, written onto the
canvas as the token variables everything already reads. Trailing roles
are derived, so three colours are a whole dashboard, and derived text is
held to AA rather than trusted (`theme.check.ts` measures it). A palette
also decides light or dark, since its first colour is the ground.
Widgets are measured against their own tile with container queries rather
than against the viewport, animate through `motion`, and can be drawn
without their title. The three reworks:
- a bar draws a row per reading, up to eight, each in the dashboard's own
data colours and each able to carry its own scale — replacing readings
nested in one fill, which could only ever share one colour and stop at
three. Documents written the old way are read as rows.
- a chart's range picker moved to a column down its right-hand edge, which
gives the plot back a whole row of a short tile.
- the colour wheel became a disc: hue is the angle and saturation the
distance from the middle, so a colour is one gesture rather than three,
with brightness on a slider beside it.
`index.css` and `lib/motion.ts` are untouched — the dashboard overrides
token *values* on its canvas, never the blocks the two repos share.
A chart that named no palette took the ramp in order, so three lines drew
slots 1, 2 and 3 — adjacent steps of a ramp that carries identity by lightness
alone, which at a 2px stroke read as close to one picture. Each count now
takes the slots furthest apart that the ramp allows: 1 -> 1, 2 -> 1/5,
3 -> 1/3/5, 4 -> 1/2/4/5. Five lines are unchanged.
Moving a default is only safe because the mechanism around it is inert: a
palette a dashboard wrote down is still drawn exactly as written, so no stored
document means anything different than it did. `palette.check.ts` now pins the
spread table and says which of the two properties is permanent.
An unnamed palette is empty rather than the whole ramp, so the settings panel
shows nothing picked when a dashboard is on automatic — and deselecting the
last colour is now the way back to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ZeGnqVsf5VHQqvz4HdUhN
A dashboard names the data colours its charts draw with: an ordered, distinct
subset of the `--chart-1…5` ramp, stored on the settings channel that already
carries `theme` and `locked`. No backend or client change — `SettingDef.value`
is free-form and a name this build does not wire up is left alone rather than
refused.
Naming none is the whole ramp, which resolves to the identical token per
series as the `--chart-${(index % 5) + 1}` charts drew with before, so every
existing dashboard is unaffected. `palette.check.ts` asserts that equivalence
rather than trusting it.
Distinct slots, not free assignment with repeats: only slot 1 against slot 5
clears 3:1 within the ramp, so two traces on one slot could not be told apart.
Status colour is deliberately outside the palette — a fault is `--destructive`
because of what it means, not because of where it sits.
The provider is mounted by the editor as well as the view, so picking a
palette repaints the charts beside the panel instead of describing them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ZeGnqVsf5VHQqvz4HdUhN
A dashboard canvas is CSS-scaled to fit its panel while uPlot maps the
pointer against its own unscaled plot width, so the cursor drifted further
right the further into a chart it went. A `cursor.move` refiner divides the
visual offset back into layout pixels; unscaled hosts get a no-op.
A querying chart's range picker moves onto the frame's title line through a
new `useHeaderSlot`, giving the plot back the row it spent. The editor's drag
handle is the header, so the picker is exempted from it.
Charts can be drawn as a monotone cubic spline — uPlot's own path builder,
monotone so a smoothed line never invents a reading between two real ones.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ZeGnqVsf5VHQqvz4HdUhN
Both screens the house is looked at on are 1280x800, so that is what the three
dashboards are laid out for: twelve columns of 96px, twelve rows of 51px, and
nothing past the bottom, because a panel does not scroll.
The motors are one control each instead of three buttons. A button could only
publish; a segmented control reads back as well — so the motor writes what it
is doing to the same message the control sets, and the segment that is held is
the direction it actually went. Up, Stop, Down for the shutters; Close/Open for
the window and In/Out for the awning, which is what those two are for.
A run stopped part way now leaves the position unknown rather than claiming the
target it never reached, so the next command in either direction moves it.
The preflight gained the two checks this needed. One runs each sample shape
past the port that would receive it. The other is arithmetic: every tile inside
the panel and none on top of another — both silent failures on a screen with no
scrollbar, and both caught before anything is written.
Sizes were settled by looking. A slider needs three rows or its tick labels
fall off; a status icon needs three or it loses the word under the glyph; a
gauge in two rows has no arc worth reading, so the battery is a bar on Home and
a gauge on Energy where there is height for one. A chart spends eighty pixels
on its chrome whatever it is given, so two of them read on this panel and three
did not — the temperature history is the one that went, and `history` still
answers for it.
`capture-panels.mjs` is how that was checked: the three panels at the screen's
own pixels, in both themes, reporting whether anything spilled.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A dashboard could only ever receive as a set of tiles. This adds the dashboard
itself as a receiver: `settings` maps a name to a value plus an optional
binding. Unbound, the setting is simply its value — a wall panel that is always
dark costs no flow. Bound, a flow drives it live and the value is the fallback.
Two settings are wired: `theme` (system/light/dark) and `locked` (read-only).
There is no schedule field on purpose — a node publishing to the bound message
on a cron is what a schedule is here, which is the point of a channel.
- `messages_for()` now walks a dashboard's bound settings as well as its
widgets' bindings. Without this a paired screen is refused its own theme
message, on the one surface the setting exists for; it bounds the socket too.
- `locked` is gated in `usePublish`, so every control inherits it, and each
control also draws itself disabled — a dead button reads as broken otherwise.
The panel surface says Read-only in the corner.
- The theme is a class on the dashboard's own surface, never the root: inside
the app shell it must not flip the chrome. `.light` gains the tokens `.dark`
already had (mirrored in the index repo) so both directions work on a subtree.
- Settings bindings are type-checked from the document alone, the rule widget
bindings follow, and mirrored on the server.
- A bound setting is drawn on the flow canvas as a dashboard-level endpoint.
- The demo's house flow now publishes `home.panel_theme`, which the demo
dashboard's theme binds to: the panel goes dark after sunset, at no tile cost.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
A custom hue ring — a conic gradient, not a canvas — with saturation and
brightness sliders beside or under it depending on the tile's shape, sized
for a wall panel and reachable from a keyboard. It publishes [h, s, v] by
default, which is what the reference installation's DMX encoders read, and
`format` switches that to [r, g, b] or "#rrggbb".
`usePublish` moves to its own module so a widget in a file of its own can
reach it without importing `widgets.tsx` back.
The editor only ever arranged the first section, so the demo's Home
dashboard lost 16 of its 25 widgets the moment it was edited. A page's
sections are now read as one arrangement — each pushed below the one
before it — and written back as one, which is the shape a dashboard was
already heading for: one dashboard, one canvas, and the panel rail for
the several-dashboards story. The page tabs that story made dead are
gone; PageDef/SectionDef stay in the schema and a page the editor does
not show round-trips untouched.
The row height derives from the canvas as the column width already did,
so the same arrangement is the same picture on a 7" panel as on a 4K
one. The uPlot rules move beside UplotChart, where a chart on Health is
styled without a dashboard having been visited first, and the bar's
readout travels on one property instead of jumping sides at 30%.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
- IconPicker replaces the three icon selects (rail icon, icon-widget rule,
"Otherwise"): the glyphs in a grid, and a button that clears back to none —
which a Radix SelectItem could never offer.
- ModePicker/StylePicker drop out in favour of a shared ui/Segmented, the same
sliding-thumb shape RangePicker and the widget-side control already wear.
- PanelRail draws no scrollbars at all: hiding them also takes back the gutter
a vertical bar claimed from a column exactly as wide as its buttons, which is
what pushed a horizontal bar under them.
- The panels dialog can re-pair one screen (POST /panels/{id}/unpair) without
deleting the panel it hangs on.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
An input widget published over HTTP and read the result back over the socket,
so between the two it drew the pre-publish value — a slider handle let go of
visibly snapped back. usePublish now holds the sent value until the echo
matches, the publish is refused, or 3 s pass, and every input widget (button,
switch, slider, input, dropdown) draws that instead of the live value.
A publish in flight pulses a primary ring over the tile: an absolutely
positioned, inert overlay, so nothing resizes or shifts. A refusal drops the
hold and toasts, naming the message. Success stays silent.
The slider also draws its own scale — min, max and a few labelled stops that
land on steps — replacing the unlabelled datalist marks that dropped out past
fifty steps.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
Shrinking a dashboard's canvas silently clipped whatever now fell past the
bottom edge: `maxRows` constrains a drag and nothing else, so a stored placement
is corrected against the column count alone. Nothing warned, and nothing offered
a way out.
The remedy is a notice rather than a reflow, because the canvas height is
written on every keystroke — typing 400 passes through 4 and 40, and anything
that moved widgets would flatten the arrangement while the number was still
being typed. The notice carries the reflow as its one button, and packing is
sideways because the grid already compacts vertically: nothing below the canvas
has room above it.
Dropping a widget also selected it, which opened its panel, which rescaled the
canvas under the pointer. The drag handle was simply missing from the selector
that already exempts the resize handle — which is why resizing never had this
problem.
Also: an icon rule's caption could only be set through the API, and the panel
rail drew two letters where a dashboard can now carry a lucide icon.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
A dashboard went live the moment it was created — an empty document straight to
the panels — while a new flow starts as a draft. It now works the way flows do:
published means `dashboard.json` exists, so every dashboard on every running
installation is already published and nothing needs migrating. Only the ones
created from here on start as drafts.
Mirroring FlowStore turned up a latent 500: discarding the draft of a dashboard
that had never been published unlinked its only file, and the read that followed
raised out of a 200 handler. It answers 400 now, the way a flow does.
Publishing all of them was 2N requests, because a publish has to name the
version it expects and the summaries did not carry one. They do now — and so do
the flow summaries, which had the same defect nobody had written down.
A panel had no way to hear about any of this. A publish, or a change to which
dashboards a panel carries, now puts one event on the bus and the screen
refetches what changed: no reload, so a wall display never blanks or asks for
its credential again. The subtle half is that a socket's message allowlist was
computed once at handshake — a reassigned panel would have fetched its new
document and then shown tiles that never updated.
The panels dialog logged non-superusers out. Every write in it needs a
superuser, not only the checkboxes the report mentioned, so the dialog is
read-only for everyone else. The logout itself was `main.tsx` treating 403 as a
dead session, against the contract deps.py spells out: only a 401 ends a
session, and a 403 now says so rather than silently signing someone out.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
A bar drew its nested reading on top of the outer one in --chart-5, which
measures 2.53:1 against --primary and lost the 3:1 guideline for non-text. The
readings now partition the fill end to end, up to three of them, in a token of
their own: --primary-nested, the primary hue a few steps deeper, 3.14:1 light
and 3.12:1 dark. It cannot also clear 3:1 against --muted — in dark those two
are 5.82:1 apart and a colour 3:1 from both would need a 9:1 gap — so a segment
is drawn inside a gutter of outer fill rather than ever bordering the track,
which is what separates neighbours too, and what caps the count at three. A
nested value larger than its outer used to spill onto the track; it is clamped.
`inner` still reads as a single binding, so no dashboard needs migrating.
On a phone, .widget-grid took its width from the widest thing any widget held —
a truncating flex item still offers its whole unwrapped line as a min-content
contribution — and a handful of widgets had no floor of their own: the uPlot
legend is a table, a fieldset carries min-inline-size: min-content from the UA
sheet, and buttons are whitespace-nowrap. Each is capped now. A widget's body
scrolls rather than clipping, so long text stops painting over the title.
Gauges and bars move between readings instead of jumping, and a segmented
control slides one thumb rather than recolouring cells. The gauge arc is drawn
whole and revealed by its dash, because `d` cannot be transitioned.
UplotChart pushed new readings only when the point count changed, so once a
rolling window was full a refetch left the old values on screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
A screen somewhere this installation is not reachable from asks the portal for
a code instead, and the portal mints its credential — because a token signed
here is one such a device could never present.
Where it was minted changes nothing about what it may do. The panel gate moved
off the branch that decodes a local panel token and onto whatever claims name
a panel, so the portal's and this installation's are bounded by the same check
against the same panel's dashboards. A token of that scope naming no panel is
refused rather than left holding the account it borrows.
The connector marks what arrives on its socket, since that is the only thing
that makes it true, and the approval screen now names what is holding a code —
approving adopts whatever answers, so it is worth a look first.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017F9RnYCJgASuBTcAjxmnsp
Both links out of the dashboard editor were built root-relative, so a portal
serving the app under `/i/{id}` got a URL to itself: the hub has no route
there and answers a bare 404. That is what a device link and "open what a
wall panel sees" both landed on.
They want different answers. The view link is for the person already looking,
so it takes the router's basepath — `appPath` in `lib/portal` is the same
prefix the router applies to every `Link`, for the places that step outside
it. The device link is for a screen, which cannot go through the portal at
all: the shell is served only to a portal session, and the credential that
page carries is the portal's rather than the panel's. So the server now says
where it answers, and `FRONTEND_HOST` is that answer — the same setting the
password-reset links already use.
Also fixes the panel branch in the query error handler, which compared a raw
pathname and so never fired under a portal.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AHpLJHozysQXjsxAyU1WHj
A panel is one screen and the ordered set of whole dashboards it shows, so a
hallway tablet and a workshop tablet carry different sets without either
dashboard knowing about the other. More than one and the device draws a rail
to switch between them — the same rail the editor puts on screen, because the
wall has it and it takes room off the canvas.
A screen has no keyboard, so it pairs rather than logs in: it shows a
six-character code, somebody approves it against a panel from the dashboards
overview, and the credential that mints reaches that panel's published
dashboards and the message endpoints its widgets speak, and nothing else.
Deleting the panel revokes it.
Closes the per-device view and the kiosk credential; supersedes the
multi-page/multi-section UI, since a page is now a dashboard of its own.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AHpLJHozysQXjsxAyU1WHj
Give the Home flow-activity name cell a `sm:min-w-32` floor beside its
`max-w-0` cap, so an ordinary name reads in full where there is room
while the phone keeps today's truncation. Name the bar widget's nested
reading by its port rather than its qualified message. Correct
`MarkdownWidget`'s docstring to the subset it actually renders.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SKL7sUgNWhukDEz95vSMQv
The four widget types added this round had renderers but no way to configure
them. The panel now offers a bar's nested reading, unit and range (no step —
that is a slider's), the forecast's item count on the agenda's field, a chart's
y axis title beside its y range, and the icon's mapping editor: a value, a
glyph and a colour per row, first match wins, with a fallback glyph below.
Adds tests/widgets.spec.ts, which asserts each of them on /view: the nested bar
inside its outer fill, the glyph following the message, five forecast columns
fading outwards, a clock that reads the wall without being flagged unbound,
a segmented control and a latching button reading back what they published,
and an unbound tile that says so instead of taking the page down. The axis
title is drawn into uPlot's canvas, so it is checked by panel round-trip.
mobile.spec.ts grows a bar and a forecast so the width check covers them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HTsT1isxUjw5gtkJk8WhuA