Commit Graph
26 Commits
Author SHA1 Message Date
Melvin StroblandClaude Opus 5.5 75e257d9e4 Assistant node, and the Control tab as one conversation (openpanel V5)
run_turn takes its tools, system prompt and tool caller; the chat passes the
MCP tools as before. The assistant node offers one tool per wired target,
reads its other inputs as context, streams its reply a sentence at a time,
warms the provider on `listening` and says so when the provider is not there.
Completions share the per-server HTTP client. wren replies when nothing reads
`unhandled`, stt shows a note when nothing was heard. /ai/control lists one
conversation per entry node with the messages to watch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ljdk7nDaguh9Uhi3zhcSjn
2026-10-19 23:23:25 +02:00
Melvin StroblandClaude Opus 5.5 200509c1bd Voice nodes (openpanel V4): stt, tts, wren reply/unhandled, socket publish
- `stt`: one realtime transcription session per utterance on the speech
  server's url, opened at `listening` true or the first chunk, committed at
  false; a whole clip goes to /v1/audio/transcriptions. Returns at once and
  publishes `partial` and `text` when the server answers.
- `tts`: one /v1/audio/speech call per sentence, cached by voice and text in
  node state; a reference is marked `append` while earlier ones still play.
- wren: `reply` says what was applied, `unhandled` carries the prompt when
  nothing was. The install hint names the git pin (PyPI's `wren` is another
  package).
- ai/client: transcribe, speak and transcribe_stream beside stream_completion.
- A device socket publishes scalar `in` ports as {"type": "publish"} text,
  in order with its binary frames.
- Pipeline.publish walks only what its values reach: a node downstream of a
  consumer that published nothing no longer runs again (wren re-acted on
  every microphone chunk).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ljdk7nDaguh9Uhi3zhcSjn
2026-10-19 21:34:02 +02:00
Melvin StroblandClaude Opus 5.5 560c19962a Service node: a server kept running on a worker (openpanel V2)
- `service` node type: command, port, worker label, health path, env and
  weights (an artifact digest the worker fetches as {weights}). Its flow
  starts it; it restarts with backoff, reads degraded while starting or
  without a worker and down after three starts that never got healthy, and
  publishes http://<worker>:<port> once /health answers 200, "" when it ends.
- Worker protocol 3: a `serve` call, every call in its own process group,
  killed when the engine ends the call, the socket drops or the agent gets
  SIGTERM. `--service-host` overrides the address the engine sees.
- Services and compiles take no `--parallel` slot, and a flow's detail is
  built off the event loop, so a save no longer stalls the engine.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ljdk7nDaguh9Uhi3zhcSjn
2026-10-19 18:43:04 +02:00
Melvin StroblandClaude Opus 5.5 ad76200d3d Capability report: PUT /devices/{id}/report, a Capabilities section, offline devices degraded
A device reports its board, screen, camera and ports from its own
credential (16 KB, schema 1, replacing the last report), and the flows
are validated against it again. The node panel turns a reported port's
config schema into a form, a reported screen is a canvas preset and a
touch screen's first report turns Touch friendly on. An offline device
node is degraded: amber on the canvas, a warning on Home, never a fault.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138N7k5PT4dcR1iEqXaaQ9k
2026-10-16 17:37:49 +02:00
Melvin StroblandClaude Opus 5.5 f8011d2a8a Device node: a device's ports are wired in flows
- flow/nodes/device.py: `device` node with params `device` and `config`;
  provides the device's `in` ports, requires its `out` ports without
  waking anything, never run (Node.passive), down "Offline" from presence
- DeviceDef.io and DevicePort go; GET /devices/{id} computes `io` and
  `bindings` from the device nodes of published flows, in a fixed order,
  cached by FlowStore.revision; the credential's scope comes from them
- issues `unknown_device` and `device_port` (wired twice; against a report
  the wrong direction or dtype, or unlisted as advisory), rechecked when a
  device is created or deleted; ValidationIssue.advisory is a field
- a device publishing on a bound port is credited to its node by the
  server; the panel endpoint kind is gone from `_endpoints` and the canvas
- a rebuild that moves a device's bindings sends `dashboard_changed` with
  an empty name, which the firmware refetches on
- startup moves each device's `io` rows into device nodes in the flows
  declaring their messages, draft and published, one commit; rows no
  flow declares are logged and left out
- frontend: Device node settings (device, Publishes, Follows, a port
  picker from a report), palette shortcuts per reported port, DeviceDetail
  lists bindings with "Use in flow" in place of the I/O editor
- docs: devices, flow editor, node types, issues, API

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:40:31 +02:00
stroblmeandClaude Opus 5.5 79ad2a08ea no-em-dash pre-commit hook for user-facing strings, existing em-dashes rewritten
frontend/scripts/no-em-dash.ts walks src/ with the TypeScript parser and flags
an em-dash in JSX text, string literals and template text. A bare "—"
placeholder passes, separators go in no-em-dash.allow.json. The script is
identical to index's copy.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WgBfkm4rCmtd1T4vHWjEPx
2026-10-15 22:03:36 +02:00
stroblmeandClaude Opus 5.5 c7e38a8a44 Rename the trigger node type to debounce, migrating stored flows
The store rewrites `"type": "trigger"` to `debounce` in every published and
draft flow when it opens, bumps the version and commits once. No alias stays
behind, so `trigger` is now an unknown type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WgBfkm4rCmtd1T4vHWjEPx
2026-10-15 09:34:40 +02:00
stroblmeandClaude Opus 5.5 b18cb30492 Add websocket node: client or served socket, listener or sender
Docs / docs (push) Successful in 26s
Playwright Tests / test-playwright (1, 2) (push) Failing after 3m56s
Playwright Tests / test-playwright (2, 2) (push) Successful in 2m1s
pre-commit / pre-commit (push) Failing after 2m38s
Test Backend / test-backend (push) Failing after 3m18s
Compose Smoke Test / test-compose (push) Successful in 46s
Playwright Tests / merge-reports (push) Successful in 1m35s
ws:// and wss:// URLs dial out and hold a supervised connection; a path is
served under /hooks/<flow>/ with an optional secret. Outputs only listen,
inputs send. Frames are JSON keyed by port, with json_key and on_connect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011CT3mowxKeZywDCH4fS1gt
2026-10-14 18:42:19 +02:00
stroblmeandClaude Opus 5.5 673061d9fb Talk to wren nodes from the chat's Control tab, opened from Home
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013GAeg4Jo6xjZzjwy9QDWMQ
2026-10-05 20:59:11 +02:00
stroblmeandClaude Opus 5 7d87dfffdd Put resources where somebody would look for them
`resources` was reachable from the SDK and the API and nowhere else, and
`node_queued` was published to nothing at all — so a node waiting for a machine
looked exactly like a node that had hung, which is the failure the event was
added for.

The node panel gets a Resources section: a size by name, the numbers for a node
that wants its own, and how long it is expected to take. Picking a flavor drops
the numbers, because saying both is two answers and the engine refuses it.

A queued node draws a neutral dot rather than one of the three status colours —
it is not running, it did not go well, and it did not go wrong; it is idle with
a reason, which the tooltip gives.

And a Workers screen, which is the first UI for any of this: every machine the
engine can reach with what is free of each, what is attached, what a cluster
has been asked for, and the sizes, editable. `fluksio status` grew a line of
the same.

The demo's training node already preferred a GPU worker, which was exactly the
declaration that used to be dropped, so it now says how much of that machine it
takes as well.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01A6HeySA27EkGANZN95QySW
2026-08-27 09:32:08 +02:00
stroblmeandClaude Opus 5 a71e0b3375 Lay flows out so edges stop crossing where they need not
Docs / docs (push) Successful in 23s
Playwright Tests / test-playwright (1, 2) (push) Successful in 4m17s
Playwright Tests / test-playwright (2, 2) (push) Successful in 1m43s
Playwright Tests / merge-reports (push) Canceled after 0s
pre-commit / pre-commit (push) Canceled after 18m52s
Test Backend / test-backend (push) Canceled after 0s
Compose Smoke Test / test-compose (push) Canceled after 0s
The canvas placed nodes with dagre, which orders nodes but knows nothing
about ports: an edge leaves a particular handle and lands on a particular
one, so two producers feeding a consumer in the other order crossed just
before they landed however well the nodes were arranged. The graph was not
a multigraph either, so two messages between one pair of nodes collapsed
into one before crossings were counted, and the endpoint labels were laid
out as 220-wide cards with every handle stacked on a single pixel.

ELK's layered algorithm replaces it. Every declared port is handed to it as
a fixed point on the node's rim, at the fraction `portFraction` puts the
handle at — which the node components now render from the same function —
so what the crossing count is minimised over is what ends up on the screen.
Measured on this installation's flows, with the labels included: `home`
goes from 51 crossings to 6 across and 70 to 29 down, `demo_training` 27 to
5 and 59 to 32, and every graph is the same size or smaller.

The engine answers asynchronously and is a chunk of its own, so positions
became state: the canvas draws nothing until the first layout lands, and an
edit keeps the arrangement it had rather than flashing through the corner.
The entry chunk is untouched and the flow route's own chunk came down 167
to 121 kB, since dagre used to be in it.

Two things the crossings made worse come with it. A hovered edge resolves
to full strength so one line can be followed through a busy rank, and a
feedback edge — one whose target the layout put behind its source — swings
out into a lane beside the graph instead of being drawn through everything
between its ends, which is what "House history" was reported for.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U6vyQvfX249hsv9YPmsYYg
2026-08-26 15:37:36 +02:00
stroblmeandClaude Opus 5 163847cdc1 Give the traceback button its width back
Reserving a slot for all three status controls left 72px for a node's title,
against about 140px before. Only the stop button and the dot come and go on
their own; the traceback button appears when a node newly fails and goes when
someone acknowledges it, which is a thing to notice rather than a flicker. It
goes back in the row, and the title gets 106px.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ZeGnqVsf5VHQqvz4HdUhN
2026-08-23 09:28:25 +02:00
stroblmeandClaude Opus 5 148d50f2bd Grow a node with its ports, stop it flickering, draw what it reaches out to
- A node's height follows the ports on its busiest side. It is a function of
  the document, so `layoutGraph` reserves exactly what is drawn and nothing
  measured is fed back into the layout.
- The three status controls now sit in slots that are there whether the
  control is or not. A node running many times a second mounted and unmounted
  the stop button on every execution, resizing the card each time.
- A port bound to another flow's message is drawn as a label, naming the node
  at the far end and its type. Only the opposite direction was answered
  before. The scan behind both is now cached on the store's commit counter
  rather than reading every flow per request.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ZeGnqVsf5VHQqvz4HdUhN
2026-08-23 06:35:28 +02:00
stroblmeandClaude Opus 5 b0efb4b0f1 Let a node's failure outlive the run that followed it
A node's error cleared the moment it ran again, so a failure that genuinely
fired an alert could leave no trace on the canvas by the time anyone looked.
The engine records it now — on the node's status, so it survives a reload and
every client agrees — and reading the traceback is what clears it. The seam is
the event bus, which is where every failing path already meets: a queued live
run, an explicit run, a preview, and a single triggered node all publish
`node_error`, while the controller's own observer would have seen only one of
them.

That was half the confusion. The other half: clicking a failed neuron on Home
often landed on a flow where everything looked fine. Nodes merge into one
neuron by instance key — every InfluxDB node pointing at the same bucket is one
neuron — and the click went to whichever flow contributed a member first, not
the one that failed. It now goes to the failing member and selects it, and the
canvas marks a failing node rather than leaving it to the dot alone.

The inject node emitted one payload to every port it declared, whatever their
types, so an inject on a bool port carrying the text "true" raised at publish
time. Each port gets its own field now, typed and parsed by that port's dtype,
and remembers what it last sent. A port that is renamed carries its value with
it; one that is removed takes its value with it. An inject written before this
keeps emitting exactly what it did.

The derived-cron chip also appeared on the delay node, where `interval` is a
rate limit and a schedule derived from it means nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
2026-08-21 14:33:41 +02:00
stroblmeandClaude Opus 5 26833d63ee Keep the node ring lapping while the node is running
The arc was one-shot feedback for an emit, so a node that works for minutes
showed nothing after the first half second. A run now holds the ring on the
node and laps it until the node stops.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SKL7sUgNWhukDEz95vSMQv
2026-08-20 14:43:31 +02:00
stroblmeandClaude Opus 5 399d3e76f2 Gate the flow node pulse on a real emit
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SKL7sUgNWhukDEz95vSMQv
2026-08-20 13:38:59 +02:00
stroblmeandClaude Opus 5 558e1cdf18 Send a node's emit pulse round the rim instead of scaling it out
The ring hung off the node itself, and `inset` on an absolute child
resolves against the padding box — so on the brain's thick status ring it
landed inside the outer edge and painted over the status the ring carries.
Both node shapes now hang it off a border-less wrapper, where the same
offsets clear the rim whatever border the node draws (measured: 4px on all
four sides, on a 1px card border and a 7px neuron ring alike).

The shape is a conic-gradient arc masked to the padding band, running one
lap in `--duration-pulse` and going out on the way past.

Note: BrainNode.tsx also carries an unrelated in-flight change from a
concurrent session (the `seen` ref gating the pulse on a real emit); the
two could not be separated in one file.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 11:51:21 +02:00
stroblmeandClaude Opus 5 bb90a24b90 Computed flow layout, and mobile written into the design
The canvas lays itself out: a layered graph, left to right on a desktop and
top to bottom on a phone, with room reserved for the value each edge carries.
Nodes cannot be dragged and `NodeDef.position` is gone from the document —
a graph nobody can arrange is one worth keeping small, which is what keeps
flows atomic. Endpoints join the same layout, so their lanes and the
localStorage that remembered where they were dragged go too.

Mobile, per the new Responsive section of DESIGN-GUIDELINES.md: the dock caps
its width and wraps instead of running off the screen, the dashboard stacks
into one column rather than shrinking a wall panel to a fifth of its size, and
Home stops widening its grid track past the viewport. A Playwright project at
a phone's width fails the build when a screen no longer fits.

Along the way: publish is the checkmark that was already there rather than a
button that appears and disappears, with discard beside it on both the flow
and the dashboard; the brain reveals a neuron's name on the first tap; and the
port sparklines get room to breathe.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VDSXaRhvqHYNevgDGmNAto
2026-08-17 17:35:14 +02:00
stroblmeandClaude Fable 5 f300c43f3a Run python nodes out of process, with modules of their own
User code no longer execs in the engine. A pool of persistent worker
subprocesses speaks one JSON object per line; the controller installs a
proxy as the node's function, so every execution path funnels through it
and the pipeline is untouched. A crash costs one subprocess, a per-node
timeout is a kill, and cancelling from the canvas is that same kill.

The workers run a venv of the user's own on the data volume, filled from
a pip manifest versioned beside the flows. Applying it retires the
workers and rebuilds, so a package lands without restarting the engine.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017MeiWk3Yq12n2pTvnQWYvt
2026-08-16 21:43:36 +02:00
stroblmeandClaude Fable 5 fa12ffd323 Copy nodes, bind the keys, and keep publish within reach
The floating bars used to make way for a side panel, which hid Publish
exactly when a node had just been edited. They keep their lane now and
the panel is inset out of it; the enlarged code editor stays a floating
surface between the two bars rather than covering them.

Shortcuts are one small registry (`lib/shortcuts.ts`): undo, redo, ⌘K,
copy, paste, and ⌘S — which publishes the flow, or applies the code when
the editor has focus. Copying carries a node's own source through
localStorage, so a paste works in another flow too.

A flow is now named where a node is, at the top of its panel and only
there, and both take effect on Confirm. Flow-level edits go through the
undo stack with everything else, clicking the canvas puts the flow panel
away, a failing node opens the logs filtered to its own traceback, and
the panel carries its test id on a phone as well.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
2026-08-16 16:43:41 +02:00
stroblmeandClaude Fable 5 42075a6dae Give a connector node an icon that is not a code icon
A device read over a proprietary protocol was showing the fallback used
for a function node. A connector's type cannot be in the built-in icon
map — that is the point of it being a connector — so they share a plug.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
2026-08-16 11:14:35 +02:00
rootandClaude Fable 5 d9150c118d Add the vocabulary a real installation is mostly made of
Every one of these could be written as a function node, and until now had
to be. But nine node types account for most of what an actual Node-RED
installation contains — inject alone is placed 58 times, change 62 — and
a rule you fill in reads better on a canvas, and survives editing better,
than the same five lines repeated eighty times.

Inject, switch, change, filter-unchanged, join, trigger, command, file
and ntfy. They configure themselves through the editor's generated form,
so none of them needed frontend work beyond an icon.

The stateful ones (filter-unchanged, trigger) keep what they remember in
the engine's own state under a reserved prefix, never as a message. That
is the line: code you write is a pure function of its inputs, node types
the engine ships may remember things.

Verified against a live instance — a hook feeding change into
filter-unchanged into switch scales a raw reading, swallows a change
inside the deadband, and routes the rest to the right branch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
2026-08-16 08:08:40 +02:00
Melvin StroblandClaude Opus 5 2bc9f684e8 Say what went wrong on a node in one line
The bubble opened with the loader's own frame — `exec(compile(...))`
inside `_load_function` — before anything about the user's code, and
then said all of it twice, because a load failure arrives both as the
node's status and as a node_error issue carrying the same text. It is
now `Type: message (line N)`, deduplicated, with the line taken from the
node's own file. Full tracebacks still go to the server log.

Long messages grow the bubble instead of stretching it, and scroll only
past 240px. The tooltip arrow is gone: it read as a rotated square notch
under the bubble, and no better anywhere else it appeared.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkmeRiyeYmVZqJVwuyHq9o
2026-08-15 21:39:59 +02:00
Melvin StroblandClaude Fable 5 fd666743d2 Add flow settings, pulse emitting nodes, and simplify node state
- One dot per node now carries the whole story: primary while running, sage
  after a good run, red when anything is wrong, with the explanation on hover.
  The corner badge is gone, along with the second way of saying the same thing.
- A node that publishes something flashes a ring, so a running flow is legible
  without reading the edge values. Nodes that consume but publish nothing stay
  quiet, which is why the event carries an output count.
- Flow settings open in the same panel its nodes use, from a pencil in the
  dock: the title, the name, and deleting the flow. NodePanel and FlowPanel
  share the panel chrome rather than each drawing their own.
- Renaming is a server operation, because a flow's name is the namespace of its
  messages: the directory moves and every other flow reading `old.message` is
  repointed, instead of being left pointing at a flow that no longer exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 19:46:23 +02:00
Melvin StroblandClaude Fable 5 c254d487ba Recover from a dead session, and report a node problem once
An expired or orphaned session left the app on a half-rendered page instead of
the login screen: a properly signed token naming a user who no longer exists
answered 404, which the client does not treat as an authentication failure. All
failures in get_current_user are 401 now, and the client stops retrying them,
so a dead session goes straight back to the login screen.

- Clicking an edge names the two nodes it runs between, not just the message.
- A node with a problem shows one badge carrying the whole explanation, rather
  than a corner badge and a status dot saying the same thing twice. The dot is
  back to what it is good at: whether the node ran.
- The sidebar's collapse control sits in the sidebar, where a phone still finds
  one in the chrome because there is no sidebar on screen to hold it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 19:19:57 +02:00
Melvin StroblandClaude Fable 5 8c82549cf6 Add the flow editor: canvas, node panel and live values
The browser half of M3. Flows open on a full-bleed canvas with their chrome
floating over it: flow tabs top, dock bottom, node settings in a panel on the
right that leaves the graph visible and running behind it.

- Connections are derived, not stored. A node declares the messages it reads
  and publishes; every matching pair draws an edge, so two producers of one
  message converge on their consumer. Dragging output to input is shorthand
  for pointing that input at the producer's message, and asks before it
  replaces an existing one.
- Values land on the edges as they flow, over a websocket that feeds a store
  outside React, so a value arriving re-renders its own chip and nothing else.
  Clicking an edge shows the last payload and when it arrived.
- Node source is edited in Monaco, loaded only when a panel opens and themed
  from the design tokens.
- Edits autosave; identical documents are skipped server-side, so a quiet
  canvas writes nothing.
- Validation from the API shows on the node it belongs to and is summarised in
  the dock, where each entry pans to its node.
- Works on a phone: touch-connect, 44px dock targets, and the node panel
  becomes a full-screen sheet.

Two new tokens (--status-success, --font-mono) are mirrored in the website repo
and recorded in DESIGN-GUIDELINES.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
2026-08-15 18:10:50 +02:00