Moving a dashboard slider lit up an edge between two nodes that had done
nothing. The canvas pulsed on the message's timestamp alone, and a message
has no idea who published it — so it credited whichever node happened to
be drawn as a producer.
That was never only about dashboards. Two nodes producing one message
pulsed both their edges whichever fired, and a message produced in another
flow changed with nothing on screen to account for it at all.
Values now carry their cause: a node, a dashboard widget, another flow, an
agent or an API caller. An edge pulses only for the producer that actually
published, and the edge inspector says where a value came from when it did
not come from a node.
What is not a node in this flow is now drawn as one — a label rather than
a card, because a dashboard with twenty tiles would otherwise bury the
logic the canvas exists to show. That covers cross-flow wiring too, which
is the link in/out affordance that has been missing.
They are never part of the document. They join at render, after everything
that reads or writes the canvas nodes, so an autosave, an undo or a delete
cannot reach them — with a Playwright test that drags a node and asserts
the stored flow still holds exactly what it did.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
Deleting a node cost its source with no way back. Every mutation already
funnels through one commit, so undo/redo is a bounded stack of node
snapshots replayed through the same debounced save. Deleting a node only
drops it from flow.json — the source file survives — so restoring the id
restores the code. Renaming a message now offers to follow the rename
across every node still bound to the old name, as one undoable step.
Autosave never fired: flush depended on the whole mutation object, which
react-query rebuilds every render, so the effect re-ran and its cleanup
cancelled the pending timer. Unmounting now flushes rather than drops.
The canvas looked blurry zoomed out because Background scales the dot
radius by zoom, leaving quarter-pixel dots on a drifting tile; radius
and spacing now divide the zoom back out, spacing in octaves so the grid
halves. Edge value labels are opaque, the edge popover fits its summary
on one row with a trash icon and scrolls names that overflow, and flow
settings moved to the flowbar. The flowbar was sized against the
viewport rather than the canvas, so its buttons left the screen once
enough flows were open.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkmeRiyeYmVZqJVwuyHq9o
The shared duration tokens had been stretched to slow the pulses down, which
also slowed every panel and dock animation and left `motion.ts` out of step
with the CSS. Both are back to 200/300 ms, and the pulses use a new
`--duration-pulse` (500 ms): a message arriving is a signal, not a state
change, and it is the only thing here that should linger. The edge pulse read
its own 300 ms constant, so it now takes the token through `motion.ts` and the
two sides cannot drift again.
The code editor also expands: the same node panel fills the content region
beside the sidebar, the canvas chrome steps aside rather than floating on top,
and the settings above the editor keep a readable width.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
The browser half of M3. Flows open on a full-bleed canvas with their chrome
floating over it: flow tabs top, dock bottom, node settings in a panel on the
right that leaves the graph visible and running behind it.
- Connections are derived, not stored. A node declares the messages it reads
and publishes; every matching pair draws an edge, so two producers of one
message converge on their consumer. Dragging output to input is shorthand
for pointing that input at the producer's message, and asks before it
replaces an existing one.
- Values land on the edges as they flow, over a websocket that feeds a store
outside React, so a value arriving re-renders its own chip and nothing else.
Clicking an edge shows the last payload and when it arrived.
- Node source is edited in Monaco, loaded only when a panel opens and themed
from the design tokens.
- Edits autosave; identical documents are skipped server-side, so a quiet
canvas writes nothing.
- Validation from the API shows on the node it belongs to and is summarised in
the dock, where each entry pans to its node.
- Works on a phone: touch-connect, 44px dock targets, and the node panel
becomes a full-screen sheet.
Two new tokens (--status-success, --font-mono) are mirrored in the website repo
and recorded in DESIGN-GUIDELINES.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i