At 0 the value arc is a zero-length dash (pathLength 0), and its round
caps still painted a primary dot on the dial in every look. The arc is
now transparent while its fraction is not above 0. The widget spec puts
a gauge at 0 on its panel and checks it in each look; its tile count,
stale since the buttons widget, is 11.
The brightness column changes and commits in one handler, so the commit
read the render's draft (still null) and sent nothing; the queued draft then
stuck and rode along with the next release. The pending colour lives in a ref
now. color-drag.spec gains a column drag.
A website tile now runs in an opaque origin (allow-scripts, popups, forms).
Its new "Trusted site" setting adds allow-same-origin for sites that need
their own cookies and storage, and a trusted tile pointing at the origin the
app runs on (its own, or the hub's) shows a notice instead of the frame.
script-src admits the bundle and the pre-paint theme script by hash, with no
unsafe-inline or unsafe-eval; style-src keeps unsafe-inline for the <style>
elements Monaco, Radix and the toasts insert. frame-ancestors 'self',
nosniff and strict-origin-when-cross-origin go with it, and the Dockerfile
adds the API origin to connect-src when the bundle calls one elsewhere. Zod
runs jitless so its eval probe is not reported on every page. The embed
widget keeps allow-same-origin: the demo's weather map does not render
without it; the comment now says so and what it costs.
The one-hue ramp told lines apart by lightness alone. --chart-1 is now
--primary and slots 2-8 are distinct hues (orange, violet, green, orchid,
ochre, teal, magenta) that clear 3:1 on --card and stay apart under
protanopia and deuteranopia; red and sage are left out as the status
colours. A chart takes the slots in order instead of spreading a ramp,
and a dashboard's own palette continues after its primary and listed
colours with slots 2-8 rather than tints of its scheme. Line charts stay
at five series. Tokens mirror index's, as design-check requires.
Below md a dashboard stacks to one column and dropped its rail. The rail is
now a horizontal row in the dashboard's own look, floated over the bottom
of the screen on /panel/{id} and above the dock in the app's view, with
44px items, sideways scrolling when it overflows, and padding so the last
tile clears it; a panel's read-only notice moves up out of its way. The
three looks share the geometry from ui/core.
LoadingButton kept its own copy of buttonVariants, which had drifted past
`brand` and the icon sizes; it imports Button's now, so the Connect /
Re-pair button can show the loader instead of swapping its own label.
DashboardView mounted a second LookProvider inside the one CanvasSurface
already gives it and dropped `touch` on the way, so every widget on a
touch panel read `useLook().touch` as false. The provider is now mounted
once, by whatever owns the canvas root.
useCanvasRoot resolved the palette twice per render — once for the theme
class, once for the tokens — so useDashboardTheme takes the roles the
caller already has.
The bar assertions in widgets.spec.ts are scoped to the Load tile rather
than the page, which held only because the unbound spare bar draws no
rows.
A setting driven by a flow re-renders whatever reads it on every message.
`LookProvider` and `PaletteProvider` built a fresh context value each time,
and `CanvasSurface` called its render prop again, so a value on `theme`,
`palette`, `look`, `background`, `touch` or `locked` reconciled the whole
widget tree and re-ran every chart's `setData`.
The palette is now read as roles once per set of colours, the tokens and
both context values are memoised on it, and the canvas holds the tiles it
built while the callback and the scale stay put. `WidgetBody` is memoised
too: its two props are stable while the document is, so a grid rendered for
its own reasons no longer rebuilds every chart with it.
An MCP access token is a stateless JWT good until it expires, so deleting
the client row revoked nothing already handed out — on the MCP endpoint or
on the REST API, which takes the same token directly. Both doors now look
the client up by the `client_id` the token has always carried, so tokens
already in circulation are held to it too.
A dashboard's `locked` setting stopped the client drawing a control and
nothing else; the server took a publish from a panel showing it anyway. It
now bounds the panel's write scope, resolved live where a flow drives the
flag, exactly as the client resolves it. Reads are untouched — read-only is
not blind — and so is a querying chart's request, which is how that tile
reads rather than something anyone touched.
Several stateless instructions where a single button is one — six presets are
otherwise six tiles to place, six titles to read, and the message they share
repeated six times. Nothing is read back, as for a single button: what these
send is an instruction, and the last one sent is not a state to draw.
Auto-fit columns rather than a configured count: a tile is resized in the
editor and scaled again to whatever panel it hangs on, so how many fit is not
something the document can know.
The editor reads `cfg.buttons` raw rather than through `buttonsOf`, which
drops the blanks — a row being typed into is blank until the first keystroke.
Also carried along by the hooks: the generated SDK was stale (it had no
`RunsReadMetricNames`) and one pre-existing block in `test_panels.py` was
unformatted.
The rate the media dtypes could carry was one frame every second or two: each
was a file on the data volume, an event on the socket, and a request back for
the bytes. This closes both halves of that, and they are one feature.
`save_artifact(..., volatile=True)` writes to a `VolatileStore` — the same
content-addressed store, in `/dev/shm`, bounded by size with the oldest falling
out (`ARTIFACT_VOLATILE_BYTES`, 48 MB under the container's raised `shm_size`).
Nothing sweeps it: a frame nobody kept is not worth walking the store to find.
`ArtifactStore.path` falls through to it, which is what lets a volatile frame be
an ordinary reference everywhere else — the dtype check, a panel's digest scope,
`load_artifact` in a node, and the widget's own fetch all work on one unchanged.
`adopt` copies one into the store when a run records it, so "returned media is
kept, emitted media is not" stays true.
The bytes then go down the flows websocket as a length-prefixed binary frame,
sent just ahead of the `message_value` naming them, so a tile has the frame when
it hears the value moved. Nothing is pushed unasked: a client names the messages
it is drawing (`{"type":"media","names":[…]}`), a panel's list is intersected
with the scope it already had, and only the newest frame per name in a batch is
sent — a client that fell behind is not handed frames it would draw over. The
tunnel relays text only, so a screen reached through a portal falls back to
fetching, which is why the rate table now has two rows.
Around the edges: the remote worker's fetch cache is bounded at last
(`FLUKSIO_ARTIFACT_CACHE_BYTES`), since content addressing means nothing in it
ever expires and a media stream fills it with chunks nothing asks for twice; a
port carrying an image draws the frame in the node panel rather than only
saying `image/png · frame.png · 1.79kB`; and an edge chip says that much instead
of a line of hash. The media screenshot stops waiting for `networkidle` — a
camera is a socket that never goes quiet, which is the point of it.
It described the wrong object. A dashboard is a document that may hang on a
hallway tablet and in a desk browser at the same time, and only one of those
has fingers on it — so the flag moves off `DashboardDef.settings` and onto
`PanelDef` as a plain bool, ticked in the Panels dialog. `useCanvasRoot` takes
it as an argument rather than reading the document, and `/panel/{id}` is the
only surface with a panel to ask.
Dropping the message binding with it is deliberate: nothing drove it, and a
flow deciding whether a screen has fingers on it was never the point. A stored
`settings.touch` is inert rather than migrated, which `_check_settings`
skipping unknown names already guaranteed.
The rail was the other half. It had no touch behaviour at all and its 40px
buttons met neither branch of the 44/32 rule. `[data-touch] .dui-rail{-item}`
in `ui/core/core.css` spends the padding and the gap on the buttons instead,
so they reach the 44px target and the rail comes out taller at exactly the
same width — `RAIL_INSET` never moves, and the arrangement under it does not
either.
Also closes the panels-dialog icon gap: `DashboardSummary` carries the `icon`
now, so the dialog draws each assigned dashboard's rail glyph beside its
checkbox. `initials()` went from three identical copies in the looks to one in
`Dashboard/icons.ts`, so the dialog and the rail fall back the same way.
The node, flow, widget and dashboard panels explained themselves in
paragraphs under every control. They now carry a caption and an info
tooltip, so a panel reads as a list of settings.
InfoTip, PanelSection and FieldLabel live beside PANEL_SECTION in
SidePanel.tsx, which the panels already share. InfoTip holds its own open
state because a Radix tooltip ignores a touch pointer, and below md the
whole panel is a full-screen sheet — hover-only help would leave a phone
with the caption and nothing else.
Dashboard/panels.tsx drops from 30 helper paragraphs to 5; the ones left
are empty states and status, not explanation. Em-dashes are out of the
user-facing strings, except where one separates the halves of a select
item.
Follows the portal: the noun is "instance" everywhere the app says it —
UI strings, CLI output, error details, docs and comments. The wire keys
(`instance_id`, `instance_token`) and the hub route this calls move with it.
An existing cloud.json is adopted rather than refused: without the key
alias the dataclass fails to parse, which the caller swallows and reads as
"never enrolled" instead of "reconnect".
`instance_key` on a node type becomes `target_key`. It means the outside
thing a node points at, which is a different sense of the word, and keeping
both would put two meanings of "instance" in one codebase.
A tile that draws whatever an address serves: no binding, no flow, just an
iframe. Only http(s) loads — a `javascript:` src would run in the app's own
origin, and a dashboard is a document several people can edit.
An unknown name indexed the map, got undefined and drew nothing — the same
as no icon at all, so a typo was invisible. It resolves to a placeholder
glyph and the default tint now, and warns once per bad name: both lookups
sit in a render, so a bound widget would otherwise warn per value.
An empty name still draws nothing, which is what "no icon" means.
`overflow: hidden` on the frame and its body cut a control's 22px
`--gl-glow` dead at the clip edge, and the gauge's own `<svg>` cut its
drop-shadow at the viewBox — the arc's top sits ~3.5 units from it.
`overflow: clip` with a margin wide enough for the blur (1.5rem on the
body, which already sits 1rem inside the frame; 0.5rem is all that leaves
the tile, which is the gutter).
That means the body no longer scrolls by default. `.dui-frame-scroll` was
already wired through from `scrolls()` into every look's Surfaces with no
CSS rule behind it, so the class is what opts markdown, agenda and
notification back into a real scroller.
The player is the one tile that both reads and publishes, so it has two
bindings: it shows a `record` describing what is playing — title, artist,
album, status, and position and duration in seconds — and publishes transport
words back to one `str` message (`toggle`, `next`, `prev`, `seek:<seconds>`).
Those are a streamer's own vocabulary rather than this app's, which is what
lets one tile drive whatever is on the other end.
The position counts forward in the browser between readings, so the bar moves
at one second while the device behind it is polled at whatever rate suits it;
every reading that arrives is taken as the truth and the count restarts there.
That is also why this is one record rather than five messages — a tile drawn
from five would redraw itself five times, and show a new title against the old
duration in between.
Being both is why `INPUT_WIDGETS` does not gain it: what that set means is "the
message this widget publishes is its only binding", which is exactly what a
player is not. Its reading is checked the usual way and its `target` separately.
The fader beside it needed nothing new. `ui/core` has had `orientation` on the
slider all along and all three looks draw it; only the widget never passed it,
so a volume control — the one thing reached for without looking, where up is
louder — could not be a column. Now it can, and the tile's height is the track.
**nginx served the bundle uncompressed and uncacheable.** The base image
ships gzip commented out and nothing set `Cache-Control`, so every load
carried the whole thing and every reload cost a 304 per asset. Measured on
the built image: the entry chunk 838 kB → 311 kB, the Monaco chunk 2.66 MB
→ 832 kB, and the ~50 content-hashed assets are now immutable for a year.
`index.html` is explicitly `no-cache`, since it is what names the rest.
**A widget that throws no longer blanks the screen.** There was one error
boundary in the app, on the root route, so anything that threw replaced
everything including the navigation — on `/view/{name}`, an unattended wall
panel with no way back. Each tile has its own boundary now, and the app
shell has one inside it so a screen that fails leaves the sidebar standing.
`react-error-boundary` was already a dependency and imported nowhere.
**`localStorage` cannot take the app down.** Reaching it raises where the
browser blocks site data, and `setItem` raises once the origin's quota is
full — which the flow editor's node clipboard, carrying whole Python
sources, can genuinely reach. Thrown from a key handler that escaped to
`window.onerror`, which the single root boundary then turned into a blank
page. `lib/safeStorage.ts` is the guarded pair the pre-paint theme script in
`index.html` was already using; a copy too large to store now says so.
Queries default to `staleTime: 5000` — below every poll interval on any
screen, so nothing polls less often than it did, but a route mounting twice
in a few seconds stops refetching everything it touches. Window-focus
refetching is off: the socket pushes what changes and a reconnect
invalidates what it feeds, so a focus event has nothing of its own to say.
Home alone reads about ten queries on every one of those.
Render cost, two that showed up in the audit:
- `LogsPanel` was rendered unconditionally by the dock and decided inside
itself whether to draw, so with the panel *shut* it still subscribed to
the log store and re-filtered five hundred lines per line a flow
published. It returns before any of that now.
- `HealthActivity` subscribed to the whole engine-event array and used one
number from it, so a flapping node re-rendered the component that draws
Home's two uPlot charts — each of which rebuilds its series on every
render by design. It subscribes to that number.
- the global search bucketed the index nine times per keystroke, once per
group. One pass, and each group offers at most twenty.
Pages and sections left in 9ec38d4. DashboardView still promised SectionDef
stayed and that the editor wrote back into the first section; the mosaic
still said "the first page's widgets". Comments only — the code was right.
The phone path draws through DashboardView in both modes, so a locked
dashboard came out with dead controls while it was being arranged — the
canvas path hands editing to its own grid and never mounts the lock.
DashboardView takes `editing` and skips LockedProvider for it; reading a
locked dashboard stacked still locks. Guarded in mobile.spec.ts.
Copies index/frontend's FluksioLoader component and its
`.fluksio-loader-line` rule into the app (the shadcn duplication model, so
the CSS travels with the component) and swaps every Loader2 pending state
over: the router's pending screen, the flow dock's Run and Publish, the
dashboard editor's Publish, the overview toolbar's Publish-all and
LoadingButton. One loading mark across both shells.
fitMarks picks a stride that divides the interval count, so the last label
lands on the end rather than short of it. Five marks cannot reach that guard
— find() settles on a divisor first — so the check carries a six-mark case
that does.
The grip's `-m-1 p-1` pair cancelled on three sides only: `.dui-frame-head`
sets `margin-top: -0.5rem` unlayered in core.css, which beats a Tailwind
utility, so the padding above went uncancelled and the title dropped 4px the
moment the editor opened. The grip's geometry moves into core.css beside the
head's own half step, where one declaration cancels all four sides.
Slider tick labels were placed in percent with nothing measured, so five
four-character labels crowded on a tile narrower than the default four
columns. A ResizeObserver on the slider reports its width and every Nth label
is kept, N a divisor of the interval count so the first and last stay.
Mirrors the flow editor's onPaneClick: clicking the canvas margin or the
empty surface closes the widget settings and the dashboard panel. Widget
frames, grid resize handles and menus portalled out of the canvas keep it
open.
It only ever opened, so the way out of the settings panel was somewhere else.
Pressing it again closes it, and it carries the pressed state the other dock
toggles do.
It was stacked above the slider, spending a whole row on a number that fits
next to one — and on a tile with ticks that made three rows for one control.
Held to the control's own height so it sits on the track's midline.
Two geometry fixes in one file. The title sat below the corner radius rather
than reading from its centre; pulled up half a step, the body gets that half
step back. And touch grew the padding as well as the controls, so turning a
panel touch-friendly asked for every tile to be resized — it holds the padding
now and closes up the rows instead.
Note: in edit mode the grip's own padding puts the title back down by 4px.
A port may now declare `image`, `audio` or `video`. Each is the artifact
reference the engine already had, narrowed by the `media_type` on it, so a
speech recogniser declares what it eats rather than taking any bytes at all and
finding out. Bytes still never travel as a message and nothing on the wire
stops being JSON: a camera publishes one reference per frame, a microphone one
per chunk, and a reference may carry a `meta` dict nothing here interprets.
Streaming media is therefore an ordinary streaming port — with one change to
what that means. An emission used to journal an item with no payload, so
downstream read whatever was current when the item was claimed; a consumer
slower than its producer saw only the newest chunk and the ones between were
lost. That is right for a training curve and wrong for a second of speech, so
an emission now journals a `kind="emission"` item carrying its values, and the
executor hands them to the nodes reading that message instead of writing them
to state again. The value in state stays the latest, which is what everything
else reads, and the wave is filtered by what actually changed rather than
walking everything reachable. No queue serialization change — the existing
`outputs` field carries it.
Continuous media makes the store's missing GC a real problem, so this closes
it: `sweep_artifacts` runs hourly, keeps every digest a `run_artifact` row
records or a live message holds, spares anything written in the last hour, and
stands aside entirely while a run is in flight, since a node may store a
checkpoint long before it returns the reference to it. That also collects the
orphans a deleted flow has always left behind. `ARTIFACT_GC_INTERVAL_S=0` turns
it off.
Around the edges: `GET /artifacts/{digest}` serves the media type the caller
passes and answers ranged requests, so a browser plays a clip rather than
downloading it; `PUT` spools to disk instead of holding the whole body in
memory, as does `save_artifact` given a path; a Media widget draws whatever its
message points at, and a wall panel may fetch the bytes its own tiles are
showing and nothing else; and a connector gets `save_artifact`, for a device
whose readings are bytes.
What this cannot do is live video: a frame every second or two is a glance, and
the honest answer above that is the camera's own stream, which the widget takes
as a URL and the browser plays from source.
Dragging the brightness slider on the wall panel set the handle and
published nothing; tapping a point on the track worked. The control is a
native range input laid transparent over the drawn track, and only the
release publishes — but the input never said the drag was its own. On a
touch panel a sideways swipe is a pan, or a back-navigation, so the
browser took the pointer over mid-drag and ended it in `pointercancel`.
The value had followed the finger and was never sent.
`touch-action: none`, as the colour disk beside it has always had. The
release also answers `pointercancel` and `lostpointercapture` now, which
covers a mouse let go outside the input and leaves no way for a draft to
sit there unpublished.
Two checks: a drag across the track reaches the engine, and the input
still owns its gesture. The second fails against a build without the
CSS, which is what makes it worth having.
Both were a 2px inset --primary ring, so a widget mid-publish and one
picked in the editor looked the same. Status has three colours and none
of them means "picked", so the stroke tells them apart instead.
The lock notice was on `PanelSurface` alone, so /dashboards/{name} showed
disabled controls with nothing naming the state. Same pill, not a second
one; edit mode keeps its controls live, so it stays out of there.
A dashboard whose canvas matches the screen came out at 95% of it: the
panel and view routes inset the canvas by a further 16px, on top of the
margin the grid already keeps from its own edges. Two margins, one of
them costing the scale. The padding now applies only to the stacked
phone layout, which has no canvas to shrink.
A slider's tick labels are the third row of a control that has three,
and the first thing a short tile runs out of; `ticks: false` drops them
and keeps the reading and the track. The house's two sliders set it.
The 1024x600 preset is named for what it is rather than for a diagonal
it may not have — the same resolution is sold as a seven-inch panel and
as a ten-inch one.