Commit Graph
22 Commits
Author SHA1 Message Date
stroblmeandClaude Opus 5 65272a135f Adopt a member the portal vouches for
A share link admits somebody at the portal, so this instance first hears of
them when they arrive rather than when a superuser types their code in.
An unmapped portal identity is now checked once against the portal's own
list of who may reach this instance and given an ordinary local account
only if the portal vouches for it.

Asking rather than believing the token is the point: a token stays signed
and valid until it expires, so trusting its claims would let one rebuild
the account somebody deleted here and deleting a user would stop being the
whole of the revocation.

The account-making itself moved out of the route, since both ways in build
the same thing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GPMNwB2mGBP5j7dXRopcPH
2026-09-02 17:50:29 +02:00
stroblmeandClaude Opus 5 5b122341d5 New run: start a run from the app, on the working copy
The site promises simulated inputs and mocked sensor values, and nothing in
the app was that. A run already is: the values are the caller's, the state is
the run's own namespace, and nothing it computes reaches the live flow. What
was missing was a screen to do it from, and the draft flag being honoured.

`/runs/new` is a flow, a field per declared input, a seed and Run; `/runs`
stays the log. A comma-separated list in a number field expands into the grid
`fluksio sweep --param` builds and goes to the sweep route, so launching one
no longer needs a terminal. Only numbers split: a comma in a string is
content, and one in JSON is syntax.

`RunCreate.draft` was validated at submit and dropped before the run
executed, so "try the working copy" ran the published one. `Run.draft` is a
column now, the driver reads the same copy the submit checked, and a retry
carries it. `FlowSummary.mode` came with it so the rail can say which flows
are batch before one is picked.

Also here: a Retry button on a finished run, which the route has always had
and the UI never did, and parameter cells truncated to their column with the
full value on hover.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013TTfoK82awm8wvxXhHz3XF
2026-09-02 15:10:24 +02:00
stroblmeandClaude Opus 5 d471614e6a Push a frame instead of storing and fetching it
The rate the media dtypes could carry was one frame every second or two: each
was a file on the data volume, an event on the socket, and a request back for
the bytes. This closes both halves of that, and they are one feature.

`save_artifact(..., volatile=True)` writes to a `VolatileStore` — the same
content-addressed store, in `/dev/shm`, bounded by size with the oldest falling
out (`ARTIFACT_VOLATILE_BYTES`, 48 MB under the container's raised `shm_size`).
Nothing sweeps it: a frame nobody kept is not worth walking the store to find.
`ArtifactStore.path` falls through to it, which is what lets a volatile frame be
an ordinary reference everywhere else — the dtype check, a panel's digest scope,
`load_artifact` in a node, and the widget's own fetch all work on one unchanged.
`adopt` copies one into the store when a run records it, so "returned media is
kept, emitted media is not" stays true.

The bytes then go down the flows websocket as a length-prefixed binary frame,
sent just ahead of the `message_value` naming them, so a tile has the frame when
it hears the value moved. Nothing is pushed unasked: a client names the messages
it is drawing (`{"type":"media","names":[…]}`), a panel's list is intersected
with the scope it already had, and only the newest frame per name in a batch is
sent — a client that fell behind is not handed frames it would draw over. The
tunnel relays text only, so a screen reached through a portal falls back to
fetching, which is why the rate table now has two rows.

Around the edges: the remote worker's fetch cache is bounded at last
(`FLUKSIO_ARTIFACT_CACHE_BYTES`), since content addressing means nothing in it
ever expires and a media stream fills it with chunks nothing asks for twice; a
port carrying an image draws the frame in the node panel rather than only
saying `image/png · frame.png · 1.79kB`; and an edge chip says that much instead
of a line of hash. The media screenshot stops waiting for `networkidle` — a
camera is a socket that never goes quiet, which is the point of it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YC4u66vjzW54fnHu5Juhh9
2026-09-02 10:15:14 +02:00
stroblmeandClaude Opus 5 518231aa39 Touch is a panel setting, and the rail grows with it
Docs / docs (push) Successful in 22s
Playwright Tests / test-playwright (1, 2) (push) Failing after 1m9s
Playwright Tests / test-playwright (2, 2) (push) Failing after 11s
pre-commit / pre-commit (push) Failing after 1m59s
Test Backend / test-backend (push) Failing after 2m28s
Compose Smoke Test / test-compose (push) Failing after 11s
Playwright Tests / merge-reports (push) Failing after 2m19s
It described the wrong object. A dashboard is a document that may hang on a
hallway tablet and in a desk browser at the same time, and only one of those
has fingers on it — so the flag moves off `DashboardDef.settings` and onto
`PanelDef` as a plain bool, ticked in the Panels dialog. `useCanvasRoot` takes
it as an argument rather than reading the document, and `/panel/{id}` is the
only surface with a panel to ask.

Dropping the message binding with it is deliberate: nothing drove it, and a
flow deciding whether a screen has fingers on it was never the point. A stored
`settings.touch` is inert rather than migrated, which `_check_settings`
skipping unknown names already guaranteed.

The rail was the other half. It had no touch behaviour at all and its 40px
buttons met neither branch of the 44/32 rule. `[data-touch] .dui-rail{-item}`
in `ui/core/core.css` spends the padding and the gap on the buttons instead,
so they reach the 44px target and the rail comes out taller at exactly the
same width — `RAIL_INSET` never moves, and the arrangement under it does not
either.

Also closes the panels-dialog icon gap: `DashboardSummary` carries the `icon`
now, so the dialog draws each assigned dashboard's rail glyph beside its
checkbox. `initials()` went from three identical copies in the looks to one in
`Dashboard/icons.ts`, so the dialog and the rail fall back the same way.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Va7ExQDtuwKN7kNpHhWWNQ
2026-08-31 19:04:20 +02:00
stroblmeandClaude Opus 5 8a94bf10d7 Close the nine open SDK tasks: one engine per directory, a tabbed dashboard, re-pairing, run recovery
Docs / docs (push) Successful in 27s
Playwright Tests / test-playwright (1, 2) (push) Failing after 17s
Playwright Tests / test-playwright (2, 2) (push) Failing after 12s
pre-commit / pre-commit (push) Failing after 1m59s
Test Backend / test-backend (push) Failing after 2m30s
Compose Smoke Test / test-compose (push) Failing after 13s
Playwright Tests / merge-reports (push) Failing after 2m19s
serve: refuse a second engine for one data directory whatever port it was
asked for, using the pidfile and a token this directory signed. The check
runs before the database is touched and before the credential is written,
which is what left every later CLI call pointing at a dead port.

The terminal dashboard is three tabs (Overview, Runs, Logs) with the toolbar
following the focused pane, the engine's output goes to serve.log rather than
down a pipe, and closing the screen stops both reader threads so the prompt
comes back. It adopts a running engine on every start, so stop/start and
restart work on one it did not start, and a stop waits for the process to be
gone before the next start. Enrolment reports itself in the modal.

enroll: a new claim code replaces the pairing instead of being refused. The
code is redeemed before anything is written, mappings to a portal being left
are cleared, and a running engine redials when the stored enrolment changes.

runs: an engine re-queues the runs left `queued` by the one before it, and
`fluksio retry <id>` / `retry --group <sweep>` submits an interrupted run
again with the same inputs and group, recorded through Run.parent_id.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U9BoNGq6V9MdRWAte7JBuC
2026-08-31 17:37:13 +02:00
stroblmeandClaude Opus 5 bdad6d7fc2 Make the docs state things rather than argue them
Docs / docs (push) Successful in 37s
Playwright Tests / test-playwright (1, 2) (push) Failing after 1m35s
Playwright Tests / test-playwright (2, 2) (push) Failing after 17s
pre-commit / pre-commit (push) Failing after 2m8s
Test Backend / test-backend (push) Failing after 2m48s
Compose Smoke Test / test-compose (push) Failing after 13s
Playwright Tests / merge-reports (push) Failing after 2m25s
The site read as a design journal: rationale paragraphs, hedges
("deliberately", "on purpose", "genuinely"), meta-commentary about the docs
themselves, and one em-dash every ten lines carrying an aside.

Roughly twenty rationale blocks are gone or reduced to what a reader needs
in order to use the thing. Em-dashes go from 507 to 135, and what is left is
structural rather than prose: list and definition separators, table cells,
and four inside code blocks that quote what the CLI actually prints.

Also: api.example.com becomes api.fluksio.com (the emails stay, since
bootstrap.py really defaults to admin@example.com and RFC 2606 reserves it);
the mqtt table gains the two settings it had drifted behind on and inject's
wording matches the engine; llms.txt lists the two connector pages that were
in the nav but not in it; and the two device/device_policy notes now agree.

Builds clean under `zensical build --strict`.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015YrQnKV3bnQd4K342y8tKj
2026-08-31 10:49:58 +02:00
stroblmeandClaude Opus 5 d01a8dad37 Rename Installation to Instance
Follows the portal: the noun is "instance" everywhere the app says it —
UI strings, CLI output, error details, docs and comments. The wire keys
(`instance_id`, `instance_token`) and the hub route this calls move with it.

An existing cloud.json is adopted rather than refused: without the key
alias the dataclass fails to parse, which the caller swallows and reads as
"never enrolled" instead of "reconnect".

`instance_key` on a node type becomes `target_key`. It means the outside
thing a node points at, which is a different sense of the word, and keeping
both would put two meanings of "instance" in one codebase.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015YrQnKV3bnQd4K342y8tKj
2026-08-31 10:12:01 +02:00
stroblme 67c35093e6 Add a player widget, and let a slider be drawn as a fader
The player is the one tile that both reads and publishes, so it has two
bindings: it shows a `record` describing what is playing — title, artist,
album, status, and position and duration in seconds — and publishes transport
words back to one `str` message (`toggle`, `next`, `prev`, `seek:<seconds>`).
Those are a streamer's own vocabulary rather than this app's, which is what
lets one tile drive whatever is on the other end.

The position counts forward in the browser between readings, so the bar moves
at one second while the device behind it is polled at whatever rate suits it;
every reading that arrives is taken as the truth and the count restarts there.
That is also why this is one record rather than five messages — a tile drawn
from five would redraw itself five times, and show a new title against the old
duration in between.

Being both is why `INPUT_WIDGETS` does not gain it: what that set means is "the
message this widget publishes is its only binding", which is exactly what a
player is not. Its reading is checked the usual way and its `target` separately.

The fader beside it needed nothing new. `ui/core` has had `orientation` on the
slider all along and all three looks draw it; only the widget never passed it,
so a volume control — the one thing reached for without looking, where up is
louder — could not be a column. Now it can, and the tile's height is the track.
2026-08-30 14:17:16 +02:00
stroblmeandClaude Opus 5 4215e057d1 Add a global search, and stop the sidebar logo squeezing
Docs / docs (push) Successful in 22s
Playwright Tests / test-playwright (1, 2) (push) Successful in 3m14s
Playwright Tests / test-playwright (2, 2) (push) Successful in 1m53s
pre-commit / pre-commit (push) Failing after 2m13s
Test Backend / test-backend (push) Successful in 2m38s
Compose Smoke Test / test-compose (push) Successful in 38s
Playwright Tests / merge-reports (push) Successful in 1m8s
`GET /api/v1/search/` hands the client one flat index of everything worth
jumping to — flows and the nodes inside them, dashboards and the widgets on
them, panels, secrets, modules, workers and alert channels — and cmdk matches
it in the browser, so results narrow while typing without a round trip per
keystroke. A node hit is the one thing no list endpoint could answer: it opens
its flow with that node in focus.

The panel is reached from **Search** above Documentation in the sidebar, or
⌘K anywhere. The flow canvas palette moves to ⌘P, being the narrower of the two.

The panels dialog gains an address (`/dashboards?panels`) so a panel hit has
somewhere to land, and the sidebar logo gets `shrink-0`: the rail's width
animates while the logo is already back, and a flex item short of room is
squeezed rather than clipped.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016vGH7jqcXxWKP9wZFPyVdU
2026-08-28 22:19:08 +02:00
stroblmeandClaude Opus 5 971bd430c7 Count the runs in flight on Home, where an installation has any
Docs / docs (push) Successful in 25s
Playwright Tests / test-playwright (1, 2) (push) Successful in 3m13s
Playwright Tests / test-playwright (2, 2) (push) Successful in 1m50s
pre-commit / pre-commit (push) Failing after 2m6s
Test Backend / test-backend (push) Successful in 2m43s
Compose Smoke Test / test-compose (push) Successful in 31s
Playwright Tests / merge-reports (push) Successful in 1m16s
The tile only exists on an installation that has run something, which is the
same "nothing has been run yet" the Runs screen goes by. The count comes from
/runs/overview, already grouped by status in the database and already polled by
the Runs screen, so Home shares its cache entry rather than paging rows or
growing a second endpoint.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
2026-08-28 21:20:16 +02:00
stroblme 565d6d2433 Docs: warn about the half-filled bucket, and say which node schedules
Say on the querying-chart page that a flow doing its own binning has to drop
the newest bucket, as the observability endpoints already do, and make plain
that `inject` is the scheduler while `trigger` is a debounce and hold.
2026-08-28 14:55:06 +02:00
stroblmeandClaude Opus 5 70e542ec3c Surface a failing connector poll as node health and a flow issue
The poll loop remembered what it read rather than what it published, so a
value the node could not publish counted as said: the next poll skipped it,
succeeded, and health went back to ok with the port still dark. Remember it
only after inject returns, and report ok last.

A node reporting itself down is now derived into its flow's issues on read
and counted on the health summary, so the canvas marks it and Home says so.
Being down does not stop the flow, and the issue clears by itself when the
node reports well again. The repeating poll warning is logged once per
outage rather than once per tick.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
2026-08-28 12:22:55 +02:00
stroblmeandClaude Opus 5 0ffcabfdb9 Media dtypes: image, audio and video as narrowed artifact references
Docs / docs (push) Successful in 30s
Playwright Tests / test-playwright (1, 2) (push) Successful in 3m7s
Playwright Tests / test-playwright (2, 2) (push) Successful in 1m54s
pre-commit / pre-commit (push) Failing after 4m24s
Test Backend / test-backend (push) Successful in 3m8s
Compose Smoke Test / test-compose (push) Successful in 40s
Playwright Tests / merge-reports (push) Successful in 1m33s
A port may now declare `image`, `audio` or `video`. Each is the artifact
reference the engine already had, narrowed by the `media_type` on it, so a
speech recogniser declares what it eats rather than taking any bytes at all and
finding out. Bytes still never travel as a message and nothing on the wire
stops being JSON: a camera publishes one reference per frame, a microphone one
per chunk, and a reference may carry a `meta` dict nothing here interprets.

Streaming media is therefore an ordinary streaming port — with one change to
what that means. An emission used to journal an item with no payload, so
downstream read whatever was current when the item was claimed; a consumer
slower than its producer saw only the newest chunk and the ones between were
lost. That is right for a training curve and wrong for a second of speech, so
an emission now journals a `kind="emission"` item carrying its values, and the
executor hands them to the nodes reading that message instead of writing them
to state again. The value in state stays the latest, which is what everything
else reads, and the wave is filtered by what actually changed rather than
walking everything reachable. No queue serialization change — the existing
`outputs` field carries it.

Continuous media makes the store's missing GC a real problem, so this closes
it: `sweep_artifacts` runs hourly, keeps every digest a `run_artifact` row
records or a live message holds, spares anything written in the last hour, and
stands aside entirely while a run is in flight, since a node may store a
checkpoint long before it returns the reference to it. That also collects the
orphans a deleted flow has always left behind. `ARTIFACT_GC_INTERVAL_S=0` turns
it off.

Around the edges: `GET /artifacts/{digest}` serves the media type the caller
passes and answers ranged requests, so a browser plays a clip rather than
downloading it; `PUT` spools to disk instead of holding the whole body in
memory, as does `save_artifact` given a path; a Media widget draws whatever its
message points at, and a wall panel may fetch the bytes its own tiles are
showing and nothing else; and a connector gets `save_artifact`, for a device
whose readings are bytes.

What this cannot do is live video: a frame every second or two is a glance, and
the honest answer above that is the camera's own stream, which the widget takes
as a URL and the browser plays from source.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 23:44:55 +02:00
stroblmeandClaude Opus 5 93374a310e Refuse what a node cannot publish, and stop timing out work that is fine
Four things the python SDK turned up, each fixed where every client sees it.

A key no port declares is now an error rather than a silent drop, on the
return, the yield and the emit alike — the contract the docs already stated.
The SDK reads literal yields at sync time, so a typo fails before anything
runs, and an emission of one fails the call rather than being logged where
nobody looks.

NaN and infinity are refused at the port. JSON cannot spell either, so one
that travelled came back as a 500, a socket frame that stopped the canvas, or
a metric batch the database dropped whole.

An artifact input takes `@run:<id>.<output>` or a bare digest, resolved on the
engine — so the CLI, the run dialog and a python caller mean the same thing,
and a sweep can pass one at all.

Node timeouts are off by default. The clock measured silence, which a training
node is full of, and remote workers had already stopped enforcing it — their
heartbeat reset it. Now a heartbeat proves the agent rather than the node,
ninety seconds of nothing fails the call either way, and the engine touches
work it is still running so a long node is not redelivered at sixty seconds.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019V5bsYGNxcgPs4xXmTPx69
2026-08-25 07:30:14 +02:00
stroblme 49bc8994f3 Add the Fluksio look, and make it the one a dashboard starts in
Docs / docs (push) Successful in 48s
Playwright Tests / test-playwright (1, 2) (push) Failing after 16s
Playwright Tests / test-playwright (2, 2) (push) Failing after 13s
pre-commit / pre-commit (push) Failing after 2m8s
Test Backend / test-backend (push) Failing after 49s
Compose Smoke Test / test-compose (push) Failing after 26s
Playwright Tests / merge-reports (push) Failing after 13s
Two looks were somebody else's language spoken well, and neither was the
product's. A dashboard nobody has dressed yet should look like the rest
of the app, so there is now a third set that follows the root
DESIGN-GUIDELINES.md to the letter — `--card` surfaces told from the page
by a hairline and a low shadow rather than by colour, every control a
pill, 16px panels, frosted floating chrome, one slate-blue accent spent
on what a person can act on — and it is what `look` means when nothing
says otherwise.

That also turns the exemption the other way round. The dashboard is still
allowed to look unlike the product; it just no longer does so by default.
An existing dashboard, which has never named a look, lands on the design
it had before any of this.

Restraint is the style rather than an omission here: no ripple, no glow,
no lift, and a press answered by the colour changing. The one deliberate
departure is the selector, which holds its choice in `--primary` rather
than the `--accent` the segmented rule asks for — that is a decision
about the widget, not about the look, and a control must not change what
it signals when the drawing changes. All three sets hold it the same way.
2026-08-24 14:25:13 +02:00
stroblme 6238728dce Draw the panel as a panel
Five things a wall panel showed that a wall panel should not.

**A tile's body no longer clips.** It scrolled, and a box that scrolls
also cuts whatever crosses its edge — which took the glow off a lit
button at exactly the width where the button filled its tile, and off a
gauge's arc at exactly the height where the dial filled its own. Only
what is written or listed asks for a scroller now; everything else is a
picture drawn to fit, and what overflows is left to the frame, which
clips at the tile's edge where a shadow has already faded out. The
slider's phantom scrollbar goes with it.

**The selector is a selector.** Named for what it does rather than what
it is, and the choice it is holding is held in the dashboard's own
primary — a pill that slides between the options rather than a grey one
that had to be looked for. The stored type is untouched, so no document
changes meaning.

**The arrangement is held off the panel's edges**, by the same distance
it holds between two widgets. The ground is not held off with it: a
background covers the whole panel, and only what is arranged on it has
a margin. No stored panel loses a row to it.

**The rail is drawn on the panel.** It was chrome bolted to the edge of
the screen beside the canvas — in the app's own design rather than the
dashboard's, and on a scaled canvas not even lined up with it. It now
takes a column out of the canvas the way the margin does, scaled with
it and wearing its look. Which cell each widget sits in is unchanged;
only how big a cell is.

Two of these were the same mistake twice: an unlayered rule stating
`position` for everything wearing a class — `.gl-surface` on a rail
placed by a utility, and a blanket lift over every child of a pressable
on a pill placed by `layoutId`. Both now say it one element at a time.
2026-08-24 10:44:53 +02:00
stroblme 0b5ce4fcbb Rework the dashboard into two looks over one behaviour
A dashboard is a wall panel somebody hangs in their own hallway, so it
now wears what they choose: a look, and a palette of their own colours.

Two complete component sets live under `Dashboard/ui/` — `glass`
(translucent panes over a slowly moving ground) and `material` (Material
3 tonal cards) — behind one prop contract. Every control's state,
keyboard and `aria-` live in `ui/core` and are shared, so the two sets
are the same dashboard drawn twice rather than two products: a set only
decides what a control looks like while doing it.

Four settings join the channel, each drivable by a flow like any other:
`look`, `palette`, `background` and `touch`. A palette is an ordered list
of hex colours — background, surface, primary, accent, text, then more
chart colours — pasted from a coolors.co link or typed, written onto the
canvas as the token variables everything already reads. Trailing roles
are derived, so three colours are a whole dashboard, and derived text is
held to AA rather than trusted (`theme.check.ts` measures it). A palette
also decides light or dark, since its first colour is the ground.

Widgets are measured against their own tile with container queries rather
than against the viewport, animate through `motion`, and can be drawn
without their title. The three reworks:

- a bar draws a row per reading, up to eight, each in the dashboard's own
  data colours and each able to carry its own scale — replacing readings
  nested in one fill, which could only ever share one colour and stop at
  three. Documents written the old way are read as rows.
- a chart's range picker moved to a column down its right-hand edge, which
  gives the plot back a whole row of a short tile.
- the colour wheel became a disc: hue is the angle and saturation the
  distance from the middle, so a colour is one gesture rather than three,
  with brightness on a slider beside it.

`index.css` and `lib/motion.ts` are untouched — the dashboard overrides
token *values* on its canvas, never the blocks the two repos share.
2026-08-23 21:52:14 +02:00
stroblmeandClaude Opus 5 d958d7cde6 Add the dashboard settings channel, wired for theme and lock
A dashboard could only ever receive as a set of tiles. This adds the dashboard
itself as a receiver: `settings` maps a name to a value plus an optional
binding. Unbound, the setting is simply its value — a wall panel that is always
dark costs no flow. Bound, a flow drives it live and the value is the fallback.

Two settings are wired: `theme` (system/light/dark) and `locked` (read-only).
There is no schedule field on purpose — a node publishing to the bound message
on a cron is what a schedule is here, which is the point of a channel.

- `messages_for()` now walks a dashboard's bound settings as well as its
  widgets' bindings. Without this a paired screen is refused its own theme
  message, on the one surface the setting exists for; it bounds the socket too.
- `locked` is gated in `usePublish`, so every control inherits it, and each
  control also draws itself disabled — a dead button reads as broken otherwise.
  The panel surface says Read-only in the corner.
- The theme is a class on the dashboard's own surface, never the root: inside
  the app shell it must not flip the chrome. `.light` gains the tokens `.dark`
  already had (mirrored in the index repo) so both directions work on a subtree.
- Settings bindings are type-checked from the document alone, the rule widget
  bindings follow, and mirrored on the server.
- A bound setting is drawn on the flow canvas as a dashboard-level endpoint.
- The demo's house flow now publishes `home.panel_theme`, which the demo
  dashboard's theme binds to: the panel goes dark after sunset, at no tile cost.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
2026-08-22 13:17:56 +02:00
stroblme 8224d12c8c Add a colour-wheel widget to the dashboard
A custom hue ring — a conic gradient, not a canvas — with saturation and
brightness sliders beside or under it depending on the tile's shape, sized
for a wall panel and reachable from a keyboard. It publishes [h, s, v] by
default, which is what the reference installation's DMX encoders read, and
`format` switches that to [r, g, b] or "#rrggbb".

`usePublish` moves to its own module so a widget in a file of its own can
reach it without importing `widgets.tsx` back.
2026-08-22 12:50:59 +02:00
stroblmeandClaude Opus 5 f17d51c12f Home mosaic, multi-select delete, offline banner and loading states
- Home puts the dashboards beside the flows: two equal-height columns,
  capped and scrollable, most recently worked on first. Each tile is a
  schematic footprint built from the stored widget placements.
- Flows and dashboards can be picked by long press or ctrl-click; the
  create button becomes a trash and one dialog covers the batch.
- The offline banner is drawn on the body so it centres on the viewport,
  and the live socket now releases the offline latch a stray 503 set.
- A boot spinner before React's first commit, a router pending screen for
  code-split pages, and skeletons where an empty list used to flash.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
2026-08-22 12:02:14 +02:00
stroblmeandClaude Opus 5 6d84316ce5 Bound a panel credential to its own widgets, and let one screen be re-paired
Three things a paired wall panel needed.

The scope check now walks the panel's widgets instead of allowing the
`/messages/` prefix wholesale: a screen may publish what its own controls and
querying charts point at, read the history of what its tiles draw, and nothing
else — the catalogue of every message in the installation included. The same
walk that already bounds its socket, so both surfaces agree.

Pending pairing codes moved out of the per-process dictionary into Redis, keyed
per code with the code's own TTL and indexed in a zset so the fifty-code cap
means the same thing to every worker. Without a Redis there is one process by
definition, and the dictionary stays.

And a per-panel nonce in the token, bumped by `POST /panels/{id}/unpair`: that
refuses the screen hanging there without touching the panel, its dashboards or
their arrangement. A save cannot write the nonce back, so a stale client cannot
undo a revocation. Only for a credential this installation signed — one the
portal minted carries no nonce and is revoked at the hub.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
2026-08-22 11:57:37 +02:00
stroblmeandClaude Opus 5 11e032386b Publish the documentation site: docs.fluksio.com
A zensical site under docs/, served by a new `docs` compose service behind
Traefik, built with --strict in CI. Same pattern the sibling n3xd workspace
uses.

Getting started splits the way the landing page does — one path is
`pip install fluksio` and a training script, the other is a Docker stack and
an afternoon in the browser — because the two audiences will not spend the same
amount of time. Everything after that is shared: the concepts, the web
interface (app and portal), the CLI and the API, and a reference for node types,
payload types and configuration.

The three flow guides move here from the docs submodule rather than being
copied, so there is one version of them.

Styling mirrors DESIGN-GUIDELINES.md: the app's token palette remapped onto
Material's variables in both schemes, Inter, the 16px panel radius, and the one
terracotta accent spent on the facility lane of the audience split.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01M7Xv3cJEW5c8AXxn2hoojV
2026-08-22 05:55:34 +02:00