One shell for both editors. Flows and dashboards each get a searchable
overview under the padded shell, their editors move to the full-bleed
canvas, and the floating chrome is shared: a title bar that only says
what you are looking at, and a bottom dock carrying everything else —
the flow bar's status, settings and Publish moved down there, the
add-flow button moved to the overview.
Dashboards gain the rest of M4's visualization work:
- widgets are picked by clicking them, with the header as the drag
handle so a slider still slides and a switch still flips while
editing; settings moved into the flows' SidePanel
- react-grid-layout for drag and edge-resize, so the stored x/y finally
mean something; a dashboard nobody arranged is shelf-packed once
- a per-dashboard grid size, so a panel can be matched to its screen
- the chart widget, drawn with uPlot: several messages on one axis, fed
from the stored history plus the live socket tail, coloured from the
new --chart-1..5 ramp
- /view/{name}: the URL a wall panel is pointed at — no sidebar, no
footer, no editing, and no editor code, since routes are split
- a widget wired to a payload type it cannot carry, or wired to nothing
at all, carries the same red dot a failing node does; the picker
records the type it bound and WidgetDef refuses a mismatch on save
An agent that registered itself was invisible, and withdrawing one meant
deleting rows or rotating the signing key. It now sits next to Users, with
the live-token count that tells an approved agent from one that only
registered.
Two backends that had no way in: secrets could only be set through the API,
and alerting could only be configured by hand-editing its file. Both are
engine-wide operator settings rather than personal ones, so they get sidebar
entries of their own instead of tabs under the per-user Settings — and the
missing-secret error now names the place the page actually is.
Widgets bind to a message name and read it live off the socket the editor
already had — lifted out of the flow editor so a dashboard route gets the
same values, which also gives the home page live data for free.
The input widgets close the loop the other way: a slider publishes into
the graph and whatever consumes that message runs. Verified end to end in
the running app — moving a slider set a flow input, and the stat bound to
what the flow computed from it followed.
View mode is plain CSS grid. A wall panel that only displays should not
download the code that lets someone drag things around, and it now does
not. Editing is a widget picker, a per-widget width control and a
settings card fed by the message catalog.
No new dependencies: the slider is a range input, the gauge is an arc,
and the markdown is a five-line subset. Charts are the one widget still
missing — they need a charting library and the chart tokens the design
guidelines reserved — so they are stored and validated but not offered.
Flows can now be taken off the engine and put back. Stopped state lives in a
runtime.json beside the flow, not in the flow document: the canvas autosaves
that document, so a stopped flow would otherwise start itself again on the
next edit. A stopped flow gets no subscriptions, schedules or webhooks, its
nodes are skipped by the scheduler, and running it answers 409. Pausing holds
a flow's nodes while its values keep arriving, so the canvas still shows what
is coming in.
Node code is user code and print is how it says things, so stdout is teed
through a contextvar sink active only during a node execution — one event per
execution, capped, so a chatty node cannot outrun the stream. A node that
fails sends its traceback the same way, trimmed to the author's own frames.
The dock gains a logs panel and a pause control; the dashboard replaces its
placeholder with what is running, stopped or failing; the edge inspector can
send the last message again.
Single-stepping is deferred and noted: the scheduler keeps no progress between
calls, so a step button would re-run the same node rather than advance.
The footer was a user card with the theme picker and log out buried in
its dropdown. It is now two plain entries, Settings and Log Out, and the
theme moved into the settings page as its own tab.
The dark sidebar never matched the canvas because _canvas.tsx painted
bg-card across the whole viewport underneath it, so the floating
panel's bg-card/80 resolved to card over card and its gutter was card
too. Nothing there should paint a surface; the panel now reads the same
as the other frosted chrome.
The superuser guard sliced the first three tabs, which silently changed
meaning when a fourth arrived.
- MQTT nodes failed to build: the topic map was renamed to talk in ports, but
__slots__ still declared the old name, so every MQTT node raised
AttributeError. Building one of each node type is now a test, since __slots__
makes this failure invisible until someone places the node.
- Port names offer the messages already in play: everything published is worth
reading, and an input nobody provides yet is worth publishing. A message only
connects when both ends spell it the same way, so choosing beats typing.
- Adding a port focuses its name field.
- Dragging onto an input that already reads something offers the extra port as
well as the replacement — an MQTT or InfluxDB node usually wants both.
- The template's Item model, its routes, screens and table are gone.
The submodule collapse was only half applied: .gitmodules was deleted but
backend/ and frontend/ were still recorded as gitlinks, so none of their
files were tracked. Replace the gitlinks with the real trees.
Also untrack .env (it carried placeholder secrets) in favour of a tracked
.env.example, drop the committed __pycache__, and narrow the blanket *.png
ignore that would have swallowed design assets.