The poll loop remembered what it read rather than what it published, so a
value the node could not publish counted as said: the next poll skipped it,
succeeded, and health went back to ok with the port still dark. Remember it
only after inject returns, and report ok last.
A node reporting itself down is now derived into its flow's issues on read
and counted on the health summary, so the canvas marks it and Home says so.
Being down does not stop the flow, and the issue clears by itself when the
node reports well again. The repeating poll warning is logged once per
outage rather than once per tick.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
A port may now declare `image`, `audio` or `video`. Each is the artifact
reference the engine already had, narrowed by the `media_type` on it, so a
speech recogniser declares what it eats rather than taking any bytes at all and
finding out. Bytes still never travel as a message and nothing on the wire
stops being JSON: a camera publishes one reference per frame, a microphone one
per chunk, and a reference may carry a `meta` dict nothing here interprets.
Streaming media is therefore an ordinary streaming port — with one change to
what that means. An emission used to journal an item with no payload, so
downstream read whatever was current when the item was claimed; a consumer
slower than its producer saw only the newest chunk and the ones between were
lost. That is right for a training curve and wrong for a second of speech, so
an emission now journals a `kind="emission"` item carrying its values, and the
executor hands them to the nodes reading that message instead of writing them
to state again. The value in state stays the latest, which is what everything
else reads, and the wave is filtered by what actually changed rather than
walking everything reachable. No queue serialization change — the existing
`outputs` field carries it.
Continuous media makes the store's missing GC a real problem, so this closes
it: `sweep_artifacts` runs hourly, keeps every digest a `run_artifact` row
records or a live message holds, spares anything written in the last hour, and
stands aside entirely while a run is in flight, since a node may store a
checkpoint long before it returns the reference to it. That also collects the
orphans a deleted flow has always left behind. `ARTIFACT_GC_INTERVAL_S=0` turns
it off.
Around the edges: `GET /artifacts/{digest}` serves the media type the caller
passes and answers ranged requests, so a browser plays a clip rather than
downloading it; `PUT` spools to disk instead of holding the whole body in
memory, as does `save_artifact` given a path; a Media widget draws whatever its
message points at, and a wall panel may fetch the bytes its own tiles are
showing and nothing else; and a connector gets `save_artifact`, for a device
whose readings are bytes.
What this cannot do is live video: a frame every second or two is a glance, and
the honest answer above that is the camera's own stream, which the widget takes
as a URL and the browser plays from source.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Four things the python SDK turned up, each fixed where every client sees it.
A key no port declares is now an error rather than a silent drop, on the
return, the yield and the emit alike — the contract the docs already stated.
The SDK reads literal yields at sync time, so a typo fails before anything
runs, and an emission of one fails the call rather than being logged where
nobody looks.
NaN and infinity are refused at the port. JSON cannot spell either, so one
that travelled came back as a 500, a socket frame that stopped the canvas, or
a metric batch the database dropped whole.
An artifact input takes `@run:<id>.<output>` or a bare digest, resolved on the
engine — so the CLI, the run dialog and a python caller mean the same thing,
and a sweep can pass one at all.
Node timeouts are off by default. The clock measured silence, which a training
node is full of, and remote workers had already stopped enforcing it — their
heartbeat reset it. Now a heartbeat proves the agent rather than the node,
ninety seconds of nothing fails the call either way, and the engine touches
work it is still running so a long node is not redelivered at sixty seconds.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019V5bsYGNxcgPs4xXmTPx69
Two looks were somebody else's language spoken well, and neither was the
product's. A dashboard nobody has dressed yet should look like the rest
of the app, so there is now a third set that follows the root
DESIGN-GUIDELINES.md to the letter — `--card` surfaces told from the page
by a hairline and a low shadow rather than by colour, every control a
pill, 16px panels, frosted floating chrome, one slate-blue accent spent
on what a person can act on — and it is what `look` means when nothing
says otherwise.
That also turns the exemption the other way round. The dashboard is still
allowed to look unlike the product; it just no longer does so by default.
An existing dashboard, which has never named a look, lands on the design
it had before any of this.
Restraint is the style rather than an omission here: no ripple, no glow,
no lift, and a press answered by the colour changing. The one deliberate
departure is the selector, which holds its choice in `--primary` rather
than the `--accent` the segmented rule asks for — that is a decision
about the widget, not about the look, and a control must not change what
it signals when the drawing changes. All three sets hold it the same way.
Five things a wall panel showed that a wall panel should not.
**A tile's body no longer clips.** It scrolled, and a box that scrolls
also cuts whatever crosses its edge — which took the glow off a lit
button at exactly the width where the button filled its tile, and off a
gauge's arc at exactly the height where the dial filled its own. Only
what is written or listed asks for a scroller now; everything else is a
picture drawn to fit, and what overflows is left to the frame, which
clips at the tile's edge where a shadow has already faded out. The
slider's phantom scrollbar goes with it.
**The selector is a selector.** Named for what it does rather than what
it is, and the choice it is holding is held in the dashboard's own
primary — a pill that slides between the options rather than a grey one
that had to be looked for. The stored type is untouched, so no document
changes meaning.
**The arrangement is held off the panel's edges**, by the same distance
it holds between two widgets. The ground is not held off with it: a
background covers the whole panel, and only what is arranged on it has
a margin. No stored panel loses a row to it.
**The rail is drawn on the panel.** It was chrome bolted to the edge of
the screen beside the canvas — in the app's own design rather than the
dashboard's, and on a scaled canvas not even lined up with it. It now
takes a column out of the canvas the way the margin does, scaled with
it and wearing its look. Which cell each widget sits in is unchanged;
only how big a cell is.
Two of these were the same mistake twice: an unlayered rule stating
`position` for everything wearing a class — `.gl-surface` on a rail
placed by a utility, and a blanket lift over every child of a pressable
on a pill placed by `layoutId`. Both now say it one element at a time.
A dashboard is a wall panel somebody hangs in their own hallway, so it
now wears what they choose: a look, and a palette of their own colours.
Two complete component sets live under `Dashboard/ui/` — `glass`
(translucent panes over a slowly moving ground) and `material` (Material
3 tonal cards) — behind one prop contract. Every control's state,
keyboard and `aria-` live in `ui/core` and are shared, so the two sets
are the same dashboard drawn twice rather than two products: a set only
decides what a control looks like while doing it.
Four settings join the channel, each drivable by a flow like any other:
`look`, `palette`, `background` and `touch`. A palette is an ordered list
of hex colours — background, surface, primary, accent, text, then more
chart colours — pasted from a coolors.co link or typed, written onto the
canvas as the token variables everything already reads. Trailing roles
are derived, so three colours are a whole dashboard, and derived text is
held to AA rather than trusted (`theme.check.ts` measures it). A palette
also decides light or dark, since its first colour is the ground.
Widgets are measured against their own tile with container queries rather
than against the viewport, animate through `motion`, and can be drawn
without their title. The three reworks:
- a bar draws a row per reading, up to eight, each in the dashboard's own
data colours and each able to carry its own scale — replacing readings
nested in one fill, which could only ever share one colour and stop at
three. Documents written the old way are read as rows.
- a chart's range picker moved to a column down its right-hand edge, which
gives the plot back a whole row of a short tile.
- the colour wheel became a disc: hue is the angle and saturation the
distance from the middle, so a colour is one gesture rather than three,
with brightness on a slider beside it.
`index.css` and `lib/motion.ts` are untouched — the dashboard overrides
token *values* on its canvas, never the blocks the two repos share.
A dashboard could only ever receive as a set of tiles. This adds the dashboard
itself as a receiver: `settings` maps a name to a value plus an optional
binding. Unbound, the setting is simply its value — a wall panel that is always
dark costs no flow. Bound, a flow drives it live and the value is the fallback.
Two settings are wired: `theme` (system/light/dark) and `locked` (read-only).
There is no schedule field on purpose — a node publishing to the bound message
on a cron is what a schedule is here, which is the point of a channel.
- `messages_for()` now walks a dashboard's bound settings as well as its
widgets' bindings. Without this a paired screen is refused its own theme
message, on the one surface the setting exists for; it bounds the socket too.
- `locked` is gated in `usePublish`, so every control inherits it, and each
control also draws itself disabled — a dead button reads as broken otherwise.
The panel surface says Read-only in the corner.
- The theme is a class on the dashboard's own surface, never the root: inside
the app shell it must not flip the chrome. `.light` gains the tokens `.dark`
already had (mirrored in the index repo) so both directions work on a subtree.
- Settings bindings are type-checked from the document alone, the rule widget
bindings follow, and mirrored on the server.
- A bound setting is drawn on the flow canvas as a dashboard-level endpoint.
- The demo's house flow now publishes `home.panel_theme`, which the demo
dashboard's theme binds to: the panel goes dark after sunset, at no tile cost.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
A custom hue ring — a conic gradient, not a canvas — with saturation and
brightness sliders beside or under it depending on the tile's shape, sized
for a wall panel and reachable from a keyboard. It publishes [h, s, v] by
default, which is what the reference installation's DMX encoders read, and
`format` switches that to [r, g, b] or "#rrggbb".
`usePublish` moves to its own module so a widget in a file of its own can
reach it without importing `widgets.tsx` back.
- Home puts the dashboards beside the flows: two equal-height columns,
capped and scrollable, most recently worked on first. Each tile is a
schematic footprint built from the stored widget placements.
- Flows and dashboards can be picked by long press or ctrl-click; the
create button becomes a trash and one dialog covers the batch.
- The offline banner is drawn on the body so it centres on the viewport,
and the live socket now releases the offline latch a stray 503 set.
- A boot spinner before React's first commit, a router pending screen for
code-split pages, and skeletons where an empty list used to flash.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
Three things a paired wall panel needed.
The scope check now walks the panel's widgets instead of allowing the
`/messages/` prefix wholesale: a screen may publish what its own controls and
querying charts point at, read the history of what its tiles draw, and nothing
else — the catalogue of every message in the installation included. The same
walk that already bounds its socket, so both surfaces agree.
Pending pairing codes moved out of the per-process dictionary into Redis, keyed
per code with the code's own TTL and indexed in a zset so the fifty-code cap
means the same thing to every worker. Without a Redis there is one process by
definition, and the dictionary stays.
And a per-panel nonce in the token, bumped by `POST /panels/{id}/unpair`: that
refuses the screen hanging there without touching the panel, its dashboards or
their arrangement. A save cannot write the nonce back, so a stale client cannot
undo a revocation. Only for a credential this installation signed — one the
portal minted carries no nonce and is revoked at the hub.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
A zensical site under docs/, served by a new `docs` compose service behind
Traefik, built with --strict in CI. Same pattern the sibling n3xd workspace
uses.
Getting started splits the way the landing page does — one path is
`pip install fluksio` and a training script, the other is a Docker stack and
an afternoon in the browser — because the two audiences will not spend the same
amount of time. Everything after that is shared: the concepts, the web
interface (app and portal), the CLI and the API, and a reference for node types,
payload types and configuration.
The three flow guides move here from the docs submodule rather than being
copied, so there is one version of them.
Styling mirrors DESIGN-GUIDELINES.md: the app's token palette remapped onto
Material's variables in both schemes, Inter, the 16px panel radius, and the one
terracotta accent spent on the facility lane of the audience split.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01M7Xv3cJEW5c8AXxn2hoojV