Four tabs over three cards was navigation for its own sake, and the two shells
disagreed about what a settings screen looks like. It is one grid of cards now,
matching the portal: the account card carries changing a password and deleting
the account in its footer, appearance is a card with one row, and remote access
— an operator's concern, not a personal preference — is a card of its own for a
superuser.
SettingRow, alert-dialog and UserAvatar come across from the portal, so an
account renders the same face in both shells.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The app said things in two places: sonner's bottom-right toasts and the
custom top-centre chrome. This is the second of those, generalised — a
module-level store anyone can call, drawn as a stack of frosted cards that go
on their own unless raised as persistent, with room for buttons and for a
message longer than a line.
useCustomToast keeps its signatures, so the forty-odd call sites behind it and
handleError are untouched. The component and its store are byte-identical with
the portal's copy and checked by `make design-check`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The canvas placed nodes with dagre, which orders nodes but knows nothing
about ports: an edge leaves a particular handle and lands on a particular
one, so two producers feeding a consumer in the other order crossed just
before they landed however well the nodes were arranged. The graph was not
a multigraph either, so two messages between one pair of nodes collapsed
into one before crossings were counted, and the endpoint labels were laid
out as 220-wide cards with every handle stacked on a single pixel.
ELK's layered algorithm replaces it. Every declared port is handed to it as
a fixed point on the node's rim, at the fraction `portFraction` puts the
handle at — which the node components now render from the same function —
so what the crossing count is minimised over is what ends up on the screen.
Measured on this installation's flows, with the labels included: `home`
goes from 51 crossings to 6 across and 70 to 29 down, `demo_training` 27 to
5 and 59 to 32, and every graph is the same size or smaller.
The engine answers asynchronously and is a chunk of its own, so positions
became state: the canvas draws nothing until the first layout lands, and an
edit keeps the arrangement it had rather than flashing through the corner.
The entry chunk is untouched and the flow route's own chunk came down 167
to 121 kB, since dagre used to be in it.
Two things the crossings made worse come with it. A hovered edge resolves
to full strength so one line can be followed through a busy rank, and a
feedback edge — one whose target the layout put behind its source — swings
out into a lane beside the graph instead of being drawn through everything
between its ends, which is what "House history" was reported for.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U6vyQvfX249hsv9YPmsYYg
The canvas lays itself out: a layered graph, left to right on a desktop and
top to bottom on a phone, with room reserved for the value each edge carries.
Nodes cannot be dragged and `NodeDef.position` is gone from the document —
a graph nobody can arrange is one worth keeping small, which is what keeps
flows atomic. Endpoints join the same layout, so their lanes and the
localStorage that remembered where they were dragged go too.
Mobile, per the new Responsive section of DESIGN-GUIDELINES.md: the dock caps
its width and wraps instead of running off the screen, the dashboard stacks
into one column rather than shrinking a wall panel to a fifth of its size, and
Home stops widening its grid track past the viewport. A Playwright project at
a phone's width fails the build when a screen no longer fits.
Along the way: publish is the checkmark that was already there rather than a
button that appears and disappears, with discard beside it on both the flow
and the dashboard; the brain reveals a neuron's name on the first tap; and the
port sparklines get room to breathe.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VDSXaRhvqHYNevgDGmNAto
A node type can now say which outside thing its parameters point at, and
nodes sharing one — a broker topic, a URL, a bucket — are drawn as a single
neuron on a new /brain canvas. That makes the wiring which runs between
flows through a broker visible for the first time; no single flow's canvas
can show it. The key is read off stored parameters, so a credential
reference never reaches an id.
Layout is a d3 force simulation settled once and then frozen, lit by the
socket the editor already listens to: a neuron pulses when any node behind
it publishes, and its connections light as values pass.
Fixes the message pulse while here: interpolating the stroke against the
edge's `color-mix()` resting colour went through oklab and left the gamut,
which turned every pulse on both canvases fluorescent yellow.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017MeiWk3Yq12n2pTvnQWYvt
One shell for both editors. Flows and dashboards each get a searchable
overview under the padded shell, their editors move to the full-bleed
canvas, and the floating chrome is shared: a title bar that only says
what you are looking at, and a bottom dock carrying everything else —
the flow bar's status, settings and Publish moved down there, the
add-flow button moved to the overview.
Dashboards gain the rest of M4's visualization work:
- widgets are picked by clicking them, with the header as the drag
handle so a slider still slides and a switch still flips while
editing; settings moved into the flows' SidePanel
- react-grid-layout for drag and edge-resize, so the stored x/y finally
mean something; a dashboard nobody arranged is shelf-packed once
- a per-dashboard grid size, so a panel can be matched to its screen
- the chart widget, drawn with uPlot: several messages on one axis, fed
from the stored history plus the live socket tail, coloured from the
new --chart-1..5 ramp
- /view/{name}: the URL a wall panel is pointed at — no sidebar, no
footer, no editing, and no editor code, since routes are split
- a widget wired to a payload type it cannot carry, or wired to nothing
at all, carries the same red dot a failing node does; the picker
records the type it bound and WidgetDef refuses a mismatch on save
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
The browser half of M3. Flows open on a full-bleed canvas with their chrome
floating over it: flow tabs top, dock bottom, node settings in a panel on the
right that leaves the graph visible and running behind it.
- Connections are derived, not stored. A node declares the messages it reads
and publishes; every matching pair draws an edge, so two producers of one
message converge on their consumer. Dragging output to input is shorthand
for pointing that input at the producer's message, and asks before it
replaces an existing one.
- Values land on the edges as they flow, over a websocket that feeds a store
outside React, so a value arriving re-renders its own chip and nothing else.
Clicking an edge shows the last payload and when it arrived.
- Node source is edited in Monaco, loaded only when a panel opens and themed
from the design tokens.
- Edits autosave; identical documents are skipped server-side, so a quiet
canvas writes nothing.
- Validation from the API shows on the node it belongs to and is summarised in
the dock, where each entry pans to its node.
- Works on a phone: touch-connect, 44px dock targets, and the node panel
becomes a full-screen sheet.
Two new tokens (--status-success, --font-mono) are mirrored in the website repo
and recorded in DESIGN-GUIDELINES.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i