fitMarks picks a stride that divides the interval count, so the last label
lands on the end rather than short of it. Five marks cannot reach that guard
— find() settles on a divisor first — so the check carries a six-mark case
that does.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
The grip's `-m-1 p-1` pair cancelled on three sides only: `.dui-frame-head`
sets `margin-top: -0.5rem` unlayered in core.css, which beats a Tailwind
utility, so the padding above went uncancelled and the title dropped 4px the
moment the editor opened. The grip's geometry moves into core.css beside the
head's own half step, where one declaration cancels all four sides.
Slider tick labels were placed in percent with nothing measured, so five
four-character labels crowded on a tile narrower than the default four
columns. A ResizeObserver on the slider reports its width and every Nth label
is kept, N a divisor of the interval count so the first and last stay.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K1moruzue2kTJd3uVisgNk
Two geometry fixes in one file. The title sat below the corner radius rather
than reading from its centre; pulled up half a step, the body gets that half
step back. And touch grew the padding as well as the controls, so turning a
panel touch-friendly asked for every tile to be resized — it holds the padding
now and closes up the rows instead.
Note: in edit mode the grip's own padding puts the title back down by 4px.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Dragging the brightness slider on the wall panel set the handle and
published nothing; tapping a point on the track worked. The control is a
native range input laid transparent over the drawn track, and only the
release publishes — but the input never said the drag was its own. On a
touch panel a sideways swipe is a pan, or a back-navigation, so the
browser took the pointer over mid-drag and ended it in `pointercancel`.
The value had followed the finger and was never sent.
`touch-action: none`, as the colour disk beside it has always had. The
release also answers `pointercancel` and `lostpointercapture` now, which
covers a mouse let go outside the input and leaves no way for a draft to
sit there unpublished.
Two checks: a drag across the track reaches the engine, and the input
still owns its gesture. The second fails against a build without the
CSS, which is what makes it worth having.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012n6CehUsHYYUXJ48rxaD18
Both were a 2px inset --primary ring, so a widget mid-publish and one
picked in the editor looked the same. Status has three colours and none
of them means "picked", so the stroke tells them apart instead.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013Gf7WaExcJ9bs3kfJXB3nK
Two looks were somebody else's language spoken well, and neither was the
product's. A dashboard nobody has dressed yet should look like the rest
of the app, so there is now a third set that follows the root
DESIGN-GUIDELINES.md to the letter — `--card` surfaces told from the page
by a hairline and a low shadow rather than by colour, every control a
pill, 16px panels, frosted floating chrome, one slate-blue accent spent
on what a person can act on — and it is what `look` means when nothing
says otherwise.
That also turns the exemption the other way round. The dashboard is still
allowed to look unlike the product; it just no longer does so by default.
An existing dashboard, which has never named a look, lands on the design
it had before any of this.
Restraint is the style rather than an omission here: no ripple, no glow,
no lift, and a press answered by the colour changing. The one deliberate
departure is the selector, which holds its choice in `--primary` rather
than the `--accent` the segmented rule asks for — that is a decision
about the widget, not about the look, and a control must not change what
it signals when the drawing changes. All three sets hold it the same way.
Stretched end to end, a panel with two dashboards showed a pill nine
tenths empty — which was tolerable while the rail was chrome outside the
canvas and obvious once it moved onto the panel itself. It now hugs its
entries and sits centred in the column it reserves; that column is the
same width either way, so no arrangement moves.
A rail longer than the panel is tall still scrolls, and still draws no
bar: a wall panel is swiped, and there is no room for one.
Five things a wall panel showed that a wall panel should not.
**A tile's body no longer clips.** It scrolled, and a box that scrolls
also cuts whatever crosses its edge — which took the glow off a lit
button at exactly the width where the button filled its tile, and off a
gauge's arc at exactly the height where the dial filled its own. Only
what is written or listed asks for a scroller now; everything else is a
picture drawn to fit, and what overflows is left to the frame, which
clips at the tile's edge where a shadow has already faded out. The
slider's phantom scrollbar goes with it.
**The selector is a selector.** Named for what it does rather than what
it is, and the choice it is holding is held in the dashboard's own
primary — a pill that slides between the options rather than a grey one
that had to be looked for. The stored type is untouched, so no document
changes meaning.
**The arrangement is held off the panel's edges**, by the same distance
it holds between two widgets. The ground is not held off with it: a
background covers the whole panel, and only what is arranged on it has
a margin. No stored panel loses a row to it.
**The rail is drawn on the panel.** It was chrome bolted to the edge of
the screen beside the canvas — in the app's own design rather than the
dashboard's, and on a scaled canvas not even lined up with it. It now
takes a column out of the canvas the way the margin does, scaled with
it and wearing its look. Which cell each widget sits in is unchanged;
only how big a cell is.
Two of these were the same mistake twice: an unlayered rule stating
`position` for everything wearing a class — `.gl-surface` on a rail
placed by a utility, and a blanket lift over every child of a pressable
on a pill placed by `layoutId`. Both now say it one element at a time.
- A tile no longer lifts under the pointer. A finger does not move away
afterwards the way a cursor does, so whatever hover raised stayed
raised until something else was touched: a tile stuck, not answering.
- The ground's blobs wander a closed path on their own clock instead of
sliding back and forth along one line, which read as things moving
rather than as light in a room.
- A bar is one grid now, its rows borrowing its columns, so names of
different lengths no longer start and end their tracks in different
places — two bars that share no baseline cannot be compared, which is
the one thing a stack of them is for. The names read rightward into
their tracks, with room either side.
- A reading on its way somewhere is written to as many decimals as the
value it is heading for. Without that a slider stepping in halves
passed through 22.37460937 on its way to 24: a number nobody asked
for, a different width every frame.
- The brightness column is the same control as the slider widget's,
stood on its end and thicker, and exactly as tall as the disc beside
it. Getting there meant drawing a slider's rail, fill and handle
rather than styling `::-webkit-slider-*`: those need one set of rules
per orientation, each with its own centring quirk, and the handle
landed off its track when the writing mode turned. The native input
stays, laid transparent over the top, so the keyboard, the pointer and
every `aria-` are still its.
The disc was sized against its parents in percentages, and every box
between it and the tile is sized by what is in it — so the chain never
resolved, the brightness slider grew, and the tile scrolled with half a
disc showing. Container units are the tile's own height whatever sits in
between, so the widget now fits exactly.
Two guards behind it, since both are things a picture can fail silently:
nothing on a panel of pictures may overflow its tile, and Touch has to
actually make a control bigger while leaving what it publishes alone.
A dashboard is a wall panel somebody hangs in their own hallway, so it
now wears what they choose: a look, and a palette of their own colours.
Two complete component sets live under `Dashboard/ui/` — `glass`
(translucent panes over a slowly moving ground) and `material` (Material
3 tonal cards) — behind one prop contract. Every control's state,
keyboard and `aria-` live in `ui/core` and are shared, so the two sets
are the same dashboard drawn twice rather than two products: a set only
decides what a control looks like while doing it.
Four settings join the channel, each drivable by a flow like any other:
`look`, `palette`, `background` and `touch`. A palette is an ordered list
of hex colours — background, surface, primary, accent, text, then more
chart colours — pasted from a coolors.co link or typed, written onto the
canvas as the token variables everything already reads. Trailing roles
are derived, so three colours are a whole dashboard, and derived text is
held to AA rather than trusted (`theme.check.ts` measures it). A palette
also decides light or dark, since its first colour is the ground.
Widgets are measured against their own tile with container queries rather
than against the viewport, animate through `motion`, and can be drawn
without their title. The three reworks:
- a bar draws a row per reading, up to eight, each in the dashboard's own
data colours and each able to carry its own scale — replacing readings
nested in one fill, which could only ever share one colour and stop at
three. Documents written the old way are read as rows.
- a chart's range picker moved to a column down its right-hand edge, which
gives the plot back a whole row of a short tile.
- the colour wheel became a disc: hue is the angle and saturation the
distance from the middle, so a colour is one gesture rather than three,
with brightness on a slider beside it.
`index.css` and `lib/motion.ts` are untouched — the dashboard overrides
token *values* on its canvas, never the blocks the two repos share.