- A node's height follows the ports on its busiest side. It is a function of
the document, so `layoutGraph` reserves exactly what is drawn and nothing
measured is fed back into the layout.
- The three status controls now sit in slots that are there whether the
control is or not. A node running many times a second mounted and unmounted
the stop button on every execution, resizing the card each time.
- A port bound to another flow's message is drawn as a label, naming the node
at the far end and its type. Only the opposite direction was answered
before. The scan behind both is now cached on the store's commit counter
rather than reading every flow per request.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016ZeGnqVsf5VHQqvz4HdUhN
A node's error cleared the moment it ran again, so a failure that genuinely
fired an alert could leave no trace on the canvas by the time anyone looked.
The engine records it now — on the node's status, so it survives a reload and
every client agrees — and reading the traceback is what clears it. The seam is
the event bus, which is where every failing path already meets: a queued live
run, an explicit run, a preview, and a single triggered node all publish
`node_error`, while the controller's own observer would have seen only one of
them.
That was half the confusion. The other half: clicking a failed neuron on Home
often landed on a flow where everything looked fine. Nodes merge into one
neuron by instance key — every InfluxDB node pointing at the same bucket is one
neuron — and the click went to whichever flow contributed a member first, not
the one that failed. It now goes to the failing member and selects it, and the
canvas marks a failing node rather than leaving it to the dot alone.
The inject node emitted one payload to every port it declared, whatever their
types, so an inject on a bool port carrying the text "true" raised at publish
time. Each port gets its own field now, typed and parsed by that port's dtype,
and remembers what it last sent. A port that is renamed carries its value with
it; one that is removed takes its value with it. An inject written before this
keeps emitting exactly what it did.
The derived-cron chip also appeared on the delay node, where `interval` is a
rate limit and a schedule derived from it means nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
The arc was one-shot feedback for an emit, so a node that works for minutes
showed nothing after the first half second. A run now holds the ring on the
node and laps it until the node stops.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SKL7sUgNWhukDEz95vSMQv
The ring hung off the node itself, and `inset` on an absolute child
resolves against the padding box — so on the brain's thick status ring it
landed inside the outer edge and painted over the status the ring carries.
Both node shapes now hang it off a border-less wrapper, where the same
offsets clear the rim whatever border the node draws (measured: 4px on all
four sides, on a 1px card border and a 7px neuron ring alike).
The shape is a conic-gradient arc masked to the padding band, running one
lap in `--duration-pulse` and going out on the way past.
Note: BrainNode.tsx also carries an unrelated in-flight change from a
concurrent session (the `seen` ref gating the pulse on a real emit); the
two could not be separated in one file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The canvas lays itself out: a layered graph, left to right on a desktop and
top to bottom on a phone, with room reserved for the value each edge carries.
Nodes cannot be dragged and `NodeDef.position` is gone from the document —
a graph nobody can arrange is one worth keeping small, which is what keeps
flows atomic. Endpoints join the same layout, so their lanes and the
localStorage that remembered where they were dragged go too.
Mobile, per the new Responsive section of DESIGN-GUIDELINES.md: the dock caps
its width and wraps instead of running off the screen, the dashboard stacks
into one column rather than shrinking a wall panel to a fifth of its size, and
Home stops widening its grid track past the viewport. A Playwright project at
a phone's width fails the build when a screen no longer fits.
Along the way: publish is the checkmark that was already there rather than a
button that appears and disappears, with discard beside it on both the flow
and the dashboard; the brain reveals a neuron's name on the first tap; and the
port sparklines get room to breathe.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VDSXaRhvqHYNevgDGmNAto
User code no longer execs in the engine. A pool of persistent worker
subprocesses speaks one JSON object per line; the controller installs a
proxy as the node's function, so every execution path funnels through it
and the pipeline is untouched. A crash costs one subprocess, a per-node
timeout is a kill, and cancelling from the canvas is that same kill.
The workers run a venv of the user's own on the data volume, filled from
a pip manifest versioned beside the flows. Applying it retires the
workers and rebuilds, so a package lands without restarting the engine.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017MeiWk3Yq12n2pTvnQWYvt
The floating bars used to make way for a side panel, which hid Publish
exactly when a node had just been edited. They keep their lane now and
the panel is inset out of it; the enlarged code editor stays a floating
surface between the two bars rather than covering them.
Shortcuts are one small registry (`lib/shortcuts.ts`): undo, redo, ⌘K,
copy, paste, and ⌘S — which publishes the flow, or applies the code when
the editor has focus. Copying carries a node's own source through
localStorage, so a paste works in another flow too.
A flow is now named where a node is, at the top of its panel and only
there, and both take effect on Confirm. Flow-level edits go through the
undo stack with everything else, clicking the canvas puts the flow panel
away, a failing node opens the logs filtered to its own traceback, and
the panel carries its test id on a phone as well.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H7LwYgJfpkbLCTeiAf8U4A
A device read over a proprietary protocol was showing the fallback used
for a function node. A connector's type cannot be in the built-in icon
map — that is the point of it being a connector — so they share a plug.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
Every one of these could be written as a function node, and until now had
to be. But nine node types account for most of what an actual Node-RED
installation contains — inject alone is placed 58 times, change 62 — and
a rule you fill in reads better on a canvas, and survives editing better,
than the same five lines repeated eighty times.
Inject, switch, change, filter-unchanged, join, trigger, command, file
and ntfy. They configure themselves through the editor's generated form,
so none of them needed frontend work beyond an icon.
The stateful ones (filter-unchanged, trigger) keep what they remember in
the engine's own state under a reserved prefix, never as a message. That
is the line: code you write is a pure function of its inputs, node types
the engine ships may remember things.
Verified against a live instance — a hook feeding change into
filter-unchanged into switch scales a raw reading, swallows a change
inside the deadband, and routes the rest to the right branch.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
The bubble opened with the loader's own frame — `exec(compile(...))`
inside `_load_function` — before anything about the user's code, and
then said all of it twice, because a load failure arrives both as the
node's status and as a node_error issue carrying the same text. It is
now `Type: message (line N)`, deduplicated, with the line taken from the
node's own file. Full tracebacks still go to the server log.
Long messages grow the bubble instead of stretching it, and scroll only
past 240px. The tooltip arrow is gone: it read as a rotated square notch
under the bubble, and no better anywhere else it appeared.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KkmeRiyeYmVZqJVwuyHq9o
- One dot per node now carries the whole story: primary while running, sage
after a good run, red when anything is wrong, with the explanation on hover.
The corner badge is gone, along with the second way of saying the same thing.
- A node that publishes something flashes a ring, so a running flow is legible
without reading the edge values. Nodes that consume but publish nothing stay
quiet, which is why the event carries an output count.
- Flow settings open in the same panel its nodes use, from a pencil in the
dock: the title, the name, and deleting the flow. NodePanel and FlowPanel
share the panel chrome rather than each drawing their own.
- Renaming is a server operation, because a flow's name is the namespace of its
messages: the directory moves and every other flow reading `old.message` is
repointed, instead of being left pointing at a flow that no longer exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
An expired or orphaned session left the app on a half-rendered page instead of
the login screen: a properly signed token naming a user who no longer exists
answered 404, which the client does not treat as an authentication failure. All
failures in get_current_user are 401 now, and the client stops retrying them,
so a dead session goes straight back to the login screen.
- Clicking an edge names the two nodes it runs between, not just the message.
- A node with a problem shows one badge carrying the whole explanation, rather
than a corner badge and a status dot saying the same thing twice. The dot is
back to what it is good at: whether the node ran.
- The sidebar's collapse control sits in the sidebar, where a phone still finds
one in the chrome because there is no sidebar on screen to hold it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
The browser half of M3. Flows open on a full-bleed canvas with their chrome
floating over it: flow tabs top, dock bottom, node settings in a panel on the
right that leaves the graph visible and running behind it.
- Connections are derived, not stored. A node declares the messages it reads
and publishes; every matching pair draws an edge, so two producers of one
message converge on their consumer. Dragging output to input is shorthand
for pointing that input at the producer's message, and asks before it
replaces an existing one.
- Values land on the edges as they flow, over a websocket that feeds a store
outside React, so a value arriving re-renders its own chip and nothing else.
Clicking an edge shows the last payload and when it arrived.
- Node source is edited in Monaco, loaded only when a panel opens and themed
from the design tokens.
- Edits autosave; identical documents are skipped server-side, so a quiet
canvas writes nothing.
- Validation from the API shows on the node it belongs to and is summarised in
the dock, where each entry pans to its node.
- Works on a phone: touch-connect, 44px dock targets, and the node panel
becomes a full-screen sheet.
Two new tokens (--status-success, --font-mono) are mirrored in the website repo
and recorded in DESIGN-GUIDELINES.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i