Both screens the house is looked at on are 1280x800, so that is what the three
dashboards are laid out for: twelve columns of 96px, twelve rows of 51px, and
nothing past the bottom, because a panel does not scroll.
The motors are one control each instead of three buttons. A button could only
publish; a segmented control reads back as well — so the motor writes what it
is doing to the same message the control sets, and the segment that is held is
the direction it actually went. Up, Stop, Down for the shutters; Close/Open for
the window and In/Out for the awning, which is what those two are for.
A run stopped part way now leaves the position unknown rather than claiming the
target it never reached, so the next command in either direction moves it.
The preflight gained the two checks this needed. One runs each sample shape
past the port that would receive it. The other is arithmetic: every tile inside
the panel and none on top of another — both silent failures on a screen with no
scrollbar, and both caught before anything is written.
Sizes were settled by looking. A slider needs three rows or its tick labels
fall off; a status icon needs three or it loses the word under the glyph; a
gauge in two rows has no arc worth reading, so the battery is a bar on Home and
a gauge on Energy where there is height for one. A chart spends eighty pixels
on its chrome whatever it is given, so two of them read on this panel and three
did not — the temperature history is the one that went, and `history` still
answers for it.
`capture-panels.mjs` is how that was checked: the three panels at the screen's
own pixels, in both themes, reporting whether anything spilled.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The Node-RED installation this replaces is 865 nodes across three tabs, and
roughly a fifth of it is unreachable — the pellet stove's controller, the
scene engine and the awning's logic were all disconnected from the heartbeat
they ran on. What is here is the intent rather than the wiring: nineteen named
flows, 109 nodes, and no heartbeat at all. A sensor value is the event.
The device layer moves with it. `actor/*` and `light/*` were never a device
interface — Node-RED subscribed to its own topics, stamped a DMX channel on
each and encoded one Art-Net universe — so those topics retire with it and the
encoders are five nodes in the `dmx` flow.
Two shared library nodes carry what every actuator needs.
`arbiter` answers the thing this design was missing: a value someone sets on a
screen is not undone by the next evaluation. A manual value wins for a hold,
the house takes over when it expires, and a schedule can force past both — so
"off at two in the morning" still means off. The control binds to the message
the arbiter writes back, so one tile shows what reached the fixture and
setting it is the override.
`motor` is why a stop is now commanded once. A rollershutter has no position
sensor, so time is the only feedback: it says how long to run and a trigger
sends the single STOP that ends it. The reference sent STOP forever.
Everything is seeded stopped, the Art-Net node does not transmit and the heat
pump does not accept commands until house.json says so.
`--dry` checks the whole set without an installation: names nothing provides,
loops, type disagreements, widgets bound to nothing, and every Python node run
once on values of the shape it declared — including whether what it returns
goes anywhere. That last one has already caught a typo that would have
published into silence.
house.json holds this installation's addresses, MAC addresses and DMX map and
is git-ignored, as the Node-RED inventory is.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>