Each was a loose end recorded under `### SDK` in the notepad.
`serve` takes its own pidfile down on SIGTERM. uvicorn restores the handler it
found and re-raises the signal it stopped on, so the default handler ended the
process without unwinding and the `finally` never ran — which is what a stop
sends, and what left `serve.pid` behind.
`serve.log` is cut back past 5 MB by the engine rather than by the screen that
started it, so an adopted engine is bounded too. Gated on its own stdout being
an appended regular file, which is what makes the cut safe: the kernel then
puts the next write at the new end.
Cards are counted from `/dev/nvidia[0-9]*`, so `FLOW_GPUS`/`--gpus` of 0 means
"work it out" the way `FLOW_CPUS` always has. The engine counts, not the
accountant — a remote worker builds one of those from its own inventory, and
detecting there would hand it the engine host's cards. The worker counts last:
what a batch job says it was granted still wins.
`GET /runs/metrics/names` is the distinct over a selection that `--list` and
the terminal's metric picker were approximating by reading the newest run that
had measured anything, which missed a name only an older run ever wrote.
`MetricSink` announces each batch it has written (`run_metric`, carrying the
names). Not a per-point event: one covers up to 500 points or two seconds of
them, and the rows stay the record. The terminal comparison fills in as the
first readings land instead of staying blank until reopened, and the browser
refetches the run and any comparison rather than the list behind them.
`retry --group` pages the list route by `before` instead of stopping at 500.
The terminal dashboard takes the terminal's colours (`ansi-dark`), and the web
UI can re-pair from Settings without disconnecting first.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PRQ9bmTvCbqCwXo9mxZzzV
The rate the media dtypes could carry was one frame every second or two: each
was a file on the data volume, an event on the socket, and a request back for
the bytes. This closes both halves of that, and they are one feature.
`save_artifact(..., volatile=True)` writes to a `VolatileStore` — the same
content-addressed store, in `/dev/shm`, bounded by size with the oldest falling
out (`ARTIFACT_VOLATILE_BYTES`, 48 MB under the container's raised `shm_size`).
Nothing sweeps it: a frame nobody kept is not worth walking the store to find.
`ArtifactStore.path` falls through to it, which is what lets a volatile frame be
an ordinary reference everywhere else — the dtype check, a panel's digest scope,
`load_artifact` in a node, and the widget's own fetch all work on one unchanged.
`adopt` copies one into the store when a run records it, so "returned media is
kept, emitted media is not" stays true.
The bytes then go down the flows websocket as a length-prefixed binary frame,
sent just ahead of the `message_value` naming them, so a tile has the frame when
it hears the value moved. Nothing is pushed unasked: a client names the messages
it is drawing (`{"type":"media","names":[…]}`), a panel's list is intersected
with the scope it already had, and only the newest frame per name in a batch is
sent — a client that fell behind is not handed frames it would draw over. The
tunnel relays text only, so a screen reached through a portal falls back to
fetching, which is why the rate table now has two rows.
Around the edges: the remote worker's fetch cache is bounded at last
(`FLUKSIO_ARTIFACT_CACHE_BYTES`), since content addressing means nothing in it
ever expires and a media stream fills it with chunks nothing asks for twice; a
port carrying an image draws the frame in the node panel rather than only
saying `image/png · frame.png · 1.79kB`; and an edge chip says that much instead
of a line of hash. The media screenshot stops waiting for `networkidle` — a
camera is a socket that never goes quiet, which is the point of it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YC4u66vjzW54fnHu5Juhh9
Follows the portal: the noun is "instance" everywhere the app says it —
UI strings, CLI output, error details, docs and comments. The wire keys
(`instance_id`, `instance_token`) and the hub route this calls move with it.
An existing cloud.json is adopted rather than refused: without the key
alias the dataclass fails to parse, which the caller swallows and reads as
"never enrolled" instead of "reconnect".
`instance_key` on a node type becomes `target_key`. It means the outside
thing a node points at, which is a different sense of the word, and keeping
both would put two meanings of "instance" in one codebase.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015YrQnKV3bnQd4K342y8tKj
A three-node cascade publishes 13-16 events and each one crossed to the
event loop on its own. They are one `call_soon_threadsafe` now — whatever
was published between two turns of the loop goes over together — and every
subscriber still receives every event, oldest still dropped first when one
falls behind.
The socket end of the same path:
- **any frame from the client ended its stream.** `receive_text` was
awaited once, outside the loop, so a keepalive — or anything else a
client decided to say — satisfied it and was read as the client going
away. It is recreated per iteration; only a disconnect ends the stream.
- events go out in one frame per wave (`{"type": "batch", "events": [...]}`,
capped at 64), serialised once with orjson rather than per client with
the stdlib's `json.dumps` through `send_json`. The client unpacks a batch
and still understands single frames, so an older engine behind a newer
bundle keeps working.
- authenticating and building the snapshot happen on a thread. Both were on
the event loop: one is a database round trip, the other reads the whole
of state, per connect and again per `dashboard_changed` per panel.
`Pipeline.values()` — what that snapshot is — no longer SCANs the whole
Redis namespace. It scanned five bookkeeping keys for every message to find
the messages; `RedisState` keeps a set of the names beside them and answers
from it. Maintained wherever a message is written, so a seeded value or a
deleted flow keeps it exact.
On the client, while in the same file:
- a `node_health` event invalidates the flow's detail. The canvas draws
health from the server-derived `issues`, so a node going down or
recovering only showed on mount, navigation or a rebuild. The store had
a health map of its own that nothing ever read; it and `useNodeHealth`
are gone rather than wired up, since the server's view is the one the
canvas already uses.
- a reconnect invalidates the five key families this socket feeds instead
of the entire cache, and the backoff is jittered. The usual reason a
socket dropped is the engine restarting, so every tab and every wall
panel refetched everything, together, at the moment it was least able to
answer.
- a frame that will not parse costs the frame, not the connection. It was
the one unguarded `JSON.parse` in the app; an exception there escaped to
`window.onerror` and left whatever it had already applied behind.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01M6hPWS6YEbT1P8LxhhFb2T
`resources` was reachable from the SDK and the API and nowhere else, and
`node_queued` was published to nothing at all — so a node waiting for a machine
looked exactly like a node that had hung, which is the failure the event was
added for.
The node panel gets a Resources section: a size by name, the numbers for a node
that wants its own, and how long it is expected to take. Picking a flavor drops
the numbers, because saying both is two answers and the engine refuses it.
A queued node draws a neutral dot rather than one of the three status colours —
it is not running, it did not go well, and it did not go wrong; it is idle with
a reason, which the tooltip gives.
And a Workers screen, which is the first UI for any of this: every machine the
engine can reach with what is free of each, what is attached, what a cluster
has been asked for, and the sizes, editable. `fluksio status` grew a line of
the same.
The demo's training node already preferred a GPU worker, which was exactly the
declaration that used to be dropped, so it now says how much of that machine it
takes as well.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01A6HeySA27EkGANZN95QySW
Clearing a node's last error on the engine published nothing, so a second
browser kept the marker until its next snapshot. One event carries the
qualified node; the receiving client drops the marker without refetching.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013Gf7WaExcJ9bs3kfJXB3nK
- Home puts the dashboards beside the flows: two equal-height columns,
capped and scrollable, most recently worked on first. Each tile is a
schematic footprint built from the stored widget placements.
- Flows and dashboards can be picked by long press or ctrl-click; the
create button becomes a trash and one dialog covers the batch.
- The offline banner is drawn on the body so it centres on the viewport,
and the live socket now releases the offline latch a stray 503 set.
- A boot spinner before React's first commit, a router pending screen for
code-split pages, and skeletons where an empty list used to flash.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018tULRZJUkZsw7rMJ3h4xvu
A node's error cleared the moment it ran again, so a failure that genuinely
fired an alert could leave no trace on the canvas by the time anyone looked.
The engine records it now — on the node's status, so it survives a reload and
every client agrees — and reading the traceback is what clears it. The seam is
the event bus, which is where every failing path already meets: a queued live
run, an explicit run, a preview, and a single triggered node all publish
`node_error`, while the controller's own observer would have seen only one of
them.
That was half the confusion. The other half: clicking a failed neuron on Home
often landed on a flow where everything looked fine. Nodes merge into one
neuron by instance key — every InfluxDB node pointing at the same bucket is one
neuron — and the click went to whichever flow contributed a member first, not
the one that failed. It now goes to the failing member and selects it, and the
canvas marks a failing node rather than leaving it to the dot alone.
The inject node emitted one payload to every port it declared, whatever their
types, so an inject on a bool port carrying the text "true" raised at publish
time. Each port gets its own field now, typed and parsed by that port's dtype,
and remembers what it last sent. A port that is renamed carries its value with
it; one that is removed takes its value with it. An inject written before this
keeps emitting exactly what it did.
The derived-cron chip also appeared on the delay node, where `interval` is a
rate limit and a schedule derived from it means nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uq8mtNb97A7praJLyeEYgs
Three things the security pass on the portal pairing turned up. The first two
were already true of a screen on the local network; what changed is that a
panel credential is now presentable from the internet, which is what makes
them worth closing rather than recording.
The artifact endpoint authenticates for itself, because a worker's credential
has to open it and that token is no use anywhere else. It resolved the caller
without handing over the request, so the one credential that is scoped by
route was judged by no route at all — a panel could read and write the store
as whoever approved it. It passes the request it already holds now.
The websocket has no route to judge either, and there the bound has to be on
what is sent: a panel is given the values its own dashboards draw and nothing
else — no node status, no logs, no shape of the graph. The keys stay in the
message, emptied, because a screen on a wall runs the bundle it was paired
with. `messages_for` reads that set off the published dashboards, and is the
walk the `/messages/` allowlist has wanted for a while.
And locality is no longer a header anyone can type. The marker the connector
stamps is a value minted per process, so reaching this API directly cannot buy
a device the credential meant for one that cannot reach it at all.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017F9RnYCJgASuBTcAjxmnsp
The socket belonged to whichever hook instance ran its effect first. Passive
effects run children before parents, so on Home that was the brain graph rather
than the shell: navigating to a sibling route unmounted the graph, which closed
the socket, while the shell kept the reference count above zero. From there the
page was deaf for the rest of its life, with nothing left to reconnect it.
A module-level connection with a real refcount replaces it — connect on the
first subscriber, disconnect on the last — and the hook is a thin subscription
with the same signature, correct under StrictMode's mount/unmount/mount.
A 1008 now reconnects instead of returning silently: the token is read afresh
per attempt, and three consecutive rejections fall through to the caller's auth
handler so a revoked session surfaces rather than spins.
The snapshot's emit counts are read into a store of their own, apart from the
live count, so a graph that connects into a busy engine is drawn as busy without
every neuron claiming it just fired. The neuron and edge pulses now key off a
change seen while they were mounted, so returning to Home no longer replays
every emission of the session.
Home gets a live indicator for the case none of this can fix: quiet while the
socket is up, and named in words when it is down, since HTTP polling keeps the
rest of the page looking current.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HTsT1isxUjw5gtkJk8WhuA
The same bundle is served by a portal under /i/{id}, so it reads its API base,
credential and router basepath from an injected config instead of the build-time
URL and localStorage. A normal installation finds no config and behaves exactly
as before; the credential deliberately never touches localStorage, since two
installations open in one browser share an origin and would overwrite each
other's session.
The websocket URL was resolving an absolute path against the base, which
discards the base's own path — harmless until the base gained one, then it
aimed the socket at the wrong host entirely.
Connection state gets a store of its own, apart from the engine's: the proxy's
503 carries {offline, last_seen}, which raises a banner naming when the
installation was last heard from and turns a failed mutation into 'not
delivered' rather than a generic error. The screen keeps its last data
underneath, since stale readings with a timestamp beat a blank page. A
reconnecting socket invalidates every query, because whatever happened while it
was down was missed.
Verified in a browser against a real hub and installation: the full UI loads
through the tunnel with no console errors, and killing the installation raises
the banner within a poll.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XtBzdDyLsmDaF1W7DLYtYM
A second bus subscriber folds executions, errors, timings and queue lag
into per-minute rollups, keeps failures with their traceback and an audit
trail of who published what, and records one row per cascade — manual runs
and previews included, under an id of their own that writes no idempotency
markers. Read back through /observability/*, which always answers 200 so a
degraded engine still renders its own health screen.
Also fixes two things found on the way: node-health alerts read `status`
where the engine publishes `health`, so a device dropping never alerted
anyone, and the Redis queue reported `parked: 0` whatever was held.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017MeiWk3Yq12n2pTvnQWYvt
User code no longer execs in the engine. A pool of persistent worker
subprocesses speaks one JSON object per line; the controller installs a
proxy as the node's function, so every execution path funnels through it
and the pipeline is untouched. A crash costs one subprocess, a per-node
timeout is a kill, and cancelling from the canvas is that same kill.
The workers run a venv of the user's own on the data volume, filled from
a pip manifest versioned beside the flows. Applying it retires the
workers and rebuilds, so a package lands without restarting the engine.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017MeiWk3Yq12n2pTvnQWYvt
Moving a dashboard slider lit up an edge between two nodes that had done
nothing. The canvas pulsed on the message's timestamp alone, and a message
has no idea who published it — so it credited whichever node happened to
be drawn as a producer.
That was never only about dashboards. Two nodes producing one message
pulsed both their edges whichever fired, and a message produced in another
flow changed with nothing on screen to account for it at all.
Values now carry their cause: a node, a dashboard widget, another flow, an
agent or an API caller. An edge pulses only for the producer that actually
published, and the edge inspector says where a value came from when it did
not come from a node.
What is not a node in this flow is now drawn as one — a label rather than
a card, because a dashboard with twenty tiles would otherwise bury the
logic the canvas exists to show. That covers cross-flow wiring too, which
is the link in/out affordance that has been missing.
They are never part of the document. They join at render, after everything
that reads or writes the canvas nodes, so an autosave, an undo or a delete
cannot reach them — with a Playwright test that drags a node and asserts
the stored flow still holds exactly what it did.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
Widgets bind to a message name and read it live off the socket the editor
already had — lifted out of the flow editor so a dashboard route gets the
same values, which also gives the home page live data for free.
The input widgets close the loop the other way: a slider publishes into
the graph and whatever consumes that message runs. Verified end to end in
the running app — moving a slider set a flow input, and the stat bound to
what the flow computed from it followed.
View mode is plain CSS grid. A wall panel that only displays should not
download the code that lets someone drag things around, and it now does
not. Editing is a widget picker, a per-widget width control and a
settings card fed by the message catalog.
No new dependencies: the slider is a range input, the gauge is an arc,
and the markdown is a five-line subset. Charts are the one widget still
missing — they need a charting library and the chart tokens the design
guidelines reserved — so they are stored and validated but not offered.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011LF61rxW1FG5YCD2J9YqjY
Flows can now be taken off the engine and put back. Stopped state lives in a
runtime.json beside the flow, not in the flow document: the canvas autosaves
that document, so a stopped flow would otherwise start itself again on the
next edit. A stopped flow gets no subscriptions, schedules or webhooks, its
nodes are skipped by the scheduler, and running it answers 409. Pausing holds
a flow's nodes while its values keep arriving, so the canvas still shows what
is coming in.
Node code is user code and print is how it says things, so stdout is teed
through a contextvar sink active only during a node execution — one event per
execution, capped, so a chatty node cannot outrun the stream. A node that
fails sends its traceback the same way, trimmed to the author's own frames.
The dock gains a logs panel and a pause control; the dashboard replaces its
placeholder with what is running, stopped or failing; the edge inspector can
send the last message again.
Single-stepping is deferred and noted: the scheduler keeps no progress between
calls, so a step button would re-run the same node rather than advance.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Edits autosave to flow.draft.json and nodes.draft/ instead of the files the
engine reads, so the pipeline keeps running the published version until
someone publishes. Every save carries the version it was based on: a second
client editing the same flow is refused with 409 and offered the choice
between their version and its own, rather than silently overwriting.
Draft saves no longer rebuild the pipeline; validation and node status for a
draft come from a throwaway build that never touches live state.
Also fixes a latent bug where an empty state backend is falsy, so Pipeline
quietly built itself a second, private state and left message history empty.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- One dot per node now carries the whole story: primary while running, sage
after a good run, red when anything is wrong, with the explanation on hover.
The corner badge is gone, along with the second way of saying the same thing.
- A node that publishes something flashes a ring, so a running flow is legible
without reading the edge values. Nodes that consume but publish nothing stay
quiet, which is why the event carries an output count.
- Flow settings open in the same panel its nodes use, from a pencil in the
dock: the title, the name, and deleting the flow. NodePanel and FlowPanel
share the panel chrome rather than each drawing their own.
- Renaming is a server operation, because a flow's name is the namespace of its
messages: the directory moves and every other flow reading `old.message` is
repointed, instead of being left pointing at a flow that no longer exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i
The browser half of M3. Flows open on a full-bleed canvas with their chrome
floating over it: flow tabs top, dock bottom, node settings in a panel on the
right that leaves the graph visible and running behind it.
- Connections are derived, not stored. A node declares the messages it reads
and publishes; every matching pair draws an edge, so two producers of one
message converge on their consumer. Dragging output to input is shorthand
for pointing that input at the producer's message, and asks before it
replaces an existing one.
- Values land on the edges as they flow, over a websocket that feeds a store
outside React, so a value arriving re-renders its own chip and nothing else.
Clicking an edge shows the last payload and when it arrived.
- Node source is edited in Monaco, loaded only when a panel opens and themed
from the design tokens.
- Edits autosave; identical documents are skipped server-side, so a quiet
canvas writes nothing.
- Validation from the API shows on the node it belongs to and is summarised in
the dock, where each entry pans to its node.
- Works on a phone: touch-connect, 44px dock targets, and the node panel
becomes a full-screen sheet.
Two new tokens (--status-success, --font-mono) are mirrored in the website repo
and recorded in DESIGN-GUIDELINES.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016WzrvW7rjQbynnhF6pxh6i