Add a colour-wheel widget to the dashboard
A custom hue ring — a conic gradient, not a canvas — with saturation and brightness sliders beside or under it depending on the tile's shape, sized for a wall panel and reachable from a keyboard. It publishes [h, s, v] by default, which is what the reference installation's DMX encoders read, and `format` switches that to [r, g, b] or "#rrggbb". `usePublish` moves to its own module so a widget in a file of its own can reach it without importing `widgets.tsx` back.
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@@ -45,6 +45,13 @@ and dragging is off. Picking a widget and editing its settings still works.
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| **Slider** | `float`, `int` | min, max, step |
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| **Input** | text or a number | free entry |
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| **Dropdown** | one of a list | a mode, a scene, a preset |
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| **Colour** | `[h, s, v]`, `[r, g, b]` or `"#rrggbb"` | a hue wheel with saturation and brightness, for an RGB fixture |
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The colour wheel sends `[h, s, v]` by default — hue 0-360 degrees, saturation
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and value 0-100 percent, which is what a DMX encoder expects — and its
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**Sends** setting switches that to `[r, g, b]` (0-255 each) or to a
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`"#rrggbb"` string, because fixtures differ. The first two bind a `list`
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message, the third a `str`.
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A control publishes the message it is bound to, exactly as a node would. On the
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flow canvas it is drawn as a labelled endpoint feeding the nodes that read it,
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