A local call waiting for a slot is reached by a stop, a delete or a cancel and ends without running; what a call emits after its flow was stopped is dropped as its result is; a node run by hand whose flow is stopped or deleted tells its caller but publishes no node_error; cancelling a node also ends its calls on workers
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@@ -96,11 +96,12 @@ Source code travels with each call and compiles on the worker, so remote-only
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dependencies do not need to be installed on the engine. Calls to `emit`,
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`save_artifact` and `load_artifact` work there too.
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Cancelling a run stops its active node processes. Stopping or deleting a flow
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does the same for the calls it has out, and drops an answer that still comes
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back. A disconnected worker fails in-flight calls. While executing, the agent
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sends heartbeats every ten seconds; 90 seconds without contact fails the call.
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Heartbeats do not reset the node's own silence timeout.
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Cancelling a run or a single node stops its active node processes. Stopping
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or deleting a flow does the same for the calls it has out, and drops an answer
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or emission that still comes back. A disconnected worker fails in-flight
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calls. While executing, the agent sends heartbeats every ten seconds; 90
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seconds without contact fails the call. Heartbeats do not reset the node's own
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silence timeout.
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Every call runs in a process group of its own. The agent kills the group when
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the engine ends the call, when the connection drops and when the agent stops,
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