A buttons widget: a grid of presses on one message
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Several stateless instructions where a single button is one — six presets are otherwise six tiles to place, six titles to read, and the message they share repeated six times. Nothing is read back, as for a single button: what these send is an instruction, and the last one sent is not a state to draw. Auto-fit columns rather than a configured count: a tile is resized in the editor and scaled again to whatever panel it hangs on, so how many fit is not something the document can know. The editor reads `cfg.buttons` raw rather than through `buttonsOf`, which drops the blanks — a row being typed into is blank until the first keystroke. Also carried along by the hooks: the generated SDK was stale (it had no `RunsReadMetricNames`) and one pre-existing block in `test_panels.py` was unformatted. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016bm2HwnRsTDpeWjSPNJxQd
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@@ -89,6 +89,15 @@ export function asOriginal(
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return match ? match.value : selected
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}
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/** One press a button grid draws, as the document stores it. */
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export type ButtonEntry = { label?: string; value?: unknown }
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/** The presses a grid draws. A row with neither half is not one. */
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export const buttonsOf = (widget: WidgetDef): ButtonEntry[] =>
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((config(widget).buttons ?? []) as ButtonEntry[]).filter(
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(entry) => entry.label || entry.value !== undefined,
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)
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/**
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* How many readings one bar draws, and a hard ceiling.
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*
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