A buttons widget: a grid of presses on one message
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Several stateless instructions where a single button is one — six presets are otherwise six tiles to place, six titles to read, and the message they share repeated six times. Nothing is read back, as for a single button: what these send is an instruction, and the last one sent is not a state to draw. Auto-fit columns rather than a configured count: a tile is resized in the editor and scaled again to whatever panel it hangs on, so how many fit is not something the document can know. The editor reads `cfg.buttons` raw rather than through `buttonsOf`, which drops the blanks — a row being typed into is blank until the first keystroke. Also carried along by the hooks: the generated SDK was stale (it had no `RunsReadMetricNames`) and one pre-existing block in `test_panels.py` was unformatted. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016bm2HwnRsTDpeWjSPNJxQd
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@@ -101,3 +101,21 @@
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border-right-color: var(--muted-foreground);
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border-bottom-color: var(--muted-foreground);
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}
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/*
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* A grid of presses, inside one tile.
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*
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* Auto-fit rather than a configured column count: the tile is resized in the
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* editor and scaled again to whatever panel it hangs on, so the number of
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* columns that fits is not something the document can know. `1fr` rows so the
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* presses share the tile's height however many rows they wrap into — a target
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* on a wall panel is pressed without looking at it.
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*/
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.widget-buttons {
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display: grid;
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gap: 0.5rem;
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grid-template-columns: repeat(auto-fit, minmax(5.5rem, 1fr));
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grid-auto-rows: 1fr;
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height: 100%;
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min-height: 0;
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}
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