Draw the panel as a panel
Five things a wall panel showed that a wall panel should not. **A tile's body no longer clips.** It scrolled, and a box that scrolls also cuts whatever crosses its edge — which took the glow off a lit button at exactly the width where the button filled its tile, and off a gauge's arc at exactly the height where the dial filled its own. Only what is written or listed asks for a scroller now; everything else is a picture drawn to fit, and what overflows is left to the frame, which clips at the tile's edge where a shadow has already faded out. The slider's phantom scrollbar goes with it. **The selector is a selector.** Named for what it does rather than what it is, and the choice it is holding is held in the dashboard's own primary — a pill that slides between the options rather than a grey one that had to be looked for. The stored type is untouched, so no document changes meaning. **The arrangement is held off the panel's edges**, by the same distance it holds between two widgets. The ground is not held off with it: a background covers the whole panel, and only what is arranged on it has a margin. No stored panel loses a row to it. **The rail is drawn on the panel.** It was chrome bolted to the edge of the screen beside the canvas — in the app's own design rather than the dashboard's, and on a scaled canvas not even lined up with it. It now takes a column out of the canvas the way the margin does, scaled with it and wearing its look. Which cell each widget sits in is unchanged; only how big a cell is. Two of these were the same mistake twice: an unlayered rule stating `position` for everything wearing a class — `.gl-surface` on a rail placed by a utility, and a blanket lift over every child of a pressable on a pill placed by `layoutId`. Both now say it one element at a time.
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@@ -76,7 +76,7 @@ export const WIDGET_LABELS: Record<WidgetKind, string> = {
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switch: "Switch",
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slider: "Slider",
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input: "Input",
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dropdown: "Dropdown",
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dropdown: "Selector",
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color: "Colour",
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}
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