Draw the panel as a panel
Five things a wall panel showed that a wall panel should not. **A tile's body no longer clips.** It scrolled, and a box that scrolls also cuts whatever crosses its edge — which took the glow off a lit button at exactly the width where the button filled its tile, and off a gauge's arc at exactly the height where the dial filled its own. Only what is written or listed asks for a scroller now; everything else is a picture drawn to fit, and what overflows is left to the frame, which clips at the tile's edge where a shadow has already faded out. The slider's phantom scrollbar goes with it. **The selector is a selector.** Named for what it does rather than what it is, and the choice it is holding is held in the dashboard's own primary — a pill that slides between the options rather than a grey one that had to be looked for. The stored type is untouched, so no document changes meaning. **The arrangement is held off the panel's edges**, by the same distance it holds between two widgets. The ground is not held off with it: a background covers the whole panel, and only what is arranged on it has a margin. No stored panel loses a row to it. **The rail is drawn on the panel.** It was chrome bolted to the edge of the screen beside the canvas — in the app's own design rather than the dashboard's, and on a scaled canvas not even lined up with it. It now takes a column out of the canvas the way the margin does, scaled with it and wearing its look. Which cell each widget sits in is unchanged; only how big a cell is. Two of these were the same mistake twice: an unlayered rule stating `position` for everything wearing a class — `.gl-surface` on a rail placed by a utility, and a blanket lift over every child of a pressable on a pill placed by `layoutId`. Both now say it one element at a time.
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@@ -49,7 +49,7 @@ screen reader calls its controls, and what a published value is labelled with.
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| **Switch** | `bool` | on/off |
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| **Slider** | `float`, `int` | min, max, step |
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| **Input** | text or a number | free entry |
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| **Dropdown** | one of a list | a mode, a scene, a preset |
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| **Selector** | one of a list | a mode, a scene, a preset — as a menu, or as a row of choices with the active one held |
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| **Colour** | `[h, s, v]`, `[r, g, b]` or `"#rrggbb"` | a hue wheel with saturation and brightness, for an RGB fixture |
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The colour wheel sends `[h, s, v]` by default — hue 0-360 degrees, saturation
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