Rework the dashboard into two looks over one behaviour

A dashboard is a wall panel somebody hangs in their own hallway, so it
now wears what they choose: a look, and a palette of their own colours.

Two complete component sets live under `Dashboard/ui/` — `glass`
(translucent panes over a slowly moving ground) and `material` (Material
3 tonal cards) — behind one prop contract. Every control's state,
keyboard and `aria-` live in `ui/core` and are shared, so the two sets
are the same dashboard drawn twice rather than two products: a set only
decides what a control looks like while doing it.

Four settings join the channel, each drivable by a flow like any other:
`look`, `palette`, `background` and `touch`. A palette is an ordered list
of hex colours — background, surface, primary, accent, text, then more
chart colours — pasted from a coolors.co link or typed, written onto the
canvas as the token variables everything already reads. Trailing roles
are derived, so three colours are a whole dashboard, and derived text is
held to AA rather than trusted (`theme.check.ts` measures it). A palette
also decides light or dark, since its first colour is the ground.

Widgets are measured against their own tile with container queries rather
than against the viewport, animate through `motion`, and can be drawn
without their title. The three reworks:

- a bar draws a row per reading, up to eight, each in the dashboard's own
  data colours and each able to carry its own scale — replacing readings
  nested in one fill, which could only ever share one colour and stop at
  three. Documents written the old way are read as rows.
- a chart's range picker moved to a column down its right-hand edge, which
  gives the plot back a whole row of a short tile.
- the colour wheel became a disc: hue is the angle and saturation the
  distance from the middle, so a colour is one gesture rather than three,
  with brightness on a slider beside it.

`index.css` and `lib/motion.ts` are untouched — the dashboard overrides
token *values* on its canvas, never the blocks the two repos share.
This commit is contained in:
2026-08-23 21:52:14 +02:00
parent d4c5af4d5a
commit 0b5ce4fcbb
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/**
* Liquid glass: the controls.
*
* A press is answered by the light moving — a soft glow that follows the
* pointer across the surface — and by the control giving very slightly. Every
* one of these is a `ui/core` hook in a different coat.
*/
import * as SelectPrimitive from "@radix-ui/react-select"
import { Check, ChevronDown } from "lucide-react"
import { motion } from "motion/react"
import { cn } from "@/lib/utils"
import { asOriginal, text } from "../core/config"
import type {
ButtonProps,
InputProps,
SegmentedProps,
SelectProps,
SliderProps,
SwitchProps,
} from "../core/contract"
import {
usePress,
useSegmented,
useSliderDrag,
useSwitch,
} from "../core/controls"
import { useLook } from "../core/look"
import { LOOK } from "../core/motion"
export function Button({
variant = "tonal",
pressed,
disabled,
label,
onClick,
children,
}: ButtonProps) {
const { onPointerDown } = usePress()
return (
<motion.button
type="button"
className="gl-button gl-pressable w-full"
data-variant={variant}
aria-pressed={pressed}
aria-label={label}
disabled={disabled}
whileTap={{ scale: 0.97 }}
transition={LOOK.glass.spring}
onPointerDown={onPointerDown}
onClick={onClick}
>
<span className="gl-glow" aria-hidden />
<span className="min-w-0 truncate">{children}</span>
</motion.button>
)
}
export function Switch(props: SwitchProps) {
const { buttonProps } = useSwitch(props)
const { onPointerDown } = usePress()
return (
<button
{...buttonProps}
className="gl-switch gl-pressable"
onPointerDown={onPointerDown}
>
<span className="gl-glow" aria-hidden />
<motion.span
layout
transition={LOOK.glass.spring}
className="gl-switch-thumb"
/>
</button>
)
}
export function Slider(props: SliderProps) {
const { fraction, inputProps, marks } = useSliderDrag(props)
const vertical = props.orientation === "vertical"
return (
<div
className={cn("dui-slider gl-slider", vertical ? "h-full" : "w-full")}
style={{ "--dui-fraction": fraction } as React.CSSProperties}
>
<div
className={cn("flex min-w-0 flex-col", vertical ? "h-full" : "w-full")}
>
<input
{...inputProps}
data-orientation={props.orientation ?? "horizontal"}
/>
{marks.length > 0 ? (
// Decoration: the input itself announces min, max and where it stands.
<div aria-hidden className="gl-ticks">
{marks.map((mark) => (
<span
key={mark.percent}
className="absolute top-0"
style={{
left: `${mark.percent}%`,
transform: `translateX(-${mark.percent}%)`,
}}
>
{mark.label}
</span>
))}
</div>
) : null}
</div>
</div>
)
}
export function Segmented(props: SegmentedProps) {
const { chosen, thumbId, groupProps, itemProps } = useSegmented(props)
const vertical = props.orientation === "vertical"
const { onPointerDown } = usePress()
return (
<div
{...groupProps}
data-testid={props.testId}
className="gl-segmented"
style={
vertical
? undefined
: {
gridTemplateColumns: `repeat(${props.options.length}, minmax(0, 1fr))`,
}
}
>
{props.options.map(([value, label], index) => (
<button
key={value}
{...itemProps(index)}
className="gl-segment gl-pressable"
onPointerDown={onPointerDown}
>
{index === chosen ? (
<motion.span
aria-hidden
layoutId={thumbId}
transition={LOOK.glass.spring}
className="gl-segment-thumb"
/>
) : null}
<span className="gl-glow" aria-hidden />
<span className="gl-segment-label">{label}</span>
</button>
))}
</div>
)
}
export function Select({
value,
options,
label,
disabled,
onChange,
}: SelectProps) {
// The menu is portalled to `body`, which is outside the canvas — so it
// re-states the dashboard's own colours rather than borrowing the app's.
const { style } = useLook()
return (
<SelectPrimitive.Root
value={value}
onValueChange={(selected) => onChange(asOriginal(selected, options))}
>
<SelectPrimitive.Trigger
aria-label={label}
disabled={disabled}
className="gl-field gl-pressable justify-between"
>
<span className="gl-glow" aria-hidden />
<span className="min-w-0 truncate">
<SelectPrimitive.Value placeholder="Choose" />
</span>
<SelectPrimitive.Icon asChild>
<ChevronDown className="size-4 shrink-0 opacity-60" aria-hidden />
</SelectPrimitive.Icon>
</SelectPrimitive.Trigger>
<SelectPrimitive.Portal>
<SelectPrimitive.Content
position="popper"
sideOffset={4}
style={style}
className="gl-menu z-50 max-h-64 min-w-[var(--radix-select-trigger-width)] overflow-y-auto p-1 data-[state=open]:animate-in data-[state=open]:fade-in-0 data-[state=open]:zoom-in-95"
>
<SelectPrimitive.Viewport>
{options.map((option) => (
<SelectPrimitive.Item
key={text(option.value)}
value={text(option.value)}
className="flex cursor-pointer select-none items-center justify-between gap-2 rounded-xl px-3 py-2 text-sm outline-none data-[highlighted]:bg-white/15"
>
<SelectPrimitive.ItemText>
{option.label ?? text(option.value)}
</SelectPrimitive.ItemText>
<SelectPrimitive.ItemIndicator>
<Check className="size-4" aria-hidden />
</SelectPrimitive.ItemIndicator>
</SelectPrimitive.Item>
))}
</SelectPrimitive.Viewport>
</SelectPrimitive.Content>
</SelectPrimitive.Portal>
</SelectPrimitive.Root>
)
}
export function Input({
value,
type,
label,
disabled,
onChange,
onCommit,
}: InputProps) {
return (
<input
className="gl-field"
value={value}
type={type}
aria-label={label}
disabled={disabled}
onChange={(event) => onChange(event.target.value)}
onBlur={onCommit}
onKeyDown={(event) => {
if (event.key === "Enter") onCommit()
}}
/>
)
}